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WeirdXone (MJ)
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User Since
May 21 2018, 11:36 AM (313 w, 4 d)

Recent Activity

Thu, Apr 25

WeirdXone added a comment to T180713: Bring Back Long Range Scope For VS-89 Only.

I completely agree with this. This is a military sniper and should have a dedicated long range scope for it. Reimplementing "Long range scope" sounds like a proper solution imo. Especially if ONLY sv98 can take it. It can be a military T3 ~ T4 spawn. I mean 4x Acogs are already spawning everywhere. It would be an upgrade from Mosin, and bolt action doesn't make it OP as SVD which is semi auto + takes suppressor. Sounds like a reasonable trade of benefits and drawbacks if you ask me. And a great reason not to get rid of 7.62 rounds once you find .308 sniper usually ... It's not like it's going to make players use Savnnah less often. Might as well be a good chance to test a huge magnification (8-12x) scope with "picture in picture" rendering method..

Thu, Apr 25, 1:38 PM · DayZ

Feb 10 2024

WeirdXone added a comment to T177051: Purple sunset/sunrise atmosphere.

"talk about realism you should keep in mind you’re playing a post-apocalyptic zombie survival game." is the dumbest and laziest argument people tend to pull when talking about things like this.

Feb 10 2024, 2:03 PM · DayZ

Feb 9 2024

WeirdXone added a comment to T177051: Purple sunset/sunrise atmosphere.

@Osdaeus everyone I know that plays DayZ finds the purple sky super weird. Also, DayZ being the game that always pushed the gritty realistic environment which resulted in unparalleled immersion, kind of makes it weird to see such change in the opposite direction. And purple sky isn't the only problem. It's also the super clear sky during the day with loads of fog on the map. It looks broken. Yes, clouds are nice, but everything else is questionable. The only place the purple sky fits is Namalsk. Because of the sun angle and moisture/snow. And that's still a bit too purple. Also, the OG post explains in great detail what's wrong with it, backed up by specific data and ways to fix it.... so there's no point arguing about it...

Feb 9 2024, 2:44 PM · DayZ

Feb 7 2024

WeirdXone added a comment to T177051: Purple sunset/sunrise atmosphere.

In a nutshell, it makes no sense to have a purple sky in current vanilla Cherno. Especially with the type of climate and the setting. It looks out of place. Hence why the new skybox looks better on winter cherno than the vanilla one.

Feb 7 2024, 5:37 PM · DayZ

Feb 2 2024

WeirdXone added a comment to T178662: Wolves Spawn Without Howling Near Dead Zombies.

TBH I don't feel like wolves occasionally spawning without a howling sound is a bad thing. It adds to the immersion imo. IRL you'd see wolves roaming around without making any noise more often than howling around like mad. In fact, the times where wolves spawned on me silently in DayZ, were some of the coolest "movielike" moments I've had in the game tbh.

Feb 2 2024, 11:07 AM · DayZ

Jan 17 2024

WeirdXone added a comment to T177051: Purple sunset/sunrise atmosphere.

I completely agree with this. Purple sky looks super cartoony and should be fixed. The old sunrises and sunsets looked epic color-palette wise.. there was a pinkish hue before which was totally fine and realistic ( depends on the moisture in air). Purple makes no sense. Also, the Milky Way, it should be white ( hence the name ), both purple sunsets and pink/purple Milky way are camera's interpretation of those colours ( long exposure shots ). It's not what the human eyes see. And as I've reported previously, the same goes for turquoise sky during 0% overcast weather... which looks silly combined with too much fog on Cherno.. I have to say, It looks broken compared to what it was. Also , please return the sun in front of the clouds when it's up to 60% overcast or whatever it was before ( or however you did that )... Having gray sky with sun barely peeking through ( you could see the actual sun, but dimmer) looked fantastic in your first patch of 1.23 , then some guy reported it as an issue and you guys removed it..

Jan 17 2024, 6:23 PM · DayZ

Nov 26 2023

WeirdXone added a comment to T177485: Distance fog on 1.23 is to much. You can't even see 500mtrs in front of you.

