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JerryK
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User Since
Jan 17 2021, 11:08 PM (170 w, 3 d)

Recent Activity

Nov 13 2023

JerryK added a comment to T177098: Trees make too loud noise.

I agree. Trees seem way too loud.

Nov 13 2023, 5:56 PM · DayZ

Oct 27 2023

JerryK added a comment to T176588: BK-133 Experimental/Stable aim bug.

seems to me like the players hand is clipping through the camera

Oct 27 2023, 8:04 PM · DayZ

Aug 23 2023

JerryK created T174894: AUR A1 Scope reticle changes color because of lighting?.
Aug 23 2023, 5:36 PM · DayZ

Jun 17 2023

JerryK added a comment to T173373: Suggestion. Improve weapon ADS and scopes handling authenticity.

+1, I don't think we'll see any gun handling changes this year probably because they have their internal roadmap already laid out, but it sure would be nice to go back to the "hardcore" nature that the game used to have.

Jun 17 2023, 5:19 PM · DayZ

Nov 15 2022

JerryK added a comment to T168640: Emptying guns or magazines drops ammunition to the ground even when there's space in the inventory .

I have experienced this too, it's a really rare bug that only happened few times to me. Not exactly sure what causes it.

Nov 15 2022, 4:39 PM · DayZ

Oct 24 2022

JerryK created T168508: PU mounts always visible.
Oct 24 2022, 5:28 PM · DayZ
JerryK created T168505: Repairing damaged magazine yields worn ammo.
Oct 24 2022, 5:01 PM · DayZ

Oct 20 2022

JerryK added a comment to T168342: Not a bug, more of an idea...

I agree there should be more ways to (temporarily) fix some items. Fixing a hole in the radiator with epoxy or duct tape for a short while would be nice.

Oct 20 2022, 5:29 PM · DayZ

Oct 15 2022

JerryK created T168231: Patrol pants wrong color.
Oct 15 2022, 8:50 PM · DayZ

Oct 10 2022

JerryK updated the task description for T168134: Minor suggestion - add 8x Anisotropic texture filtering setting.
Oct 10 2022, 11:41 PM · DayZ
JerryK created T168134: Minor suggestion - add 8x Anisotropic texture filtering setting.
Oct 10 2022, 10:13 PM · DayZ

Oct 9 2022

JerryK added a comment to T168106: Dayz 1.19 Experimental.

It's supposed to be a bad gun that is easy to find, same like BK-18.

Oct 9 2022, 7:40 PM · DayZ

Oct 2 2022

JerryK updated the task description for T167975: Tourist map detail/zoom suggestion.
Oct 2 2022, 11:39 PM · DayZ
JerryK updated the task description for T167975: Tourist map detail/zoom suggestion.
Oct 2 2022, 6:39 PM · DayZ
JerryK added a comment to T167881: Suppressors in the inventory easily becoming ruined or damaged.

*Bump* to get this noticed.

Oct 2 2022, 5:10 PM · DayZ
JerryK added a comment to T167880: [1.19] Unable to climb on the excavator in the huge quarry.

*Bump* to get this noticed.

Oct 2 2022, 5:10 PM · DayZ
JerryK created T167975: Tourist map detail/zoom suggestion.
Oct 2 2022, 5:09 PM · DayZ

Sep 29 2022

JerryK created T167881: Suppressors in the inventory easily becoming ruined or damaged.
Sep 29 2022, 2:15 PM · DayZ
JerryK created T167880: [1.19] Unable to climb on the excavator in the huge quarry.
Sep 29 2022, 2:09 PM · DayZ
JerryK created T167877: [1.19] Toxic gas transparency issue.
Sep 29 2022, 10:55 AM · DayZ

Sep 28 2022

JerryK added a comment to T167851: Future patch suggestions.

I agree with everything this man suggested! Would upvote if I could lol.

Sep 28 2022, 2:09 PM · DayZ

Sep 25 2022

JerryK created T167770: [1.19 experimental] Guardhouse lighting bug from distance.
Sep 25 2022, 5:02 PM · DayZ

Sep 7 2022

JerryK added a comment to T167423: barrel filling with jerry can.

i can confirm it takes like 10 seconds to pour out a jerry can on the ground
but it takes much much much longer to pour it out in the barrel, seems unintentional. hopefully it can be fixed

Sep 7 2022, 3:23 PM · DayZ

Aug 8 2022

JerryK added a comment to T162511: hard to open some doors.

Hopefully this get's fixed soon, shouldn't be too hard to fix?

