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Suggestion: Remove dynamic gas artillery to retrieve the quiet Apocalypse experience
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Description

Dynamic gas hits, gas grenades and artillery sounds at the edge of the map are not interesting, in fact they become annoying very quick and don't add to (they worsen) the quiet Apocalypse experience that characterized the game until they were added in 1.14. They are too prevalent/frequent, which makes them to play a huge part in any play through.

In the other hand, Static gas zones are interesting to have as an endgame contaminated area with unique loot.

Maybe I love this game too much and for too long.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Kathosky created this task.Mar 1 2024, 10:20 AM
kuzyn added a subscriber: kuzyn.Mar 1 2024, 10:38 AM

I do not agree. Maybe the time of strikes could be extended to make them less frequent, but they are adding more dynamics into the game.

Geez changed the task status from New to Feedback.Mar 1 2024, 10:55 AM
Kathosky added a comment.EditedMar 1 2024, 11:25 AM

I support a more alive game as with helis, convoys, static gas, police situations, etc., these blend fine in my opinion and doesn't interfere with the feeling that the world has collapsed and there are only a few survivors in a calm quiet Apocalypse, as it was before 1.14. Dynamic gas artillery makes all the opposite, moreover it's too frequent and prevalent in any playthrough hits/artillery here and there at any time you play, in the coast, up North, everywhere, any city at any area of the map not matter if it's a spawn city to the South or Tisy way up North.

The game used to have a (unique) feeling and immersion that it's been practically mitigated since 1.14, dynamic gas, artillery sounds and gas grenades.

I completely agree that the dynamic gas zones are too frequent, affect too many locations, and the warning system is incredibly lackluster. I quit the game almost entirely after sinking in 2000 hours before this update, now playing this game is just incredibly difficult with the constant fear of getting shelled without warning.

I only see 3 solutions here because i know they wont be removed

improve the warning system
make them less frequent
Remove gas zones from a majority of locations (no seriously why are there so many of them, they're literally everywhere, any town even remotely inland is a risk to ending your run, and it's just abysmal. Considering the best loot is in the gas zones which are both on the coast, and getting a full set of NBC gear is as easy as going to Krasnostav Airfield, there's literally no reason to go to places like NWAF or Tisy anymore.)

And adding to that whole rant about how many locations are dynamic gas zones, The military bases and maybe a few of the major cities/towns inland I would completely understand them being dynamic gas zones. However, literally every single major town that isn't on the coast is a dynamic gas zone. And that is very frustrating. And it's not even always major locations, like random gas stations between towns are at risk. Going from Chernogorsk to the Southwest Evacuation point on the edge of the map every single town (and the one gas station) between you and that little military base that also happens to be in bear territory is a dynamic gas zone. Which said military base wouldn't give you anything better than maybe an SKS or an MP5.

I've been digging into this topic all day today and im surprised to find that im not the only one who's pressed about this issue, and I would love to see a solution to this because I really do miss this game.

DrDeSync added a subscriber: DrDeSync.EditedAug 12 2024, 1:18 AM

Please remove this game mechanic. It's just wrong for DayZ.

Traqu added a subscriber: Traqu.EditedAug 12 2024, 1:50 AM

I agree. The whole "toxic" update was the worst one ever.
Static zones could stay if they required onlythe mask, or if the suits:

  1. Had more storing capacity
  2. Had desired container to store them that goes on belt
  3. Were more resistant against infected hits...

Dynamic could stay if there were severily nerfed and took place only in military areas

Are you nuts people? "The whole "toxic" update was the worst one ever." LOL, did you forget about 1.14 Mime masks??? You guys act like you have billions of $$$, tried everything in this life and bored as heck, don't know what to do so you decide "let's remove this". Relax, dynamic toxic zones are fine, they add spice when you loot some location and then you have to quick delta out of there.

I don't agree with this at all. Please leave it as it is.

I like the dynamic gas zones. But there should be a siren sound in the spot where it's landing IMO like seconds prior to impact, through PA system speakers. That would be super immersive imo.

Or maybe if you're having a radio, select a specific frequency that is "known" for giving alerts. ( like something in russian, or a specific alert sound ).

Are you nuts people? "The whole "toxic" update was the worst one ever." LOL, did you forget about 1.14 Mime masks??? You guys act like you have billions of $$$, tried everything in this life and bored as heck, don't know what to do so you decide "let's remove this". Relax, dynamic toxic zones are fine, they add spice when you loot some location and then you have to quick delta out of there.

as far as I remember , the "mime mask" update was in fact a killer one, which fixed a ton of bugs. Including the notorious ADS bug. It was the biggest stability update up to that point. There were like 4 pages of fixes and good changes. but for some reason people got stuck on "masks". Gas zones was a great update as well..

"It was the biggest stability update up to that point. There were like 4 pages of fixes and good changes. but for some reason people got stuck on "masks"." The "masks" is just because the only new content were masks, but it was forced and advetised like it was 2nd Dambog bunker on chernarus. It was a good update in tearms of bug fixing in theory, but realization was not the best. Radio "known" frequency is a good idea, it'll make radio used for something finally. Alarm over the speakers in every place where it falls - this is zombie apocalypse, don't think they have some kind of sensors that can do that automatically, plus how long the battary would last for that thing? As far as I know such systems work along with humans. So either them all be controlled remotely from some place (which should be 2nd bunker somwhere on Livonia), or they just stopped working long time ago as all the operators are looking for some fresh brain now. Besides they already have visual alarm - red light. I don't even know why this ticket was opened. Livonia is too big, lets remore part of the map :)

I wish there was more lore behind the bombings, maybe a radio broadcast over the PA system before a strike "Evacuate the area Immediately! Protocol Z has been initiated"

Also, just play a community server that has them reduced or turned off.

I don't particularly enjoy community servers, besides most of them don't turn gas strikes off. Every time i look for servers that have I get almost no results. I want to be able to play Vanilla DayZ on a populated server without gas strikes...maybe add official servers that have gas strikes disabled in the config like community servers can. I don't think the gas is particularly bad itself, but the main gripes i have with it are again...

The terrible warning system that hardly functions as one.
the spread of high-tier loot in static gas zones (namely good firearms being removed from locations like Tisy and NWAF)
and the locations of the Static gas zones.

I didn't mention this before but I also think the locations of the static gas zones should change too. there's no reason the best loot should be on the coast, it completely ruins the game's dynamic of loot getting progressively better the further in you go. It also inadvertently puts geared players and freshspawns in the same general area, meaning KOS has only gotten worse since 1.14.

I feel like if they woulda made Tisy and maybe Kamensk or something a static gas zone, it would have maintained the sense of progression of going inland for better loot, but made it harder to get into the locations that offered better loot because you'd need that full set of NBC gear.

And if that were the case i'd argue the less-than stellar dynamic gas zone warnings would be more bearable, because that would add to the sense of risk of leaving the coast for better loot...But as it stands right now, you really don't have to leave the coast unless it just so happens both gas zones turn up empty.
The fact that tier 2 loot spawns at Tisy in vanilla is rediculous, there's no reason to head there if I can get the same UMP and M16 I can get at Prison Island or Zelenogorsk, and then rotate back around to a Static gas zone to get an AK or M4. it just destroys the slow burn this game used to have.

I don't understand you ppl, the gas zones a perfect. Warning system is perfect. This is post apocapalypse, or did you expect push up sms on you cell every time zone's about to drop? I agree with Nate, definitely is lacking of lore behind the strikes. Maybe Sakhal will shed some light on that