Already made a ticket about it as soon as it hit experimental a month ago. I completely agree. The fog is too much imo. 1.22 was perfect in that regard. Also the bluish hue of the fog makes both Cherno and Livonia look cold. This is even more apparent if you look at the Takistan Map, which uses Cherno's skybox and fog. Takistan now looks like Namalsk instead of a hot desolate place with sandstorms...

Nov 26 2023, 2:50 PM · DayZ

Nov 8 2023

WeirdXone added a comment to T176025: Lighting issues durring Night in 1.23.

are you testing this on Offline mode or actual server ? because lighting is different on actual servers as far as I've noticed.

Nov 8 2023, 8:51 PM · DayZ

Nov 7 2023

WeirdXone added a comment to T173208: 1.21 Stable [ Multiple issues with bolts interacting with cars ].

@Geez it's still an an ongoing problem in 1.23 stable.
Additionally now the crossbow bolts don't make any sound on impact with any surface. And all bolts are stuck in the opposite direction they've been shot form ( inverted ) .
This includes AI and basically any other surface. Being inverted on impact, makes them barely stick out from the surface, because that's the part that's supposed to be inside of the target.

Nov 7 2023, 3:24 PM · DayZ
WeirdXone added a comment to T164630: Binoculars loop with only diagonal movement.

Crouching one looks the best. Most realistic. It's literally how it looks when I look through my large binoculars IRL. Standing one is not too bad either but the loop is not closed as raxto said. Prone one is indeed weird. Binoculars are usually a pretty light item and you shouldn't bounce up and down as if they're 5Kg in weight...

Nov 7 2023, 10:30 AM · DayZ

Nov 3 2023

WeirdXone added a comment to T176757: [Stable][1.22.156718] Players get cloned?!.

It would be good if someone could post the server log from that encounter. I'm thinking, if it's on DayOne, shouldn't be that hard to obtain it from their server admins in discord. That's a very, very bad bug.

Nov 3 2023, 11:10 PM · DayZ

Nov 2 2023

WeirdXone renamed T176733: [ feature request ] [ an option to turn off the overlay map client-side] from [ feature request ] [ an option to turn off the overlay map per client ] to [ feature request ] [ an option to turn off the overlay map client-side].
Nov 2 2023, 9:28 PM · DayZ
WeirdXone added a comment to T175945: [1.23 Experimental] Players can silently coast in vehicles for more than 5km.

yeah, that's normal. People aren't aware of how many elevations there are on the map. Even though that part seems "leveled", it's actually slanted by few degrees. Especially that road you're on. It has enough of an angle for you to not lose speed.

Nov 2 2023, 9:20 PM · DayZ
WeirdXone added a comment to T176733: [ feature request ] [ an option to turn off the overlay map client-side].

ye. I mean you can read pretty much everything if you hold alt and zoom in. Don't remember honestly having problems in reading bottom of the map tbh. But yes as an option, client side, it would be fantastic. I'd never use the overlay one personally. But people can still use overlay one if they like. Unless it's removed by server.

Nov 2 2023, 9:04 PM · DayZ
WeirdXone created T176733: [ feature request ] [ an option to turn off the overlay map client-side].
Nov 2 2023, 2:48 PM · DayZ

Oct 31 2023

WeirdXone created T176668: 1.23 EXP [ using compass while crouching forces you into standing position ].
Oct 31 2023, 3:59 PM · DayZ

Oct 30 2023

WeirdXone added a comment to T176331: [ feature request ] [ hotkey to holster items from your hands ].

@Rayvex no no, give and take item is more like , you handing out items to your friends instead of dropping it on the ground. There's already a mod of this and it's incredibly immersive. Sea Of Thieves and many other games have this. You can literally hand out any item to your buddy... from food to guns... dumping a large amounts of items on the ground make sense, but if it was like a can of food or an extra gun or box of ammo, it's kind of funny to drop it on the ground all the time if you think about it...

