Page MenuHomeFeedback Tracker

Suggestion: Remove dynamic gas artillery to retrieve the quiet Apocalypse experience
Feedback, NormalPublic

Description

Dynamic gas hits, gas grenades and artillery sounds at the edge of the map are not interesting, in fact they become annoying very quick and don't add to (they worsen) the quiet Apocalypse experience that characterized the game until they were added in 1.14. They are too prevalent/frequent, which makes them to play a huge part in any play through.

In the other hand, Static gas zones are interesting to have as an endgame contaminated area with unique loot.

Maybe I love this game too much and for too long.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

Kathosky created this task.Mar 1 2024, 10:20 AM
kuzyn added a subscriber: kuzyn.Mar 1 2024, 10:38 AM

I do not agree. Maybe the time of strikes could be extended to make them less frequent, but they are adding more dynamics into the game.

Geez changed the task status from New to Feedback.Mar 1 2024, 10:55 AM
Kathosky added a comment.EditedMar 1 2024, 11:25 AM

I support a more alive game as with helis, convoys, static gas, police situations, etc., these blend fine in my opinion and doesn't interfere with the feeling that the world has collapsed and there are only a few survivors in a calm quiet Apocalypse, as it was before 1.14. Dynamic gas artillery makes all the opposite, moreover it's too frequent and prevalent in any playthrough hits/artillery here and there at any time you play, in the coast, up North, everywhere, any city at any area of the map not matter if it's a spawn city to the South or Tisy way up North.

The game used to have a (unique) feeling and immersion that it's been practically mitigated since 1.14, dynamic gas, artillery sounds and gas grenades.