Aug 8 2022, 3:33 PM · DayZ

Feb 19 2022

JerryK added a comment to T163408: The "+" in dead infected's inventory summary is incorrect .

"Infected/players would not show the "+" symbol in the inventory view when they had only items as attachments"

Feb 19 2022, 5:11 PM · DayZ

Feb 2 2022

JerryK added a comment to T163057: Featurerequest for tracer and non tracer ammunition.

Mixing tracers into stacks of ammo would be cool. 10 normal + 10 tracer = every second shot is a tracer, 15 normal + 5 tracers = every 4th shot is tracer
Also ability to sort out tracers and normal bullets from a stack would be nice if this gets implemented.

Feb 2 2022, 1:55 PM · DayZ

Jan 29 2022

JerryK added a comment to T122061: Gunshots is too loud [DayZ 0.61 exp].

@noigel this is an old thread, but I recommend looking up "loudness equalization" setting in windows/audio drivers or something like that.

Jan 29 2022, 1:10 PM · DayZ

Jan 14 2022

JerryK created T162795: Police Department glass windows not see through.
Jan 14 2022, 12:21 PM · DayZ

Jan 9 2022

JerryK renamed T162703: Vitamin bottles play no sound when player eats vitamins from Vitamin bottles play no sound when taken to Vitamin bottles play no sound when player eats vitamins.
Jan 9 2022, 6:35 PM · DayZ
JerryK changed Category from category:inventory to category:featurerequest on T162709: [SUGGESTION] [+] indicator for containers that have contents in them.
Jan 9 2022, 6:33 PM · DayZ
JerryK created T162709: [SUGGESTION] [+] indicator for containers that have contents in them.
Jan 9 2022, 6:32 PM · DayZ
JerryK created T162707: School building square glass windows not see through.
Jan 9 2022, 6:12 PM · DayZ
JerryK created T162706: Stamina indicator not visible in inventory when HUD is off.
Jan 9 2022, 5:59 PM · DayZ
JerryK created T162703: Vitamin bottles play no sound when player eats vitamins.
Jan 9 2022, 3:01 PM · DayZ

Dec 29 2021

JerryK updated the task description for T162511: hard to open some doors.
Dec 29 2021, 2:55 PM · DayZ
JerryK added a comment to T162511: hard to open some doors.

Updated the original post with additional doors/gates that can cause issues.

Dec 29 2021, 2:55 PM · DayZ
JerryK updated the task description for T162511: hard to open some doors.
Dec 29 2021, 2:54 PM · DayZ
JerryK updated the task description for T162511: hard to open some doors.
Dec 29 2021, 2:51 PM · DayZ
JerryK changed Category from category:hwissues to category:general on T162550: Foliage smoothing is pixelated.
Dec 29 2021, 1:03 PM · DayZ
JerryK created T162550: Foliage smoothing is pixelated.
Dec 29 2021, 1:02 PM · DayZ

Dec 26 2021

JerryK created T162511: hard to open some doors.
Dec 26 2021, 9:05 PM · DayZ
JerryK added a comment to T162500: More clear warning when changing server.

+1, would be useful for new players

Dec 26 2021, 1:44 PM · DayZ

Dec 25 2021

JerryK added a comment to T162478: DayZ Crashes 55 seconds after loading up a modded community server..

^agreed on the RAM

Dec 25 2021, 6:02 PM · DayZ

Dec 22 2021

JerryK renamed T162463: Drinking with bloody hands from containers gives salmonella from Drinking with bloody hands to Drinking with bloody hands from containers gives salmonella.
Dec 22 2021, 6:02 PM · DayZ
JerryK created T162463: Drinking with bloody hands from containers gives salmonella.
Dec 22 2021, 6:01 PM · DayZ
JerryK added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

.357
Deagle 1000 meters - should be more, 1500
Repeater 2600 meters - should be less, 1500-1700
They use same cartridges, why different distances

Dec 22 2021, 11:52 AM · DayZ

Dec 11 2021

JerryK added a comment to T162313: Food/Noise Dampening.

"Every zombie in the game shouldn't have the ability to run"
Why?

Dec 11 2021, 7:54 PM · DayZ

Nov 29 2021

JerryK added a comment to T162145: [Feature Request] Please remove or increase the high latency kick feature..

All 3 of my friends that play DayZ also get occasional lag spike which just kicks them immediately.
Ain't no fun when they have to sit in the queue just in hopes not to get kicked again.

Nov 29 2021, 10:04 PM · DayZ

Nov 24 2021

JerryK added a comment to T162065: Severe INPUT DELAY with high end PC..