Oct 30 2023, 10:12 PM · DayZ
WeirdXone updated the task description for T176649: 1.23 EXP [ some issues with skybox ].
Oct 30 2023, 10:49 AM · DayZ
WeirdXone created T176649: 1.23 EXP [ some issues with skybox ].
Oct 30 2023, 10:31 AM · DayZ

Oct 25 2023

WeirdXone added a comment to T176448: 1.23 Exp Desync .
Oct 25 2023, 11:21 PM · DayZ

Oct 17 2023

WeirdXone updated the task description for T176330: 1.23 [ EXP ] [ Bad looking, white hills effect from too much fog and over the top blue sky? ].
Oct 17 2023, 8:25 PM · DayZ
WeirdXone updated the task description for T176330: 1.23 [ EXP ] [ Bad looking, white hills effect from too much fog and over the top blue sky? ].
Oct 17 2023, 8:05 PM · DayZ
WeirdXone renamed T176331: [ feature request ] [ hotkey to holster items from your hands ] from [ feature request ] [ auto holster items ] to [ feature request ] [ hotkey to holster items from your hands ].
Oct 17 2023, 5:00 PM · DayZ
WeirdXone created T176331: [ feature request ] [ hotkey to holster items from your hands ].
Oct 17 2023, 4:59 PM · DayZ
WeirdXone created T176330: 1.23 [ EXP ] [ Bad looking, white hills effect from too much fog and over the top blue sky? ].
Oct 17 2023, 4:38 PM · DayZ

Oct 8 2023

WeirdXone added a comment to T176063: [1.23 Experimental] Allow the M14 to take Standardized Suppressor.

I'm with Mike on this.

Oct 8 2023, 7:04 PM · DayZ
WeirdXone added a comment to T176014: The new spawn system kills the immersion. (Expie 1.23).

I also think the new spawn system is a major miss. I've logged in from Livonia to Chernarus on official (fully geared) and the game spawned me next to 3 other people in the middle of nowhere.. we were approximately 100m from each other. 2 were freshies and one guy was as geared as me. It feels very broken.

Oct 8 2023, 11:34 AM · DayZ

Oct 7 2023

WeirdXone added a comment to T175989: DayZ 1.23 Way Too Dark At Night.

The nights look fantastic. Full moon night looks almost like it does in real life.. I'm super happy with 1.23 light changes..

Oct 7 2023, 10:16 AM · DayZ
WeirdXone added a comment to T175916: Revert the new skybox or at least add actual clouds.

@akula692009 I have to be honest here. All of the examples you've shown, look worse than the Vanilla 1.23 version. They feel over dramatic and cartoon like ..

Oct 7 2023, 10:13 AM · DayZ

Oct 6 2023

WeirdXone added a comment to T175983: 1.23 Exp M14 Rifle.

oh yeah, it's missing.

Oct 6 2023, 5:48 PM · DayZ
WeirdXone added a comment to T175983: 1.23 Exp M14 Rifle.

wdym by no dry sound ? I see no problem with M14 sound. It has a different sound indoor and outdoor. it even has 3 different tail sounds. it's the best sounding weapon so far in the game.

Oct 6 2023, 4:27 PM · DayZ
WeirdXone added a comment to T175916: Revert the new skybox or at least add actual clouds.

I just tested. Both in Livonia and Chernarus, the clouds ARE moving.. bit slower in chernarus though..

Oct 6 2023, 2:01 PM · DayZ
WeirdXone added a comment to T175916: Revert the new skybox or at least add actual clouds.

Livonia Clouds are moving. Chernarus ones are static. Is there a way to make them more high res though ? 8K ? 16K ? AI upscale ?
Also some thunder clouds are "cut off" when imposed over the ones beneath them .. like an obvious curved line .. looks bit off...

Oct 6 2023, 10:26 AM · DayZ

Oct 5 2023

WeirdXone renamed T175948: 1.23 EXP [ SKS wrong sound when firing in outdoors ] from 1.23 EXP [ SKS wrong sound when firing in open areas ] to 1.23 EXP [ SKS wrong sound when firing in outdoors ].
Oct 5 2023, 11:53 PM · DayZ
WeirdXone created T175948: 1.23 EXP [ SKS wrong sound when firing in outdoors ].
Oct 5 2023, 11:19 PM · DayZ
WeirdXone added a comment to T175914: DayZ 1.23.156797 EXP failure to connect 0x00020009.

restarted the PC and it worked.

