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[FEEDBACK] 1.12 gunshot audio range adjustments are terrible
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In 1.12, pistols cannot be heard beyond 250m, which is ridiculous. Guns are loud, even the small ones. I could understand making pistols inaudible from say, 1.5km away. Fair enough. But not hearing a shotgun beyond 800m is not realistic and honestly just a poor change to the game. This should be reverted immediately.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Sound

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Event Timeline

Uncuepa created this task.Apr 24 2021, 5:27 AM
JerryK added a subscriber: JerryK.Apr 24 2021, 1:43 PM

Agreed, I would maybe even make it so that gunshots have even more range than it used to, by like 20-30% more in an effort to make shooting more risky so players would hear others easier.

Geez closed this task as Resolved.Apr 26 2021, 10:49 AM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Uncuepa.
Main motivation behind this change was to make sure all firearms are not set to the same range, but there is a variety that promotes the use of smaller calibres (firearms). We wont be reverting these changes for 1.12, but they will be iterated upon in future update (with a primary focus on pistols and shotguns).

Regards,
Geez

Beavis added a subscriber: Beavis.Apr 26 2021, 11:08 AM

How about sticking to somewhat reflecting reality instead of inventing arbitrary fantasy levels in the name of gameplay "balance"? It is going down a road of arcadish "gamey" changes that - to put it bluntly - does not belong in DayZ.

What is next, kill feed, leaderboards and party system?

Please, I know lots of players play the game like a drawn out CS match, but don't fall into the trap of making design decisions around that. Keep it DayZ. Please.

Indeed. Please keep the realism and rather expand upon it. You should be able to make decisions based on realism as much as possible as opposed to learning some "in-game lore" of how different systems perform in the name of balancing.

Beavis added a comment.EditedApr 26 2021, 11:40 AM

Found this, an interesting read on the subject. Probably not feasible to put all these factors into the calculation of how long gunshots are heard in-game (I can only imagine the effect on server performance...), but nevertheless an interesting read:

http://bancroftfishandgame.com/wp-content/uploads/2014/01/Range-Guidlines-sound.pdf

Hehe even found a calculator:

https://noisetools.net/barriercalculator

(Put 9mm in the calculator, still over 100 dB at 250 meters...)

We want the old dayz back, this is bs!
Dont ruin the game by making changes that are not realistic..

So, if I understand Geez' reply correctly, they want to promote the use of smaller caliber firearms by making their noise stealthy...... isn't that what suppressors are for? And in a zombie apocalypse, you don't exactly have the luxury to pick and chose weapon, you make do with what you find. "Oh no, the gun makes a noise"... well too bad. Use it or ditch it.

JerryK added a comment.EditedApr 26 2021, 1:24 PM

Nah, you guys missed the point. Big guns = louder, smaller guns = quieter (but not extreme), Bigger guns = even louder.
Seems logical enough to me, but maybe not as extreme as 1.12.

"but they will be iterated upon in future update (with a primary focus on pistols and shotguns)." - Geez

They will obviously change it up soon.

Same with 1.12 zeds, it's not final.

Geez added a comment.Apr 26 2021, 1:38 PM

Nah, you guys missed the point. Big guns = louder, smaller guns = quieter (but not extreme), Bigger guns = even louder.
Seems logical enough to me, but maybe not as extreme as 1.12.

"but they will be iterated upon in future update (with a primary focus on pistols and shotguns)." - Geez

They will obviously change it up soon.

Same with 1.12 zeds, it's not final.

This is correct, as I have mentioned in the previous comment. This is just the first iteration and is subject to changes for the future versions.
We also have published more in depth information regarding to this when the experimental has been released - https://dayz.com/article/game-update/1-12-Experimental-Release

  • Firearm shot audibility has been adjusted for pistols at 250 meters, SMGs and shotguns up to 800 meters, ARs up to 2000 meters, and big caliber rifles up to 3500 meters.

Regards,
Geez

Beavis added a comment.EditedApr 26 2021, 1:56 PM

Point still stands- keep it closer to reality. No unsuppressed firearm discharge will ever be completely inaudible below 1,000 meters. I’d say bump pistols up to the same level as the smg:s (same ammo!) shotguns twice that, AR:s to 2,500 and leave the biggies at 3,500 meters.

Better yet, leave the previous simulation as it was. It was good, nobody had problems with it, it felt realistic. Don’t fix what isn’t broken...

(Pistol discharge went from around 2,500 meters to 250, that's a 90% reduction! )

I don't believe so Jerry. Personally I didn't miss the point and for what I have read, others here haven't missed it either. No doubt that you are in your right to think that someone has missed the point but the change is so obvious that there isn't a problem with that here. Small, medium, big, very big, then sound related to size. Not logic in terms of what firearms are. Firearms make noise, a lot, even the smallest of them. The gap is not small, it is huge. Those changes are made just in the name of gameplay "balance". Balance taking account the size in this case. Not right, not realistic, not authentic, not DayZ. Why change it, push to stable and change it again?

Why change it, push to stable and change it again?

This is what I wonder too. Why make new placeholder values that will get changed anyway. Why not keep the old values for the time being?