This PC > Documents > DayZ

Nov 24 2021, 1:17 PM · DayZ

Nov 23 2021

JerryK added a comment to T162031: Cheaters on Dayz EU DE 1486 server.

idk man... you were laying prone in the middle of the field. You look like a dot in the green field.

Nov 23 2021, 12:17 PM · DayZ

Nov 18 2021

JerryK added a comment to T160463: Low fps in dayz on AMD.

Just as @Alexmsk said, driver update that should fix the issue. I wasn't affected by this issue, but have fun guys :)

Nov 18 2021, 12:17 PM · DayZ

Nov 10 2021

JerryK added a comment to T160463: Low fps in dayz on AMD.

I've talked to some guy on twitch stream with 6900XT (? not sure which one exactly, but it was 6000 series).
Asked him if everything runs fine for him, he said yeah.

Nov 10 2021, 6:29 PM · DayZ

Nov 8 2021

JerryK added a comment to T161843: Weight of Wet/Damp/Soaked Items.

Weight did used to get affected by wetness, but it was removed for some reason.
I think it had to do with server performance or something.

Nov 8 2021, 9:50 PM · DayZ

Nov 6 2021

JerryK added a comment to T161755: Hit markers PC Experimental Update 1.15 - Version 1.15.154306.

Here's another suggestion of mine...
They should just make it show direction of the hit location compared to the center of your body, and not the place of the player/AI that caused the damage.

Nov 6 2021, 12:35 PM · DayZ

Nov 5 2021

JerryK added a comment to T161755: Hit markers PC Experimental Update 1.15 - Version 1.15.154306.

Less HUD use = more immersive game is.

Nov 5 2021, 3:09 PM · DayZ
JerryK added a comment to T161755: Hit markers PC Experimental Update 1.15 - Version 1.15.154306.

You dont need to know what kind of damage you are getting or what is shooting at you. You just need to be aware of the situation and deal with it.

Nov 5 2021, 3:06 PM · DayZ
JerryK added a comment to T161755: Hit markers PC Experimental Update 1.15 - Version 1.15.154306.

People who like this is because they cannot figure out with noise and visuals.

Nov 5 2021, 2:38 PM · DayZ

Nov 4 2021

JerryK added a comment to T161755: Hit markers PC Experimental Update 1.15 - Version 1.15.154306.

I think they should keep it, but make them harder to see.

Nov 4 2021, 11:51 PM · DayZ

Oct 22 2021

JerryK added a comment to T161553: Bug: My living character looks like a corpse and sorounded by buzzing flies..

It's the Halloween event. Should be on official servers for everyone.

Oct 22 2021, 7:39 PM · DayZ

Oct 9 2021

JerryK added a comment to T161261: Spark Plugs on Olga wreck seats can't be picked up.

Want to add to this my own ticket about the same loot issue from like 2 weeks or so ago.

Oct 9 2021, 8:13 PM · DayZ

Sep 27 2021

JerryK created T160968: Loot on ADA 4x4 wreck front seats.
Sep 27 2021, 10:25 PM · DayZ

Sep 22 2021

JerryK added a comment to T160463: Low fps in dayz on AMD.

Issue has been acknowledged, they are looking into it.

Sep 22 2021, 2:07 PM · DayZ

Sep 21 2021

JerryK added a comment to T160866: Game visual bug.

I know what issue he is speaking of:

Sep 21 2021, 1:23 PM · DayZ

Sep 20 2021

JerryK updated the task description for T160868: Aiming screen blur / DOF.
Sep 20 2021, 6:31 PM · DayZ
JerryK created T160868: Aiming screen blur / DOF.
Sep 20 2021, 6:29 PM · DayZ

Sep 8 2021

JerryK created T160644: Item spawn inside of shelf.
Sep 8 2021, 12:20 PM · DayZ

Sep 1 2021

JerryK added a comment to T160445: Lighting disappears over long distances .

I really hope this get sorted out soon... It's a real annoyance and a gameplay breaker during night time.

Sep 1 2021, 11:59 AM · DayZ

Aug 15 2021

JerryK added a comment to T160237: Current weather/insulation/body temperature values force players to wear very specific clothing. Variety and uniqueness in clothing choice is very difficult..

I feel like a system where we can layer clothes would be ideal, but the inner layers should only be used for: adding weight, adding insulation and water resistance... not giving more slots.
I want to be able to wear raincoat with a sweater under it...