Oct 5 2023, 11:15 PM · DayZ

Sep 17 2023

WeirdXone added a comment to T175498: Dayz 1.23 Player Spawn Suggestion.

I've seen this on modded servers. Interesting, however getting new clothes is also part of game's progression. Starting with hunter gear seems like a massive shortcut to me. In short. I like the way things are at the moment. Well balanced and equal starting point for all players...

Sep 17 2023, 10:49 AM · DayZ

Sep 14 2023

WeirdXone added a comment to T159483: Dayz Experimental 1.13 Right Mouse Button Bug.

Had this happen a lot of times this patch... at least 5 times. I can't figure out what's causing it.. perhaps a server restart bugs weapons that have an "automatic" setting ? I logged off with an M70 in my hands and once I logged in, it was still in my hands, and I swapped to AK and it started blasting the moment i raised the weapon.. ( happened also wih AUG, famas, and m4 )

Sep 14 2023, 1:01 AM · DayZ

Sep 4 2023

WeirdXone created T175180: 1.22 [ Reloading a magazine damages it. still ? ].
Sep 4 2023, 1:16 AM · DayZ

Aug 2 2023

WeirdXone added a comment to T174490: The spawning of mushrooms and fruits is broken.

Oh yeah... it's been broken for a while.. in 20 minutes I got over 40 mushrooms ( in a field full of knocked down trees and tree stumps... )

Aug 2 2023, 5:08 PM · DayZ

Jul 27 2023

WeirdXone added a comment to T174299: Melee Balance 1.22 Experimental .

yeah, there needs to be a weapon that can 1 hit infected. Because of the PvP element. I'd hate to have to deal with infected forever in hot areas , where's a PvP threat...

Jul 27 2023, 9:46 PM · DayZ
WeirdXone added a comment to T174283: Huge dip in performance & GPU usage when looking at city.

Not sure if this is the case here, but this is usually a problem in DM servers ( which don't drastically reduce body despawn time ), since bodies do not despawn for a long time and there's enormous amount of "loot" laying around ( aka, weapons from dead players on the ground). Also each dead body playing audio of flies flying over them...

Jul 27 2023, 1:24 PM · DayZ

Jul 25 2023

WeirdXone created T174250: [ Feature suggestion ] [ carry wounded players, possibly dead bodies as well ] .
Jul 25 2023, 7:34 PM · DayZ

Jul 24 2023

WeirdXone added a comment to T174211: Staircase doors for the Military Radar Dish found at Swarog (possibly Tisy too) do not open.

Can confirm. I forgot to create the ticket last month. [ I was at Tissy ] .

Jul 24 2023, 2:41 PM · DayZ

Jul 20 2023

WeirdXone added a comment to T173478: V3S truck is offroad shame in 1.21.

whoa! interesting...what did you mod exactly @Hunterz ?is there something like the grip levels ? if so, this should be reviewed with all cars imo. Because Sedan and Sarka are very slippery at certain speed. once they lose the grip, it's spin city. I guess all cars go into snow sled mode on grass at high speed or a slope... Actually if you watch closely the wheel behavior when you start driving, it's like the wheels are spinning out, like, wheels are spinning 2x faster than they should be. Maybe that's intended ? or an engine limitation... I have no idea..

Jul 20 2023, 12:54 PM · DayZ

Jul 14 2023

WeirdXone added a comment to T173904: End Game and Missing/Promised Content .

yeah I don't think PKM or SAW should be in Vanilla. Just like @ItzMikeDocherty said. I could maybe, just maybe understand the SAW, but PKM is just nasty... I think it's an overkill, no matter the rarity. You already know the clans will hoard it in their bases.. especially since the ammo is very common. Unlike m79. GL. where both ammo and weapon is quite rare..

Jul 14 2023, 1:32 PM · DayZ

Jul 10 2023

WeirdXone added a comment to T173823: [Feature Request] Mega Zombie.

I strongly disagree with this. Infected are ordinary humans. Virus infected humans. Boss zombies are for a different genre of "zombie" games imo. I'd hate to see DayZ taking the SCUM route, because that's exactly what they're doing( adding boss monsters). And it makes the game look n feel more "cartoonish" and more "fantastic". Let's stick to the more "realistic" approach to the theme.. Since it has worked for 10 years now.. Also DayZ was always about a human threat factor, more than infected. But if you like boss zombies, there are plenty modded servers out there with such mods ( try out the StalkerZ map). However, I believe it should never be a part of the vanilla experience.

