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JerryK
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User Since
Jan 17 2021, 11:08 PM (27 w, 2 d)

Recent Activity

Sat, Jul 24

JerryK added a comment to T159852: Suggestion: Be able to attach the "pistol scope" to the "repeater".

100% agreed.

Sat, Jul 24, 12:18 PM · DayZ

Thu, Jul 22

JerryK added a comment to T159810: DayZ Gunplay Feedback and recent attachment changes.

That mod just shows how overly simplified DayZ gun handling really is... ignoring the huge recoil, but that mod has much more organic feeling gun handling.

Thu, Jul 22, 11:12 AM · DayZ

Thu, Jul 15

JerryK added a comment to T159668: Wolves run through walls/floor..

Yeah... wolves are buggy. They got on the SECOND floor of Tisy mil base HQ somehow... and all of them managed to phase through walls. But this was in 1.11/12, I forgot to make a ticket about it.

Thu, Jul 15, 12:28 PM · DayZ

Wed, Jul 7

JerryK added a comment to T159567: Plate Carrier change? .

I agree with this. Plates should be good and reliable, but their number of uses should be limited just as the OP said.

Wed, Jul 7, 9:47 PM · DayZ

Fri, Jul 2

JerryK added a comment to T159516: Unable to switch weapons or items.

Log off and log back in.
Or press F5, that sometimes can fix hand bug.

Fri, Jul 2, 5:19 PM · DayZ
JerryK added a comment to T158567: Unintended dropping of magazine while reloading.

My mag also dropped on 1.13, my character did the whole animation and I started running. Took a look to my bottom left, and it only said I had a bullet in the chamber, no mag... good thing you reminded me, because I forgot to report it

Fri, Jul 2, 12:40 PM · DayZ

Jun 20 2021

JerryK added a comment to T159206: Feedback for 1.13 exp.

I've experienced difficulty picking up items from car seats (read: I wasn't able to pick them up, no matter how I positioned myself)

Jun 20 2021, 4:15 PM · DayZ

Jun 7 2021

JerryK created T158969: Item rotate bug when in vicinity.
Jun 7 2021, 1:49 PM · DayZ
JerryK changed Operating System from os:w7 to os:w10x64 on T158968: Vaulting animation sync during stamina regen.
Jun 7 2021, 1:49 PM · DayZ
JerryK created T158968: Vaulting animation sync during stamina regen.
Jun 7 2021, 1:36 PM · DayZ

May 24 2021

JerryK added a comment to T158684: Silencers/suppressors not working properly.

Did you by any chance fire multiple shots? Zeds will still hear your silenced shots if you fire several shots in a quick succession.

May 24 2021, 4:33 PM · DayZ

May 21 2021

JerryK added a comment to T158696: Just some feedback for DayZ.

At 13:50 in the video, that lack of gun raise is better than what we have now. I think the right way would be to make it that if you move closer to the wall (same distance and current limit), your character moves the gun back a bit, but you go too close and THEN it should raise your gun.

May 21 2021, 3:22 PM · DayZ

May 12 2021

JerryK added a comment to T157656: Game freezes after some zombie kills.

eas1ly do you mean it's a Steam issue?
Why would Steam have anything to do with opening the character inventory / killing Zombies?

May 12 2021, 1:46 PM · DayZ

Apr 30 2021

JerryK added a comment to T156071: Repetitive game crashes PC.

He probably had unstable clocks if resetting BIOS settings helped (or he changed something by accident).

Apr 30 2021, 8:08 PM · DayZ
JerryK added a comment to T158199: Firerates for automatic rilfes are locked to 600, 900 and 1800 rpm, no inbetween.

Thank you for posting this issue again, hope this gets sorted out soon.
This limits gun variety by making them all fire at same RPMs and negatively affects balance (guns firing slower than expected).

Apr 30 2021, 5:58 PM · DayZ Modding, DayZ
JerryK added a comment to T158183: Grenade blow up less 1 second when you throw it.

It's working as intended from what I know.
It's "cooking" the grenades, games usually implement this by starting the timer as soon as the player hits "grenade throw button".
In DayZ you have to drop an unpinned grenade on the ground and then pick it back up.

Apr 30 2021, 2:08 PM · DayZ
JerryK added a comment to T157822: Misaligned sights, bug.

