- User Since
- Jan 17 2021, 11:08 PM (27 w, 2 d)
Sat, Jul 24
Thu, Jul 22
That mod just shows how overly simplified DayZ gun handling really is... ignoring the huge recoil, but that mod has much more organic feeling gun handling.
Thu, Jul 15
Yeah... wolves are buggy. They got on the SECOND floor of Tisy mil base HQ somehow... and all of them managed to phase through walls. But this was in 1.11/12, I forgot to make a ticket about it.
Wed, Jul 7
I agree with this. Plates should be good and reliable, but their number of uses should be limited just as the OP said.
Fri, Jul 2
Log off and log back in.
Or press F5, that sometimes can fix hand bug.
My mag also dropped on 1.13, my character did the whole animation and I started running. Took a look to my bottom left, and it only said I had a bullet in the chamber, no mag... good thing you reminded me, because I forgot to report it
Jun 20 2021
I've experienced difficulty picking up items from car seats (read: I wasn't able to pick them up, no matter how I positioned myself)
Jun 7 2021
May 24 2021
Did you by any chance fire multiple shots? Zeds will still hear your silenced shots if you fire several shots in a quick succession.
May 21 2021
At 13:50 in the video, that lack of gun raise is better than what we have now. I think the right way would be to make it that if you move closer to the wall (same distance and current limit), your character moves the gun back a bit, but you go too close and THEN it should raise your gun.
May 12 2021
Apr 30 2021
He probably had unstable clocks if resetting BIOS settings helped (or he changed something by accident).
Thank you for posting this issue again, hope this gets sorted out soon.
This limits gun variety by making them all fire at same RPMs and negatively affects balance (guns firing slower than expected).
It's working as intended from what I know.
It's "cooking" the grenades, games usually implement this by starting the timer as soon as the player hits "grenade throw button".
In DayZ you have to drop an unpinned grenade on the ground and then pick it back up.
Yeah, this is the exact same issue, thank you for posting the video.
It doesn't LOOK too bad, but it hurts gameplay. Looks even more wonky with ironsights because they get actually misaligned like the uneven black area of the PU scope.
Apr 27 2021
How would that AI fit into the lore of DayZ?
Apr 26 2021
Agreed. They said: "something something something stealth".
If you want stealth, then just don't shoot lol.
Don't make up such fantasy values when the old system did what it was supposed to.
Kambiwobo is longer than 250 meters. So you could literally spawn near Kambi and not hear somebody get killed.
I just hope that this is an early placeholder (why even decide on such a low value), and it will get changed very very soon.
Nah, you guys missed the point. Big guns = louder, smaller guns = quieter (but not extreme), Bigger guns = even louder.
Seems logical enough to me, but maybe not as extreme as 1.12.
Apr 25 2021
Blocks should be effective (no more power attacks from zeds going through blocks) and give you time to strike a hit after a successful block (rewards some skill, instead of mashing M1, and makes blocking worthwhile since it actually works now)
Remove bleeding from zeds (if a player fist can't make players bleed, then neither should zeds. Also, it's annoying).
Normal attacks from anything shouldn't cancel zed attacks (you either attack or block, not both), only power attacks should stagger them.
And melee weapon damage balance was too extreme, axes going from 1 hits to 4 was too much of a jump (killing a single zed takes way too long now).
Apr 24 2021
Agreed, I would maybe even make it so that gunshots have even more range than it used to, by like 20-30% more in an effort to make shooting more risky so players would hear others easier.
Apr 23 2021
"since there is no way for users to adjust them in-game. Few players are aware of the method of editing the profile manually." - yeah, I don't get why still to this day so many games hide some settings in config files... especially ones that make a massive difference like view distance and object LOD quality
Apr 22 2021
I still don't get why after all this time DayZ doesn't have audio settings that let us select which audio source it should use. I assume adding/implementing this would solve a few issues that people have sometimes.
Apr 21 2021
Could be, ideally both game and steam should be on the same drive from what I saw.
Is your steam also installed on the same drive (hopefully SSD) as the game? that's the only thing I heard somebody had to do to fix a very similar issue.
I was about to post something like that. Closing door A, going to door B and zombies magically know that I'm on the other side of the building and they start gathering around the door B.
I know, I know, something like that would be hard to fix/change, but it's fair to suggest changes.
"The absolute dream would be to have vultures circling above dead players."
Very interesting idea, I'm all for for birbs/wild life (rabid dogs in cities, birds scattering away after shooting)
Armbands out of bandanas would also be cool, in my opinion
Apr 19 2021
Video evidence, from what I can see, only jumping with a gun somehow works... mysteries of DayZ
Videos of stairs in castles and PDs being clunky, restricting movement while crouched or moving slower than usual run speeds.
Videos might still be processing on youtube side of things, they are freshly baked.
Apr 18 2021
So I was planning on uploading some screenshots, but AMD Radeon tool decided that it didn't want to screenshot what I asked it to do, so I've got no evidence, it does that sometimes... (good job AMD, nice software).