Jul 10 2023, 2:21 PM · DayZ

Jul 8 2023

WeirdXone added a comment to T173735: My game won't laucnh with the launcher.

do you have additional parameters turned on in the parameters tab in your DayZ launcher ? ( like offline mode for example )

Jul 8 2023, 12:16 AM · DayZ

Jul 6 2023

WeirdXone added a comment to T173715: Can we finally address the hackers issue on the official servers?.

It's an ongoing battle... there's no magic solution to this and a way to fix this over night. You fix the one exploit, hackers will find 3 new ones to get around it. And It's not just DayZ. Pick any multiplayer game nowadays and you'll be shocked by the amount of hackers. It's insane. They are rampant recently. At least they need to pay to play the game, just imagine how much worse it is in F2P games... Since BattlEye, which most of games use, obviously isn't an obstacle for hackers anymore, the two other options are : either a super invasive anticheat programs like Valorant has, and which most of people don't want on their PC because of the "privacy" intrusion issues, or wait for the AI anticheat which is still in development ( but has the most potential ).

Jul 6 2023, 9:11 AM · DayZ

Jun 29 2023

WeirdXone added a comment to T173537: Low-quality Textures on Camo Plate Carrier (potentially others).

@DrDeSync well that's just great ... a 10 year old console holding back the game ( and the pace of development I imagine )...

Jun 29 2023, 9:34 AM · DayZ

Jun 28 2023

WeirdXone added a comment to T173537: Low-quality Textures on Camo Plate Carrier (potentially others).

I wonder what's preventing other assets from having higher res textures.. mostly indoor ones. Any of you guys modding know if texture maps are limited to 2048x 2048 ? I'm almost tempted to revamp interior textures once I catch some free time.. but if there's a limit, there's not much I can do.. maybe connect them better.. like add decals to connect walls with floor and ceiling better... Especially the Green "mustache" house.. I feel like the ceiling on the bottom floor is like 240x240 stretched into oblivion.. also those colors are criminal compared to everything else. Looks like it's from OG DOOM2😄 I mean, If taken from the 2048x2048 sheet with the rest of textures ( UV map) it makes sense... saving space in the UV map... but still... With better textures, interiors would look so much better...

Jun 28 2023, 6:13 PM · DayZ
WeirdXone updated subscribers of T173530: [Feature Request] Give and Take Feature.

can merge with this https://feedback.bistudio.com/T173113 @Geez

Jun 28 2023, 12:16 PM · DayZ
WeirdXone added a comment to T173510: No repairable cars....

"Many are not there or have become parts cars or "wrecks."" This sounds very unlikely. It's not coded into the game. Repairable/drivable cars can never turn into wrecks. Because wrecks are static objects, basically part of the map. Just like the house is for example. Repairable cars are random like the random "loot".

Jun 28 2023, 9:12 AM · DayZ

Jun 27 2023

WeirdXone added a comment to T171153: Vehicle steering issues on certain textures.

I agree with freerider3434. Just like IRL, driving on uneven surfaces, like random "wild" nature, would definitely jiggle your steering wheel. Gunter, Sedan, Sarka were not meant for driving in forest or crazy surfaces anyway. That's why we build roads no ? All the grass, roots, soft spots, and other slippery parts, like moss, gravel, etc. would make driving a living hell unless you're in 4x4. That's why there's ADA, and Hummer. I never had any problems with it so far.

Jun 27 2023, 1:13 PM · DayZ
WeirdXone added a comment to T173510: No repairable cars....

I think you're looking for the wrong thing. The repairable cars are marked orange on the map, the grey ones are wrecks ( which can possibly spawn doors, hoods, wheels, etc. ). Usually next to the Orange spawn, there's a grey spawn as well. Meaning, next to repairable car ( dynamic spawn ) there's usually a static ( permanent ) one as well aka the car wreck. so you're mistaking a repairable car for the wreck...

