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1.26 Chernarus Loot Economy Issues
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Description

Hello, so I've played a good amount of 1.26 EXP now on both an official and private server and want to raise some concerns with the updated loot economy on Chernarus.

1. AKM

The AKM is now a Tier 4 spawn but despite checking all of the Tier 4 Military spawns like Tisy, West Evac/Tri Kresta and Lopatino, I haven't found a single one since the update, yet I've probably found 15+ DMRs across those same locations.

Is the AKM even spawning? And if yes then is it supposed to be this rare? Is it intended that the AKM has a restock of 3600 while the DMR has 0, even though they're both Tier 4 spawns?

Naturally the 3600 restock would make the AKM rarer but it seems strange that I haven't been able to find a single one in an entire week. Is it possible that the restock is causing issues with the AKM spawning, or have I just been getting extremely unlucky?

2. ASVAL

On Chernarus the ASVAL has a nominal/min value of 0, causing it not to spawn at all.

While I understand there is an intent to split the east/west weapons across different maps (which is an entirely different topic for another time) it was said that Chernarus is supposed to have a mix of both, so I'm confused as to why the ASVAL has been removed?

I absolutely love the ASVAL and would like to use it on Chernarus so this is very disappointing to see. If this is intentional then could you please reconsider this change? I could understand and happily accept the ASVAL being made much rarer on Chernarus, like having a nominal of 1-2, but completely removing it? That's such a shame and I really dislike this approach, I want to be able to use the content that I like on the maps that I like!!

3. M70 Tundra

The Tundra has been removed from Tier 3 and is now a Tier 4 spawn only, however there's only 2 feeding shacks on Chernarus that are within a Tier 4 zone, one of them is located north-east of Vavilovo and the other one is north of Novaya Petrovka.

In my (very limited) testing, it appears that as a result these 2 feeding shacks are now guaranteed Tundra spawns. So far I've had 100% success rate, I checked the shacks 2 times each and walked away with 4 Tundra's.

I wanted to bring this to your attention in case it was overlooked, as I imagine you probably don't want weapons having guaranteed spawn locations, but if this is intentional/not seen as a problem then that's fine.

4. Various items not spawning

Certain items have had their nominal/min values set to 0, even though they seem like items that should be spawning(?).

ASVAL (as mentioned)
Boxed .357 rounds (AmmoBox_357_20Rnd)
Loose .357 rounds (Ammo_357)
Loose 5.56 rounds (Ammo_556x45)
Loose 5.56 tracers (Ammo_556x45Tracer)
P1-87-L (KashtanOptic)
1PN51 (KazuarOptic)
Kobra Sights (KobraOptic)
PSO-1-1 Scope (PSO11Optic)
PSO-1 Scope (PSO1Optic)
GlassBottle (Seems strange that this would spawn on Livonia but not Chernarus)

That's everything I wanted to mention, thanks guys.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Jaakael created this task.Aug 12 2024, 11:33 AM
Geez changed the task status from New to Feedback.Aug 12 2024, 11:55 AM
Traqu added a subscriber: Traqu.Aug 12 2024, 4:41 PM

DMR is DEloot

DMR is DEloot

Not in 1.26

<type name="M14">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier4"/>
</type>
sileed added a subscriber: sileed.Tue, Aug 13, 12:59 PM
sileed added a subscriber: Geez.Fri, Aug 16, 1:15 AM

@Geez While I can appreciate you marking this "feedback" because to you and your team it is, those of us who also use EXP as a preview of what to expect when it goes live and start planning for the release, xml files like this with no comment back from the dev team make it very difficult to proceed.
Is is the intention of DayZ dev team to eliminate all the eastern optics from Chernarus?
Why remove all .357 ammo but still spawn the 2 guns that use it?
I have so many other questions about the direction of the CLE :)
Does BI intend for players to use the hive system on official to travel maps to find the gear they want and then travel back and if so where does that leave Community servers? (obviously I know we can edit what we want, but I know we like to follow Vanilla to some degree at least)
Also concerned about the seemingly random changes to stats on some clothing items (some being discussed in other items here in the feedback tracker), it doesn't seem that someone looked at the "whole picture" when making changes in some cases and instead said "this item needs to change" but didn't consider other items that it will exist with ie: hunting clothing.
thanks

Hello @Geez, regarding topic #4 "Various items not spawning"

I have recently found the Kobra, Kashtan and PSO scopes as loot spawns while playing on an official EXP server - so it would appear that those items are spawning at least.

The confusing part is that the types.xml (obtained from "DayZ Exp Server" 1.26 steam update) shows those items as having nominal/min values of 0, I thought this meant that they wouldn't spawn?

I'm assuming this means one of two things:
1. Loot spawns are broken and items with nominal/min of 0 are allowed to spawn anyway?
or
2. The types.xml that we got from the 1.26 server update was an outdated version, and the official servers are running something different?

Would like to echo some of the sentiments regarding the CE changes. If there's a philosophy behind these changes, please let us know. If it makes sense, many server admins may like to remain in line with vanilla.

If the changes can't be explained or were made in error, we may be more inclined to stay closer to what we already have. Thank you.

Option added a subscriber: Option.Sat, Aug 17, 6:10 PM
Geez closed this task as Resolved.Mon, Aug 19, 10:26 AM
Geez claimed this task.

Hello everyone.
The issues will be resolved as part of the upcoming experimental update.
Regards,
Geez