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Kathosky (Anthony Kathosky)
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User Since
Apr 18 2019, 9:33 AM (126 w, 4 d)

Recent Activity

Fri, Sep 10

Kathosky created T160701: Suggestion: The dynamic toxic events should not spawn new NBC infected.
Fri, Sep 10, 6:52 PM · DayZ
Kathosky created T160700: Rate percentages difference of dynamic event happening between Chernarus and Livonia.
Fri, Sep 10, 6:45 PM · DayZ

Wed, Sep 8

Kathosky added a comment to T160634: 1.14 Experimental - Bird and cricket ambient sounds are audible in contaminated zones.

I strongly support this. Small but important detail to add tension and immersion when in this toxic zones.

Wed, Sep 8, 9:00 AM · DayZ

Mon, Sep 6

Kathosky added a comment to T160603: Dynamic Contaminated Zones Feedback [1.14].

Agree and good thought. I was thinking that they should be less frequent, but I like your idea that they should be less deadly. Instead of reducing maximum health, I would make it so you get the same stages and symptoms as now, but a lot slower. I think they should force you to leave but not immediately, like you can stay some time in them but not forever because you get the gas poisoning sickness and if too long you eventually die. I would make the same stages and symptoms as of now, but a lot slower. Still, I would make this dynamic toxic events rarer in terms of frequency.

Mon, Sep 6, 10:44 PM · DayZ

Jul 24 2021

Kathosky created T159864: Kicked from server continuously as never before.
Jul 24 2021, 8:57 PM · DayZ
Kathosky added a comment to T159840: Players list , their names and information is now public even when RCON is protected by password.

This ain't no bueno at all. There has to be a way to disable it.

Jul 24 2021, 2:33 PM · DayZ

Apr 26 2021

Kathosky added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

I don't believe so Jerry. Personally I didn't miss the point and for what I have read, others here haven't missed it either. No doubt that you are in your right to think that someone has missed the point but the change is so obvious that there isn't a problem with that here. Small, medium, big, very big, then sound related to size. Not logic in terms of what firearms are. Firearms make noise, a lot, even the smallest of them. The gap is not small, it is huge. Those changes are made just in the name of gameplay "balance". Balance taking account the size in this case. Not right, not realistic, not authentic, not DayZ. Why change it, push to stable and change it again?

Apr 26 2021, 6:05 PM · DayZ

Aug 10 2020

Kathosky added a comment to T144333: 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS].

As seen above, "this issue has been confirmed and scheduled for a fix" but it has been almost a year since then and it is not fixed yet.

Aug 10 2020, 11:20 AM · DayZ

Jul 27 2020

Kathosky created T152968: Battery counter of a battery when in a night vision goggles does not update.
Jul 27 2020, 9:18 PM · DayZ
Kathosky updated subscribers of T152687: White head torch texture too bright when turned off.

@Geez This is a big deal when in night time. Have you looked into it?

Jul 27 2020, 1:21 PM · DayZ
Kathosky updated subscribers of T152686: VOIP deactivates when closing inventory.

@Geez It happens to me in two computers and I saw a streamer a few days ago that also had this issue. Not the most important right now, but a bit annoying though.

Jul 27 2020, 1:20 PM · DayZ
Kathosky created T152960: Universal flashlight light disappears completely when seen from more than about 150-160 meters.
Jul 27 2020, 1:13 PM · DayZ

Jul 14 2020

Kathosky edited Steps To Reproduce on T152686: VOIP deactivates when closing inventory.
Jul 14 2020, 5:35 PM · DayZ
Kathosky edited Steps To Reproduce on T152686: VOIP deactivates when closing inventory.
Jul 14 2020, 5:34 PM · DayZ
Kathosky created T152687: White head torch texture too bright when turned off.
Jul 14 2020, 1:32 PM · DayZ
Kathosky created T152686: VOIP deactivates when closing inventory.
Jul 14 2020, 1:27 PM · DayZ
Kathosky created T152682: Wolves' sounds not synchronized between players.
Jul 14 2020, 12:44 PM · DayZ

Jul 12 2020

Kathosky created T152622: Wet fireplace already placed in furnace and not able to make it dry somehow to ignite it.
Jul 12 2020, 12:19 PM · DayZ

Jun 11 2020

Kathosky added a comment to T149811: Wolves sounds bugged in Livonia.

@Geez Probably we need to make a different ticket, since this one is for wolves' howls not being heard at all. What Lex and I are saying is that when they do howl, two or more players can hear then randomly and only rarelly at the same time. If so, I can make it.

Jun 11 2020, 11:46 AM · DayZ
Kathosky added a comment to T149811: Wolves sounds bugged in Livonia.

Exactly what Lex said about wolves, has been around since at least 1.07. Happened to me numerous times; when playing with a friend, and we hear howls, seems completelly random the way we hear them at the same time. Sometimes he heard one and I did't, and next time happened the opposite, I heard one, and he didn't… I have not noticed it with other animals' sounds but probably happens too.

Jun 11 2020, 11:42 AM · DayZ

Nov 7 2019

Kathosky added a comment to T146197: Double Barrel Swishing.

Happens the same when having the Saiga in your hands

Nov 7 2019, 12:55 AM · DayZ

Nov 6 2019

Kathosky added a comment to T146211: Floating blaze bullet while going down ladder 1.06.

Happens this when driving a car too. The bullets of the double barrel shotgun are seen floatting around the steering wheel.

Nov 6 2019, 5:24 PM · DayZ

Nov 4 2019

Kathosky added a comment to T146281: Cannot climb down specific ladder [1.06 Exp].

Here is a video trying to climb down https://feedback.bistudio.com/T146262

Nov 4 2019, 10:25 AM · DayZ

Nov 3 2019

Kathosky created T146262: Ladder in ruined church.
Nov 3 2019, 6:18 PM · DayZ

Apr 18 2019

Kathosky created T138781: Brightness slider not working.
Apr 18 2019, 10:35 AM · DayZ