Jun 27 2023, 12:54 AM · DayZ

Jun 26 2023

WeirdXone added a comment to T173494: 1.21 Stable [ progress bar is cut off ].

yeah, it's driving me nuts...

Jun 26 2023, 7:02 PM · DayZ
WeirdXone added a comment to T173469: Garden plot not able to be watered.

I couldn't water the ground in the green house with a plastic bottle ( on PC ). It did prompt me to "water the plot" but It would just cancel itself. However, it worked with the canteen and a cooking pot. ( vanilla server, no mods )

Jun 26 2023, 10:49 AM · DayZ Xbox

Jun 23 2023

WeirdXone updated the task description for T173494: 1.21 Stable [ progress bar is cut off ].
Jun 23 2023, 6:59 PM · DayZ
WeirdXone created T173494: 1.21 Stable [ progress bar is cut off ].
Jun 23 2023, 5:52 PM · DayZ

Jun 21 2023

WeirdXone updated the task description for T173456: 1.21 Stable [ Tracer ammo visual bug - not working properly ].
Jun 21 2023, 10:54 PM · DayZ
WeirdXone created T173465: 1.21 Stable [ Flickering smoke on heli crash & Destroyed car engine - tied to a missing keyframe ? ].
Jun 21 2023, 10:52 PM · DayZ
WeirdXone added a comment to T171772: The RVN sights are misaligned.

yeah, RVN looks very, very dated. All of the knobs on it are in hexagonal prism shape if you inspect it closely, with textures faking the curves on them ( if you're looking from the front view). I think in 2023 we can afford more polygons since, just as mike said, there are some crazy good ones you guys already made ; ) Also adding "Picture In Picture" to all of the scopes would be a visual treat. It looks so much better.

Jun 21 2023, 5:08 PM · DayZ
WeirdXone updated the task description for T173456: 1.21 Stable [ Tracer ammo visual bug - not working properly ].
Jun 21 2023, 4:53 PM · DayZ
WeirdXone created T173456: 1.21 Stable [ Tracer ammo visual bug - not working properly ].
Jun 21 2023, 4:51 PM · DayZ

Jun 19 2023

WeirdXone added a comment to T173405: Guns not cocking automatically .

This is a feature. It's not a semi-auto shotgun ( they might add one eventually, which works just like SKS then ). It's been like this since the beginning. It shouldn't be done automatically. Just like every Bolt action rifle, you're required to tap R to cycle through bullets and chamber the next one in. And a pretty cool and unique feature imo, since you can make a shot and not chamber another one in order to not give away your position if someone's near you. Pretty cool feature. I'm confused by BK-18 though. That's a single shot weapon, you'd like an auto reload ? because you need to hold R every time you fire a bullet.. Or you're thinking about a different weapon ?

Jun 19 2023, 12:52 PM · DayZ
WeirdXone added a comment to T173373: Suggestion. Improve weapon ADS and scopes handling authenticity.

yeah, EFT is sort of a good example, in terms of weapon animations but I also have to argue that EFT recoil is still very exaggerated and feels like you have noodle arms. Shooting guns IRL is not that hard. Even if you've never shot a gun in your life, on your second magazine you'll already be very proficient. Especially if your life depends on it. Because just like in real life, once your "survival instinct" kicks in, you're able to adapt much faster to any situation. Your whole brain shifts into another gear and you process stuff much faster. So I would take the argument " you're survivor that never shot a gun" out of the equation. Because that's valid for a very short period of your survival experience. But yeah, EFT has a much ,much slower movement compared to DayZ so it kind of makes sense to do something for balance. Otherwise you'd feel like just "clicking" on slow moving targets. I also agree and as I've stated, I wouldn't change ADS recoil in DayZ. It seems actually quite good. But hipfire one is .. weird. I mean, it's kind of not even hipfire, it's still shouldered and it's supposed to be much more precise, but still.. it should be sorted out for balance imo.
I don't mind ADS speed being high, because you can ADS fast in IRL, but ADS-ing heavier weapons and long range scopes should also have a small inertia, making your initial aim sway for a half a second before you "center it in" . Just like many other games have "simulated" this well. Currently ADS-ing a high range scope in dayz feels very "robotic". I'm thinking long range scope, night vision scopes...