Yeah, this is the exact same issue, thank you for posting the video.
It doesn't LOOK too bad, but it hurts gameplay. Looks even more wonky with ironsights because they get actually misaligned like the uneven black area of the PU scope.

Apr 30 2021, 1:54 PM · DayZ

Apr 27 2021

JerryK added a comment to T158108: Zombies in update 1.12 suck.

How would that AI fit into the lore of DayZ?

Apr 27 2021, 3:07 PM · DayZ

Apr 26 2021

JerryK added a comment to T158107: 1.12 changes to gunshot audio.

Agreed. They said: "something something something stealth".
If you want stealth, then just don't shoot lol.
Don't make up such fantasy values when the old system did what it was supposed to.

Apr 26 2021, 11:00 PM · DayZ
JerryK added a comment to T158107: 1.12 changes to gunshot audio.

Kambiwobo is longer than 250 meters. So you could literally spawn near Kambi and not hear somebody get killed.
I just hope that this is an early placeholder (why even decide on such a low value), and it will get changed very very soon.

Apr 26 2021, 10:53 PM · DayZ
JerryK added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

Why change it, push to stable and change it again?

Apr 26 2021, 6:50 PM · DayZ
JerryK added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

Nah, you guys missed the point. Big guns = louder, smaller guns = quieter (but not extreme), Bigger guns = even louder.
Seems logical enough to me, but maybe not as extreme as 1.12.

Apr 26 2021, 1:25 PM · DayZ

Apr 25 2021

JerryK added a comment to T157619: 1.12 Exp - Infected are MUCH tougher in melee combat, this may need tweaking.

Blocks should be effective (no more power attacks from zeds going through blocks) and give you time to strike a hit after a successful block (rewards some skill, instead of mashing M1, and makes blocking worthwhile since it actually works now)
Remove bleeding from zeds (if a player fist can't make players bleed, then neither should zeds. Also, it's annoying).
Normal attacks from anything shouldn't cancel zed attacks (you either attack or block, not both), only power attacks should stagger them.
And melee weapon damage balance was too extreme, axes going from 1 hits to 4 was too much of a jump (killing a single zed takes way too long now).

Apr 25 2021, 1:46 PM · DayZ

Apr 24 2021

JerryK added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

Agreed, I would maybe even make it so that gunshots have even more range than it used to, by like 20-30% more in an effort to make shooting more risky so players would hear others easier.

Apr 24 2021, 1:43 PM · DayZ

Apr 23 2021

JerryK added a comment to T158010: 1.12 Changes to view distance.

"since there is no way for users to adjust them in-game. Few players are aware of the method of editing the profile manually." - yeah, I don't get why still to this day so many games hide some settings in config files... especially ones that make a massive difference like view distance and object LOD quality

Apr 23 2021, 1:40 PM · DayZ

Apr 22 2021

JerryK added a comment to T156420: I tested 3 microphones on 2 laptops and can't speak in game.

I still don't get why after all this time DayZ doesn't have audio settings that let us select which audio source it should use. I assume adding/implementing this would solve a few issues that people have sometimes.

Apr 22 2021, 6:34 PM · DayZ
JerryK added a comment to T157968: .45 takes 3 bullets to drop a player and a 9mm takes only 2.

.45 ACP damage values https://youtu.be/0yD0GANFSAQ?t=351 It's from WOBO's recently uploaded video.
9mm damage values https://youtu.be/0yD0GANFSAQ?t=383

Apr 22 2021, 2:23 PM · DayZ

Apr 21 2021

JerryK added a comment to T157953: gamebreaking bug, that needs attention.

Could be, ideally both game and steam should be on the same drive from what I saw.

Apr 21 2021, 10:05 PM · DayZ
JerryK added a comment to T157953: gamebreaking bug, that needs attention.

Is your steam also installed on the same drive (hopefully SSD) as the game? that's the only thing I heard somebody had to do to fix a very similar issue.

Apr 21 2021, 8:07 PM · DayZ
JerryK added a comment to T157949: Zombie aggro pathfinding bug, aggro is too "intelligent"..

I was about to post something like that. Closing door A, going to door B and zombies magically know that I'm on the other side of the building and they start gathering around the door B.
I know, I know, something like that would be hard to fix/change, but it's fair to suggest changes.

Apr 21 2021, 5:29 PM · DayZ
JerryK added a comment to T157927: New survival features .