Aug 15 2021, 11:15 AM · DayZ

Aug 12 2021

JerryK added a comment to T160216: Pu scope and hunting scope zeroing.

PU scope is correct tho, https://en.wikipedia.org/wiki/PU_scope 0-1300 meters.
Not sure about hunting scope, but I'm guessing it's also correct.

Aug 12 2021, 11:41 AM · DayZ

Jul 24 2021

JerryK added a comment to T159852: Suggestion: Be able to attach the "pistol scope" to the "repeater".

100% agreed.

Jul 24 2021, 12:18 PM · DayZ

Jul 22 2021

JerryK added a comment to T159810: DayZ Gunplay Feedback and recent attachment changes.

That mod just shows how overly simplified DayZ gun handling really is... ignoring the huge recoil, but that mod has much more organic feeling gun handling.

Jul 22 2021, 11:12 AM · DayZ

Jul 15 2021

JerryK added a comment to T159668: Wolves run through walls/floor..

Yeah... wolves are buggy. They got on the SECOND floor of Tisy mil base HQ somehow... and all of them managed to phase through walls. But this was in 1.11/12, I forgot to make a ticket about it.

Jul 15 2021, 12:28 PM · DayZ

Jul 7 2021

JerryK added a comment to T159567: Plate Carrier change? .

I agree with this. Plates should be good and reliable, but their number of uses should be limited just as the OP said.

Jul 7 2021, 9:47 PM · DayZ

Jul 2 2021

JerryK added a comment to T159516: Unable to switch weapons or items.

Log off and log back in.
Or press F5, that sometimes can fix hand bug.

Jul 2 2021, 5:19 PM · DayZ
JerryK added a comment to T158567: Unintended dropping of magazine while reloading.

My mag also dropped on 1.13, my character did the whole animation and I started running. Took a look to my bottom left, and it only said I had a bullet in the chamber, no mag... good thing you reminded me, because I forgot to report it

Jul 2 2021, 12:40 PM · DayZ

Jun 20 2021

JerryK added a comment to T159206: Feedback for 1.13 exp.

I've experienced difficulty picking up items from car seats (read: I wasn't able to pick them up, no matter how I positioned myself)

Jun 20 2021, 4:15 PM · DayZ

Jun 7 2021

JerryK created T158969: Item rotate bug when in vicinity.
Jun 7 2021, 1:49 PM · DayZ
JerryK changed Operating System from os:w7 to os:w10x64 on T158968: Vaulting animation sync during stamina regen.
Jun 7 2021, 1:49 PM · DayZ
JerryK created T158968: Vaulting animation sync during stamina regen.
Jun 7 2021, 1:36 PM · DayZ

May 24 2021

JerryK added a comment to T158684: Silencers/suppressors not working properly.

Did you by any chance fire multiple shots? Zeds will still hear your silenced shots if you fire several shots in a quick succession.

May 24 2021, 4:33 PM · DayZ

May 21 2021

JerryK added a comment to T158696: Just some feedback for DayZ.

At 13:50 in the video, that lack of gun raise is better than what we have now. I think the right way would be to make it that if you move closer to the wall (same distance and current limit), your character moves the gun back a bit, but you go too close and THEN it should raise your gun.

May 21 2021, 3:22 PM · DayZ

May 12 2021

JerryK added a comment to T157656: Game freezes after some zombie kills.

eas1ly do you mean it's a Steam issue?
Why would Steam have anything to do with opening the character inventory / killing Zombies?

May 12 2021, 1:46 PM · DayZ

Apr 30 2021

JerryK added a comment to T156071: Repetitive game crashes PC.

He probably had unstable clocks if resetting BIOS settings helped (or he changed something by accident).

Apr 30 2021, 8:08 PM · DayZ
JerryK added a comment to T158199: Firerates for automatic rilfes are locked to 600, 900 and 1800 rpm, no inbetween.

Thank you for posting this issue again, hope this gets sorted out soon.
This limits gun variety by making them all fire at same RPMs and negatively affects balance (guns firing slower than expected).

Apr 30 2021, 5:58 PM · DayZ Modding, DayZ
JerryK added a comment to T158183: Grenade blow up less 1 second when you throw it.

It's working as intended from what I know.
It's "cooking" the grenades, games usually implement this by starting the timer as soon as the player hits "grenade throw button".
In DayZ you have to drop an unpinned grenade on the ground and then pick it back up.

Apr 30 2021, 2:08 PM · DayZ
JerryK added a comment to T157822: Misaligned sights, bug.