Jun 19 2023, 12:18 PM · DayZ

Jun 18 2023

WeirdXone created T173397: 1.21 Stable [ Characters T-posing every time I'm entering a server ] .
Jun 18 2023, 10:38 PM · DayZ
WeirdXone added a comment to T173373: Suggestion. Improve weapon ADS and scopes handling authenticity.

squad is a bad example imo. The thing that DayZ needs to do, is add a very, very small percentage of inertia to weapons according to their weight, so you don't feel like 5kg weapons are made out of styrofoam and light as a pistol. For example, for rifles and heavier weapons, the faster you pull your mouse, the more gun swings to the opposite side, so it's not just the "input lag" like it was before. Although there needs to be a very, very small percentage of input lag as well for heavy guns. Not like that awful Legacy gunplay mod "sGunplay". that's just pure heavy input lag on weapons. Which feels like every gun has 50Kg. So what I'm suggesting is that if you moved your mouse slowly, or at a normal speed, you wouldn't feel as "punished" by that inertia as much. Flicking mosins like you're in counter strike does feel odd, which is what happens currently.

Jun 18 2023, 12:07 PM · DayZ

Jun 12 2023

WeirdXone updated the task description for T173263: [feature suggestion] [ make items on back invisible while sitting in the car ].
Jun 12 2023, 1:47 PM · DayZ
WeirdXone created T173264: [feature suggestion] [ ability to duck while driving / sitting inside of the car ].
Jun 12 2023, 1:46 PM · DayZ
WeirdXone created T173263: [feature suggestion] [ make items on back invisible while sitting in the car ].
Jun 12 2023, 1:35 PM · DayZ
WeirdXone added a comment to T173260: 1.21 Stable [ ghost crossbow bolts reflecting from various surfaces ].

@Geez great, Thanks !

Jun 12 2023, 1:21 PM · DayZ
WeirdXone added a comment to T172667: 1.21 Stable [ Loud thirst noise ].

yeah, It's better.

Jun 12 2023, 12:09 PM · DayZ
WeirdXone created T173260: 1.21 Stable [ ghost crossbow bolts reflecting from various surfaces ].
Jun 12 2023, 9:10 AM · DayZ
WeirdXone added a comment to T173246: [Feature Request] Signs are Not English for Chernarus [Change Signs].

That's a silly request. Chernarus is in "Russia". Doesn't make sense to have signs in latin.

Jun 12 2023, 8:51 AM · DayZ

Jun 9 2023

WeirdXone renamed T173208: 1.21 Stable [ Multiple issues with bolts interacting with cars ] from 1.21 Stable [ Multiple issues with bolts interacting with cars ] to 1.21 Stable [ Multiple issues with bolts interacting with cars ] [ please transfer to DayZ - I don't know why it keeps switching to Arma3 when I've selected DayZ ].
Jun 9 2023, 1:19 PM · DayZ
WeirdXone created T173208: 1.21 Stable [ Multiple issues with bolts interacting with cars ].
Jun 9 2023, 1:18 PM · DayZ
WeirdXone added a comment to T173203: Add push-to-transmit to radios.

+ also, it would be nice to have that "radio" effect added to radio coms. So it doesn't sound like someone is near you.

Jun 9 2023, 1:01 PM · DayZ

Jun 7 2023

WeirdXone added a comment to T173116: [ spoiler ] [ content suggestion: M249 Machinegun ].

That's exactly the infrastructure I'm talking about in shotgun department : complete animations, sounds, ballistics ( projectile trajectory, different ammo types, penetration ). Everything is pretty much the same and salvageable from other, existing shotgun models. Except it's a semi auto weapon with side rail for a light source and top rail for optics.

Jun 7 2023, 12:22 PM · DayZ
WeirdXone added a comment to T173116: [ spoiler ] [ content suggestion: M249 Machinegun ].

well, Judging by the way you post stuff in the tracker, I wouldn't be surprised if they are skipping your "suggestions"... Also, adding a shotgun versus adding LMGs, and helicopters is a quite different scope of implementation. Shotgun already has an existing infrastructure, while LMGs and heli have none yet... making one a more realistic goal for the near future.