I guess you should use post processing AA for a while, as it took them a year and still no solution. I personally use low post processing AA with 80% image sharpening in Radeon software on 1080p. Your mileage may wary, but on 1080p it looks good enough for very minimal performance loss (ofc hardware AA looks better). I noticed similar (not sure if it's exact one, but seems to be a transparency issue just like in DayZ) issue in Forza Horizon 4 on my RX580 (https://imgur.com/a/lo8zJZt), so I just assumed that it might be Radeon driver issue, or something. idk.
Apr 17 2021
I'm commenting just for the sake of exposure. Control settings could be improved on consoles AND PC (mainly fine tuning sensitivity, instead of having to go into config files to change it up myself). It's a must have feature for an FPS game.
"you can even nerf the damage up to 90" - WAAAAAAAAAAAAAAAY too much for a pistol that spawns in cities.. 55 is better than 90. At most I would give it 60, nothing more.
"This weapon is most often used to kill fast zombies, because they are killed with one shot" - Using the highest caliber pistol for zombie killing isn't what it's intended to do, it's a pistol made for fighting players. If you want zombie killing pistol, find any other pistol and go for headshots. .22 should headshot zombies in 1.12.
"because zombies pass through the door" - So because of a bug you want an OP pistol that makes a lot of rifles useless? Old Deagle was literally better than SKS because it can have mags and a silencer. Not to mention the weight and size difference, and the fact that it could one shot people while SKS couldn't.
"if you kill with an M4 or AK, with one shot" - I don't have confirmed numbers, but M4 won't one shot anymore, maybe even the AK won't.
" due to the fact that the body is thrown away from any shot from rifles" - Nope, staggering is only from x54r and .308 win (maybe slugs too, not sure). And even if you do get hit by a Mosin or a Winnie, it doesn't matter if you stagger... you are going uncon either way (it's dumb that plate carrier makes you uncon... that's basically one shotting through plate).
"falls into unconsciousness, and then in 90% of cases, he will be finished off" - Shock values are a bit too high in 1.12 in my opinion. Lower the shock values, and reduce the speed (slower) at which shock decays by a lot. FAL is as rare as it should be, I have no issues with it being strong if it's rarer enough (which it is).
.357 nerf was justified, repeater should have higher damage from what I know since it has a longer barrel. Still shouldn't be a one shot kill like the big dogs x54r and .308.
"If you were not happy with the Deagle, then why did you initially allow this pistol to use a pistol sight and a silencer?" - because mistakes in development happen, and some are oversights that you didn't plan initially. 1.12 addresses this issue, and now you are complaining.
"then shoot noisily" - agreed, pistol suppressors are too OP on the deagle.
"Second, this is a pistol sight that replaces a sniper rifle" - you mean the handgun scope? I agree it's a tad too strong of a zoom.
"the reapeater has completely lost its meaning." - IMO, repeater should be able to mount a handgun scope.
"why 5.56x45 and 7.62x39 have the same damage" - From what I know, 5.56 has 90 damage now, still, in my opinion 5.56 should be even lower, like 80-85. I assume they are doing this because of the Scout rifle and the CR rifle. Would be useless with 1.11 damage numbers.
"Why .308 win and 7.62x54 mm R have the same damage if the 2nd is stronger?" - They are practically the same IRL, 54r does have just a tiny bit more kinetic energy, but it's less aerodynamic than .308. In-game it would be 3 damage difference, with like 2% range diffference, it would still kill you in one shot either way.
"Zombies with the last micropatch in exp started going through doors" - can't argue with that, I had that too.
"where 1 often kills with 1 hit" - agreed, this was the issue with big melee weapons, along with putting them into jackets which is dumb, they shouldn't one shot zeds, but they should be better VS zeds. Small melee weapons are fine, in my opinion. Much smaller, much lighter, isn't that good VS zeds.
"annoying glasses that do not break" - agreed, and the annoying bush hitbox that tanks shots... even if it was realistic, it's bad for gameplay because it's so inconsistent.
Apr 16 2021
One thing I would like to add, as this would nerf the usability of large melee weapons, they should get compensation in some way, either in damage values or by being able to block heavy attacks.
I've seen some streamers experience this bug too, maybe they can find the footage if you guys need to see what happens. It's such a rare bug though, but when it happens, it totally ruins any kind of possibility to fight back, because your sights aren't pointing in the same spot that the bullet goes.
Yeah, my gun was on the floor, if I recall correctly. It was an SKS.
Apr 15 2021
Apr 13 2021
Check the last comment (the one I posted with 2 screenshots), that issue seems to have been reported many times already. All we can do is wait for the fix.
Apr 12 2021
2 screenshots taken from a same place, one while looking at a glowstick on the ground normally, and the second one while "zooming in" with eyes.
While "zooming in", light seems to disappear, can affect gameplay a lot during night time (happens with scopes too, in general any kind of zooming should cause it).