"The absolute dream would be to have vultures circling above dead players."
Very interesting idea, I'm all for for birbs/wild life (rabid dogs in cities, birds scattering away after shooting)

Apr 21 2021, 3:09 AM · DayZ
JerryK added a comment to T157920: Allow us to make armbands out of flags.

Armbands out of bandanas would also be cool, in my opinion

Apr 21 2021, 2:49 AM · DayZ

Apr 19 2021

JerryK added a comment to T157846: Clipping through Industrial building ceiling..

Video evidence, from what I can see, only jumping with a gun somehow works... mysteries of DayZ

Apr 19 2021, 2:29 PM · DayZ
JerryK added a comment to T157852: Stairs being clunky.

Videos of stairs in castles and PDs being clunky, restricting movement while crouched or moving slower than usual run speeds.
Videos might still be processing on youtube side of things, they are freshly baked.

Apr 19 2021, 2:20 PM · DayZ

Apr 18 2021

JerryK added a comment to T157822: Misaligned sights, bug.

So I was planning on uploading some screenshots, but AMD Radeon tool decided that it didn't want to screenshot what I asked it to do, so I've got no evidence, it does that sometimes... (good job AMD, nice software).

Apr 18 2021, 11:35 PM · DayZ
JerryK added a comment to T149563: Hardware antialiasing foliace swoothing on 21: 9 monitor 2560x1080 with AMD card.

I guess you should use post processing AA for a while, as it took them a year and still no solution. I personally use low post processing AA with 80% image sharpening in Radeon software on 1080p. Your mileage may wary, but on 1080p it looks good enough for very minimal performance loss (ofc hardware AA looks better). I noticed similar (not sure if it's exact one, but seems to be a transparency issue just like in DayZ) issue in Forza Horizon 4 on my RX580 (https://imgur.com/a/lo8zJZt), so I just assumed that it might be Radeon driver issue, or something. idk.

Apr 18 2021, 3:44 PM · DayZ
JerryK updated the task description for T157852: Stairs being clunky.
Apr 18 2021, 3:22 PM · DayZ
JerryK created T157852: Stairs being clunky.
Apr 18 2021, 1:00 AM · DayZ
JerryK created T157851: Beige house, one way window..
Apr 18 2021, 12:11 AM · DayZ

Apr 17 2021

JerryK created T157849: Fence at Tisy Military Base missing a fence post.
Apr 17 2021, 6:54 PM · DayZ
JerryK updated the task description for T157846: Clipping through Industrial building ceiling..
Apr 17 2021, 6:45 PM · DayZ
JerryK added a comment to T157772: Add ADS and dead zone to consoles .

I'm commenting just for the sake of exposure. Control settings could be improved on consoles AND PC (mainly fine tuning sensitivity, instead of having to go into config files to change it up myself). It's a must have feature for an FPS game.

Apr 17 2021, 4:58 PM · DayZ Xbox
JerryK created T157846: Clipping through Industrial building ceiling..
Apr 17 2021, 4:31 PM · DayZ
JerryK added a comment to T157841: DayZ Exp 1.12 Developers, stop destroying the game!.

"you can even nerf the damage up to 90" - WAAAAAAAAAAAAAAAY too much for a pistol that spawns in cities.. 55 is better than 90. At most I would give it 60, nothing more.
"This weapon is most often used to kill fast zombies, because they are killed with one shot" - Using the highest caliber pistol for zombie killing isn't what it's intended to do, it's a pistol made for fighting players. If you want zombie killing pistol, find any other pistol and go for headshots. .22 should headshot zombies in 1.12.
"because zombies pass through the door" - So because of a bug you want an OP pistol that makes a lot of rifles useless? Old Deagle was literally better than SKS because it can have mags and a silencer. Not to mention the weight and size difference, and the fact that it could one shot people while SKS couldn't.
"if you kill with an M4 or AK, with one shot" - I don't have confirmed numbers, but M4 won't one shot anymore, maybe even the AK won't.
" due to the fact that the body is thrown away from any shot from rifles" - Nope, staggering is only from x54r and .308 win (maybe slugs too, not sure). And even if you do get hit by a Mosin or a Winnie, it doesn't matter if you stagger... you are going uncon either way (it's dumb that plate carrier makes you uncon... that's basically one shotting through plate).
"falls into unconsciousness, and then in 90% of cases, he will be finished off" - Shock values are a bit too high in 1.12 in my opinion. Lower the shock values, and reduce the speed (slower) at which shock decays by a lot. FAL is as rare as it should be, I have no issues with it being strong if it's rarer enough (which it is).

