- User Since
- May 20 2016, 9:08 AM (177 w, 2 d)
Had players despawn within 30 minutes on our server, today. Our setting:
Sat, Oct 12
@JonDoug Were you putting the cooked meat in your shirt or pants? Warm meat will overheat you if you put it in your clothing. You have to put it in your backpack.
Thu, Oct 3
My buddy and I were able to get a 100% repro of this bug by killing someone as they were firing their weapon. In our case a AK74 on full auto. No other scenarios we tried could reproduce the bug.
Wed, Sep 25
This is still an issue in 1.05:
Thu, Sep 19
The reverse of this is also true. In Arma and DayZ legacy, you could raise your weapon and still use eye focus, which was helpful for scanning areas while in an offensive/defensive posture. Now you get thrown in to ADS when you attempt to do this with the weapon raised.
Maybe it's my display, or an issue with my eyes, but I still can't see anything at night (which is a good thing). The sky seems a bit brighter, which allows you to separate it from the horizon and navigate long distances a bit more accurately, but at ground level I can't see a darn thing without a light source.
Sep 11 2019
Glad other people are noticing. It looks ridiculous.
Having the ability to "Include" other types files with a single directive in the main types.xml would be a quality of life enhancement for modders and server admins.
Aug 20 2019
Just throwing in my two cents: we had a friend on 1.05 Exp. in Novy shooting zombies with a MKII (Amphibia), we could hear the shots from Guglovo. It sounded as if the shots were coming from inside our own heads.
Jul 14 2019
Jul 7 2019
Jul 6 2019
Jul 2 2019
I've found that these init.c settings not only start the server with a clear day, but prevent the weather from rolling in later on (if you're into that):
Jun 27 2019
@markyc2005 If he's not sure which mods don't need to be running on the client, it's probably safest just to set them all to be client-side, rather than server-only.
Jun 26 2019
@markyc2005 Does your friend use OmegaManager to deploy his server? If so he needs to pull an update for OmegaManager then verify his server files.
Jun 24 2019
@Geez I tried with several different types of head wear on 1.04 Experimental, and can confirm the issue is fixed. Thank you!
Jun 23 2019
Jun 8 2019
@ChawDinky Many other servers had this issue at 1.03's release (Including DayZ Underground and Usonia). They found it to be related to opening base gates that had been built prior to 1.03.
Feb 25 2019
Dec 18 2018
Was seeing this repeatedly on ExecCS's stream last night as well. This only happened after waiting in a long queue, so we speculated that by the time the queue system tries to join the server, perhaps the auth ticket had timed out. Maybe the queue system needs to take steps to refresh or keep alive the auth ticket?
Dec 7 2018
Nov 18 2018
There is a bug that can result in the Vicinity screen scrolling down even though there's nothing to scroll down to.
Nov 5 2018
Please disregard this report and see @Gews much more scientific report here:
Oct 13 2018
Jul 8 2018
I've seen behavior resembling this, as well. It is reproduced by dragging a magazine into your inventory when your gun has no mag installed and there is no room in the inventory for the magazine to go.
May 8 2018
May 1 2018
Apr 30 2018
Apr 29 2018
Apr 25 2018
Jan 9 2018
This also happens if you use stick+rag to make a fireplace (the rag disappears).
Nov 23 2017
@avix are you talking about the low-frequency rumble that begins as you approach an area with buildings?
Jul 21 2017
Thanks @Geez . I did some testing myself and found I could only recreate the issue with a window that is set to "Always on top". So if an "Always on top" window (like a messenger app or TeamSpeak) is bleeding into the primary display, it should trigger this behavior 100% of the time.
I've also experienced this issue but not just when clicking in on a window or the desktop while the game is launching. It can also happen in multi-monitor setups if you have a window from a non-primary display touching or spanning the border of your primary display at the time you launch the game.
Jun 24 2017
Jun 22 2017
Noticed this since the introduction of the new renderer. It seems like mouse sensitivity spikes up with the FPS in some ways, and is most evident when you are standing up against an interior wall.