Jun 7 2023, 12:03 AM · DayZ

Jun 6 2023

WeirdXone added a comment to T173116: [ spoiler ] [ content suggestion: M249 Machinegun ].
Jun 6 2023, 11:52 PM · DayZ
WeirdXone added a comment to T173116: [ spoiler ] [ content suggestion: M249 Machinegun ].

Why not make your own post instead of copying mine ? this way you make all of it seem like a SPAM.. so dumb..

Jun 6 2023, 5:20 PM · DayZ
WeirdXone created T173113: [ content suggestion: Give & Take mechanic ].
Jun 6 2023, 1:49 PM · DayZ
WeirdXone created T173112: [ spoiler ] [ content suggestion: Combat Shotgun ] .
Jun 6 2023, 1:39 PM · DayZ
WeirdXone added a comment to T173081: 1.21 Stable [ Truck vs. Tree's collision box ].

There's only few tree models for an apple tree, which are causing this issue. It's not like they have to manually tweak each single tree on the map. It doesn't work like that. They just modify the base ones and it's auto applied to all other ones. they just need to reduce the collision box of the tree crown that is in question.

Jun 6 2023, 1:19 PM · DayZ

Jun 5 2023

WeirdXone added a comment to T173053: Question.

ACOG is working properly, and has always been. You're using bars when your default zeroing is at 100m. So naturally if your default zeroing is more, then your 400m is bar is not 400m anymore, it's higher depending on your default zeroing. Some weapons have different projectile path ( like crossbow ) so keep in mind that bolts have a more vertical drop and lower range + lower speed ( important if you're aiming higher/lower than desired target point > meaning, aiming slightly below the crosshair center on acog will have a more drastic drop compared to bullets )

Jun 5 2023, 10:56 PM · DayZ
WeirdXone created T173082: 1.21 Stable [ Items falling through the "dirt part" in greenhouse when thrown ].
Jun 5 2023, 10:37 PM · DayZ
WeirdXone created T173081: 1.21 Stable [ Truck vs. Tree's collision box ].
Jun 5 2023, 10:19 PM · DayZ

Jun 2 2023

WeirdXone created T173009: 1.21 Stable [ Chainmail stats feedback ].
Jun 2 2023, 2:49 PM · DayZ
WeirdXone added a comment to T173000: Gloves not absorbing water.

good request

Jun 2 2023, 11:49 AM · DayZ

May 29 2023

WeirdXone updated the task description for T172853: 1.21 stable [ getting cut by zombies while blocking ].
May 29 2023, 12:06 PM · DayZ
WeirdXone updated the task description for T172853: 1.21 stable [ getting cut by zombies while blocking ].
May 29 2023, 12:03 PM · DayZ
WeirdXone updated the task description for T172853: 1.21 stable [ getting cut by zombies while blocking ].
May 29 2023, 12:01 PM · DayZ
WeirdXone created T172853: 1.21 stable [ getting cut by zombies while blocking ].
May 29 2023, 12:01 PM · DayZ

May 25 2023

WeirdXone created T172688: 1.21 Stable [ Flare gun _ glitched loud projectile impact sound ].
May 25 2023, 12:48 PM · DayZ
WeirdXone renamed T172657: 1.21 Stable [ Flare gun sound range ] from 1.21 Stable [ Flare gun sound range ] ˙[ DayZ. Not sure how this ended up in A3 ] to 1.21 Stable [ Flare gun sound range ] .
May 25 2023, 12:09 PM · DayZ

May 24 2023

WeirdXone created T172667: 1.21 Stable [ Loud thirst noise ].
May 24 2023, 11:37 PM · DayZ
WeirdXone renamed T172657: 1.21 Stable [ Flare gun sound range ] from 1.21 Stable [ Flare gun sound range ] to 1.21 Stable [ Flare gun sound range ] ˙[ DayZ. Not sure how this ended up in A3 ].
May 24 2023, 7:50 PM · DayZ
WeirdXone updated the task description for T172657: 1.21 Stable [ Flare gun sound range ] .
May 24 2023, 7:30 PM · DayZ
WeirdXone created T172657: 1.21 Stable [ Flare gun sound range ] .
May 24 2023, 7:25 PM · DayZ