Apr 17 2021, 3:04 PM · DayZ
JerryK added a comment to T157841: DayZ Exp 1.12 Developers, stop destroying the game!.

.357 nerf was justified, repeater should have higher damage from what I know since it has a longer barrel. Still shouldn't be a one shot kill like the big dogs x54r and .308.
"If you were not happy with the Deagle, then why did you initially allow this pistol to use a pistol sight and a silencer?" - because mistakes in development happen, and some are oversights that you didn't plan initially. 1.12 addresses this issue, and now you are complaining.
"then shoot noisily" - agreed, pistol suppressors are too OP on the deagle.
"Second, this is a pistol sight that replaces a sniper rifle" - you mean the handgun scope? I agree it's a tad too strong of a zoom.
"the reapeater has completely lost its meaning." - IMO, repeater should be able to mount a handgun scope.
"why 5.56x45 and 7.62x39 have the same damage" - From what I know, 5.56 has 90 damage now, still, in my opinion 5.56 should be even lower, like 80-85. I assume they are doing this because of the Scout rifle and the CR rifle. Would be useless with 1.11 damage numbers.
"Why .308 win and 7.62x54 mm R have the same damage if the 2nd is stronger?" - They are practically the same IRL, 54r does have just a tiny bit more kinetic energy, but it's less aerodynamic than .308. In-game it would be 3 damage difference, with like 2% range diffference, it would still kill you in one shot either way.
"Zombies with the last micropatch in exp started going through doors" - can't argue with that, I had that too.
"where 1 often kills with 1 hit" - agreed, this was the issue with big melee weapons, along with putting them into jackets which is dumb, they shouldn't one shot zeds, but they should be better VS zeds. Small melee weapons are fine, in my opinion. Much smaller, much lighter, isn't that good VS zeds.
"annoying glasses that do not break" - agreed, and the annoying bush hitbox that tanks shots... even if it was realistic, it's bad for gameplay because it's so inconsistent.

Apr 17 2021, 11:59 AM · DayZ

Apr 16 2021

JerryK added a comment to T157832: Inventory balance.

One thing I would like to add, as this would nerf the usability of large melee weapons, they should get compensation in some way, either in damage values or by being able to block heavy attacks.

Apr 16 2021, 1:50 PM · DayZ
JerryK added a comment to T157822: Misaligned sights, bug.

I've seen some streamers experience this bug too, maybe they can find the footage if you guys need to see what happens. It's such a rare bug though, but when it happens, it totally ruins any kind of possibility to fight back, because your sights aren't pointing in the same spot that the bullet goes.

Apr 16 2021, 11:59 AM · DayZ
JerryK added a comment to T157822: Misaligned sights, bug.

Yeah, my gun was on the floor, if I recall correctly. It was an SKS.

Apr 16 2021, 11:54 AM · DayZ
JerryK updated the task description for T157824: Concrete walls with gaps under them.
Apr 16 2021, 12:14 AM · DayZ
JerryK updated the task description for T157824: Concrete walls with gaps under them.
Apr 16 2021, 12:09 AM · DayZ
JerryK created T157824: Concrete walls with gaps under them.
Apr 16 2021, 12:08 AM · DayZ

Apr 15 2021

JerryK created T157822: Misaligned sights, bug.
Apr 15 2021, 11:57 PM · DayZ
JerryK created T157821: Barn near Topolniki, having to vault to enter.
Apr 15 2021, 11:50 PM · DayZ

Apr 13 2021

JerryK added a comment to T157770: Ligths on the distance.

Check the last comment (the one I posted with 2 screenshots), that issue seems to have been reported many times already. All we can do is wait for the fix.

Apr 13 2021, 4:30 PM · DayZ

Apr 12 2021

JerryK added a comment to T146356: Light dissapear at 100m .

2 screenshots taken from a same place, one while looking at a glowstick on the ground normally, and the second one while "zooming in" with eyes.
While "zooming in", light seems to disappear, can affect gameplay a lot during night time (happens with scopes too, in general any kind of zooming should cause it).

Apr 12 2021, 2:53 PM · DayZ
JerryK created T157757: DayZ Lighting/reflective issue .
Apr 12 2021, 2:43 PM · DayZ