Jun 20 2017
Jun 9 2017
Jun 6 2017
Throwing in my 2 cents as I'm a dedicated 2xW'er:
Mar 10 2017
This happens to me when I approach our base. I slide around a bit and cannot turn (only strafe). It eventually subsides.
Mar 8 2017
Found one in front of the church at Pustoshka:
Feb 20 2017
Do you have a multi-monitor setup?
Feb 17 2017
Same exact issue here multiple times while playing on the Experimental build that was pushed to Stable today. Like you said, dealing another blow to the infected's corpse is the workaround.
Feb 5 2017
I know the devs are aware of the issue, but I wanted to add a clip I saw from a streamer today, as I think it's a perfect example of the issue. Maybe it'll help, maybe it won't.
Feb 4 2017
I've seen the lag in close quarters combat happen to multiple streamers over the last couple days. It just chunks up like the old days when a game was loading textures off your 5400 rpm hard drive. (obviously not the same issue but that's what it looks like).
Jan 8 2017
Noticed this on Experimental, as well. All tires and parts pristine. The vehicle controls fine on the pavement, but once you take it off-road, it's like you're on ice.
Dec 8 2016
I had this same problem with the December 7 build as I was approaching NWAF. My buddy and I were running together and both our games slowed to 1 FPS, his for roughly 1-2 minutes and mine for about 4 minutes.
Dec 6 2016
Dec 5 2016
I've had something similar happen with ammo stacks. I'm not positive it's the same bug. I picked up a "pristine" stack of 20 SKS rounds in Kamishovo of all places. The server crashed a few minutes later as I was headed to Staroye. When I logged back in, it was now 7 rounds of "damaged" SKS ammo.
Dec 4 2016
The current workaround to get game capture to work in OBS is to disable antialiasing.
For me anyway, I'm able to get my face back by removing my gloves. Putting them back on does not immediately trigger the bug, but sometimes it returns later on.
Dec 2 2016
Character wipes are part of the deal with Experimental. You should expect a character wipe with every new build, and if your character survives then you should consider yourself lucky.
Nov 25 2016
Nov 3 2016
Definitely still noticeable in Test #4, but improved.
Nov 2 2016
If the problem is related to players hearing (certain) gunshots, that would explain why the servers crash more frequently after an hour or so, as it would coincide with more and more players picking up weapons and shooting them.
Nov 1 2016
I was having this issue in Exp Test #1, as well (didn't get to jump on Test #2). Apparently an emerging common denominator is 144Hz monitors (I have one as well). Would be curious if other people contributing to this report also have 144Hz monitors.
Sep 4 2016
Gonna jump in and comment that with the release of 0.60, I was getting a black screen in OBS Studio when using Game Capture (Windowed mode worked, though).
Sep 1 2016
Aug 1 2016
Jul 28 2016
I've seen this happen, but only while inside some structures. Try panning around with a red dot while inside a military tent and you'll see the red dot disappear.
Jun 15 2016
DayZ .60 requires a Directx 11-capable card. The GTX 285 only supports up to Directx 10. :(
Jun 13 2016
Friend has a full Smersh setup. He found the vest at a Russian heli and got the Smersh backback from a corpse. We later found another backpack in a ("old") barracks.
Jun 10 2016
Jun 6 2016
This also happened to a friend of mine on June 5. He logged out with all of his gear, and logged back into the same server several hours later (US CentralEast 0-2) and was completely naked except for his bare M4.
Jun 5 2016
Confirmed this with a friend just now.
Jun 1 2016
I ran into this bug as well. Painting the aftermarket mag black (which doesn't change the texture) allowed me to attach it to the gun.
May 30 2016
I would be surprised if this isn't improved upon around the time the new player controller is introduced. I don't think we'll ever be able to sprint up steep hills (which would be silly), but perhaps the transitions from one speed to another will be smoother and more gradual so we don't have the frustrating fast-slow-fast-slow transitions when trying to move up a hill.