.45 takes 3 bullets to drop a player and a 9mm takes only 2. So any 9mm weapon is more powerful than .45 weapon in the current version. This cant be intended, it makes no sense at all.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7
- Operating System Version
- 19041.867
- Category
- General
Shoot someone with a .45 or 9mm pistol or submachine gun.
This is completely illogical. So a SG5-k is better in the main aspects when compared to the higher caliber adversary USG-45. Takes 2 shots to drop a player not 3, faster fire rate, less recoil... Overall it's not acceptable or logical a 9mm downs a player faster than a .45.
Event Timeline
Hello Outw0rld.
Were the shots always to the same part of the character body?
Regards,
Geez
.45 ACP damage values https://youtu.be/0yD0GANFSAQ?t=351 It's from WOBO's recently uploaded video.
9mm damage values https://youtu.be/0yD0GANFSAQ?t=383
@Geez This is a error in the config of 45ACP and unintended
https://i.imgur.com/CbTW8fU.png
L1112 in the DZ/weapons/projectiles/config.cpp
the damageOverride[] is under the shock class, it should be in the damageApplied class
Hello GlutenFreeVapes.
According to the devlopers, these values are currently intended although they may be subject to balancing.
As for the weapon damage, currently it is set up that while the 9mm is more effective at close range, the .45 should provide more damage at longer range and also larger shock damage overall.