Anyway, it should be fine if .308 is heard for like 3km (easily audible, but not too loud), but 9mm shouldn't be heard more than a 1.5km (very quiet, easy to miss it)

andro_dawton added a comment.EditedMay 3 2021, 9:00 AM

btw:
All sorts of explosions should be heard as least as far as the .308

[Motivation: As you only need 6 grenades to destroy a fence which should alert as much people as possible (an other gameplay problem which is not plausible and bad gameplay design, too: for example the metal of a metal fence is still in green condition after 5 grenades so the explosion only destroys the wood frame inside the fence)]

RW-Reaper1 added a subscriber: RW-Reaper1.EditedAug 21 2021, 3:46 PM

No offense to you "experts" giving input on the sound changes in the last two updates (1.12 & 1.13). I'm here to tell you that 3.5km (2 miles) you aren't hearing even a .50 Cal machine gun or hand grenade. Even at 1800 meters (on open terrain) a MK19 Fully Automated grenade launcher sounds lower than a firecracker. I'm giving you this input from first hand experience multiple times in actual practice. So all your negative input about wanting to hear a gun shot across two miles of mountains, trees, and cities is the most unrealistic thing anyone who's ever actually shot weapons extensively could imagine. Trees deaden and absorb sound by changing and filtering it's direction. Cities absorb and deaden sound by trapping it and bouncing it off the walls until the sound waves die out. Mountains absorb and deflect sound even.
The only way you're hearing a large caliber shot at a mile or more is if it's nothing but flat, open, sparse landscape.

As someone who's had the first hand real world experience, I fully support the change of sound in DayZ. I think it's far more accurate and realistic now than it ever was before.

This comment was removed by RW-Reaper1.

No offense to you "experts" giving input on the sound changes in the last two updates (1.12 & 1.13). I'm here to tell you that 3.5km (2 miles) you aren't hearing even a .50 Cal machine gun or hand grenade. Even at 1800 meters (on open terrain) a MK19 Fully Automated grenade launcher sounds lower than a firecracker. I'm giving you this input from first hand experience multiple times in actual practice. So all your negative input about wanting to hear a gun shot across two miles of mountains, trees, and cities is the most unrealistic thing anyone who's ever actually shot weapons extensively could imagine. Trees deaden and absorb sound by changing and filtering it's direction. Cities absorb and deaden sound by trapping it and bouncing it off the walls until the sound waves die out. Mountains absorb and deflect sound even.
The only way you're hearing a large caliber shot at a mile or more is if it's nothing but flat, open, sparse landscape.

As someone who's had the first hand real world experience, I fully support the change of sound in DayZ. I think it's far more accurate and realistic now than it ever was before.

Realism>Balance. This isn't the type of game meant for "Balanced Gameplay" it's about survival and realism. They need to be making survival more difficult instead of adding all these casual friendly bullshit changes to make it easier. Hell I personally think zeds, bears and wolves should hear just as far as the players and aggro just the same. Fire off a shot and get swarmed.
I live in Flint Michigan. It's rare to go a night here without hearing guns going off all over in the distance. I know from experience that even in this city and over the sound of even the highway traffic you can still hear a pistol goin ham from a mile or more away and when people start firing off AR rounds you hear that shit like it's next to your house.

JerryK added a comment.EditedDec 22 2021, 11:51 AM

.357
Deagle 1000 meters - should be more, 1500
Repeater 2600 meters - should be less, 1500-1700
They use same cartridges, why different distances

7.62x39
CR527 3400 meters - should be around 2500 like other x39 rifles
AKM 2600 meters - fine
SKS 2500 meters - fine
They use same cartridges, why's CR so much louder?
FAL which is .308 WIN has a distance of 3000 meters, why is CR527 louder than a FAL?

Shotguns only 1400 meters (should be around 2500), rubber slugs are fine at 1400

Pistols:
Makarov 1000 - fine
CR75 1000 - should be 1100 or more
M'lock 1000 - 1100 or more
Magnum 1000 - 1500 or more
Deagle 1000 - 1500 or more
1911 1000 - 1150 or more (slight damage buff to .45 pls)
FNX45 1000 - 1150 or more
No logic here besides that all are pistols therefor same loudness for them

I got all the numbers from here: https://wobo.tools/dayz-single-weapon-stat-tool.php?weapon_stat=Base_Loudness

Julii added a subscriber: Julii.Dec 23 2021, 4:17 AM

As someone who's had the first hand real world experience, I fully support the change of sound in DayZ. I think it's far more accurate and realistic now than it ever was before.

I fully agree with the @RW-Reaper1 comment and support him. It's far better now than before.

This comment was removed by Geez.
This comment was removed by Geez.
This comment was removed by Geez.
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Aleexjon added a subscriber: Aleexjon.EditedSep 9 2023, 9:11 PM

Agreed. To make shooting riskier so that players could hear each other more easily,I might even increase the range of firearms by about 20 to 30 percent.
https://bit.ly/3Rajzqq

rosten added a subscriber: rosten.EditedSun, Apr 7, 9:27 AM

I concur. In order to heighten the risk factor in shooting scenarios and facilitate easier communication among players, one potential adjustment could involve increasing the range of firearms by approximately 20 to 30 percent. tm whatsapp lite