Yeah, this is the exact same issue, thank you for posting the video.
It doesn't LOOK too bad, but it hurts gameplay. Looks even more wonky with ironsights because they get actually misaligned like the uneven black area of the PU scope.

Apr 30 2021, 1:54 PM · DayZ

Apr 27 2021

JerryK added a comment to T158108: Zombies in update 1.12 suck.

How would that AI fit into the lore of DayZ?

Apr 27 2021, 3:07 PM · DayZ

Apr 26 2021

JerryK added a comment to T158107: 1.12 changes to gunshot audio.

Agreed. They said: "something something something stealth".
If you want stealth, then just don't shoot lol.
Don't make up such fantasy values when the old system did what it was supposed to.

Apr 26 2021, 11:00 PM · DayZ
JerryK added a comment to T158107: 1.12 changes to gunshot audio.

Kambiwobo is longer than 250 meters. So you could literally spawn near Kambi and not hear somebody get killed.
I just hope that this is an early placeholder (why even decide on such a low value), and it will get changed very very soon.

Apr 26 2021, 10:53 PM · DayZ
JerryK added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

Why change it, push to stable and change it again?

Apr 26 2021, 6:50 PM · DayZ
JerryK added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

Nah, you guys missed the point. Big guns = louder, smaller guns = quieter (but not extreme), Bigger guns = even louder.
Seems logical enough to me, but maybe not as extreme as 1.12.

Apr 26 2021, 1:25 PM · DayZ

Apr 25 2021

JerryK added a comment to T157619: 1.12 Exp - Infected are MUCH tougher in melee combat, this may need tweaking.

Blocks should be effective (no more power attacks from zeds going through blocks) and give you time to strike a hit after a successful block (rewards some skill, instead of mashing M1, and makes blocking worthwhile since it actually works now)
Remove bleeding from zeds (if a player fist can't make players bleed, then neither should zeds. Also, it's annoying).
Normal attacks from anything shouldn't cancel zed attacks (you either attack or block, not both), only power attacks should stagger them.
And melee weapon damage balance was too extreme, axes going from 1 hits to 4 was too much of a jump (killing a single zed takes way too long now).

Apr 25 2021, 1:46 PM · DayZ

Apr 24 2021

JerryK added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

Agreed, I would maybe even make it so that gunshots have even more range than it used to, by like 20-30% more in an effort to make shooting more risky so players would hear others easier.

Apr 24 2021, 1:43 PM · DayZ

Apr 23 2021

JerryK added a comment to T158010: 1.12 Changes to view distance.

"since there is no way for users to adjust them in-game. Few players are aware of the method of editing the profile manually." - yeah, I don't get why still to this day so many games hide some settings in config files... especially ones that make a massive difference like view distance and object LOD quality

Apr 23 2021, 1:40 PM · DayZ

Apr 22 2021

JerryK added a comment to T156420: I tested 3 microphones on 2 laptops and can't speak in game.

I still don't get why after all this time DayZ doesn't have audio settings that let us select which audio source it should use. I assume adding/implementing this would solve a few issues that people have sometimes.

Apr 22 2021, 6:34 PM · DayZ
JerryK added a comment to T157968: .45 takes 3 bullets to drop a player and a 9mm takes only 2.

.45 ACP damage values https://youtu.be/0yD0GANFSAQ?t=351 It's from WOBO's recently uploaded video.
9mm damage values https://youtu.be/0yD0GANFSAQ?t=383

Apr 22 2021, 2:23 PM · DayZ

Apr 21 2021

JerryK added a comment to T157953: gamebreaking bug, that needs attention.

Could be, ideally both game and steam should be on the same drive from what I saw.

Apr 21 2021, 10:05 PM · DayZ
JerryK added a comment to T157953: gamebreaking bug, that needs attention.

Is your steam also installed on the same drive (hopefully SSD) as the game? that's the only thing I heard somebody had to do to fix a very similar issue.

Apr 21 2021, 8:07 PM · DayZ
JerryK added a comment to T157949: Zombie aggro pathfinding bug, aggro is too "intelligent"..

I was about to post something like that. Closing door A, going to door B and zombies magically know that I'm on the other side of the building and they start gathering around the door B.
I know, I know, something like that would be hard to fix/change, but it's fair to suggest changes.

Apr 21 2021, 5:29 PM · DayZ
JerryK added a comment to T157927: New survival features .

"The absolute dream would be to have vultures circling above dead players."
Very interesting idea, I'm all for for birbs/wild life (rabid dogs in cities, birds scattering away after shooting)

Apr 21 2021, 3:09 AM · DayZ