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Hit markers PC Experimental Update 1.15 - Version 1.15.154306
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Description

I feel like the hit markers are a bit too arcady for a vanilla 1pp version. Mayby it works for a 3pp but I dont play that.
The hit splash is very red and invasive as seen on the first image.

The SVisuals mod has an example of how a bleed looks on screen (I know you guys are working on that for next year, just for visual reference)

Might be worth making it look more like this, more on the borders, though the mod might be a bit too discoloured.
You can see that at the other 2 images.

Also not sure if Infected hitting you are in need of a splash, but you might have put that in just for us to see it more.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
Visual-GUI
Steps To Reproduce

Event Timeline

LordJaws created this task.Nov 4 2021, 5:45 PM
mw0sbx added a subscriber: mw0sbx.Nov 4 2021, 6:51 PM

I read the releases notes on experimental and it said give feedback welcome but couldn't find where to leave it, oh well as a player of DAYZ i have to say its getting pretty boring as the game seems to have turned into an eating and drinking simulator and there is not much else you can do in this game as you are constantly looking to eat and drink.

So in short DAYZ is simulator of

Eating, drinking, running and dying sim, my outlook has been recently to start game find a weapon go kill a bunch of players and die and quit game and not much else i haven't bothered to go north or build bases recently as the eating and drinking is a pain and getting a vehicle i don't bother too much hassle.

I absolutely hate this addition. It takes aware the need to learn good situational awareness in the game. It's like an arcade game feature and doesn't have a place here.

JerryK added a subscriber: JerryK.Nov 4 2021, 11:51 PM

I think they should keep it, but make them harder to see.

Normal hits: General black indicator with no clear direction.
Hits that make you bleed: Same but bleeding effect, also no clear direction.

That is one of the ugliest unfitting things for this game I think I've ever seen.

Please give server admins a way to disable this via config. It might be a good candidate for the cfggameplay.json file.

I'm pretty shocked something like this was even considered for DayZ, but if you're going to add it, at least make it easy to disable. Thank you.

The screen already flashes red when you get hurt. All they’re doing is adding a direct directional marker making it easier. All these people trying to counter the argument like they’ve ever been shot irl. Some people don’t even know they’ve been shot at first. Then imagine a silenced sniper shooting you from god knows where like you’re gonna be able to tell right away. It just seem like an awful idea. Why not work on something that the community actually wants

It removes from immersion. Please don't implement it.

Geez changed the task status from New to Assigned.Nov 5 2021, 12:21 PM
Geez added a subscriber: Astalonte.

I see a lot of complaints on here, twitter and Reddit re this change.

Personally I feel it has more of a place in arcade, BR shooters not in an open world survival game such as DayZ.

I & much of the community have been very impressed this year with the devs but I hope you see sense re this addition ❤

People who like this is because they cannot figure out with noise and visuals.
This game does not represent this kind of mechanics

JerryK added a comment.Nov 5 2021, 2:37 PM

People who like this is because they cannot figure out with noise and visuals.

No. People who don't like this don't know that this could be better than what it is.
Immediately dissing it cuz "iTs a hArDcOrE gAmE" isn't a valid approach. You can still have a hardcore game with some QOL elements to it.

It could be a good way to differentiate different types of damage, for example:
Armor (plate, press vest...) hit - Black color
Body shot (not armor), not bleeding. - Red color
Body shot (not armor), bleeding. - Red with bleeding effects

This would give us some feedback regarding of what kind of damage we took.
Also some people play with HUD turned off, so an onscreen indicator if we are bleeding would be nice.

But where the issue comes from is the directional damage (and how this iteration of it was executed tbh... looks cartoonish).
It REALLY should be generalized direction, and MUCH less accurate/precise than what it is now.
Because currently people with better headphones have a bigger advantage than those with worse headphones (directional audio).

You dont need to know what kind of damage you are getting or what is shooting at you. You just need to be aware of the situation and deal with it.
I kind of agree with you last statement but this thing they are trying to implement is gonna open the flood gates to a very very different game.

DAYZ HAS to be a hardcore experience and you need to get out of the situations with skills and some luck. It has been like that for years and years PLEASE PLEASE dont change a core game mechanic that invalidate the amazing sound design and the hardness of the fight.

JerryK added a comment.Nov 5 2021, 3:05 PM

You dont need to know what kind of damage you are getting or what is shooting at you. You just need to be aware of the situation and deal with it.

So then tell me, how will you know you started bleeding? By looking at the HUD? Well that's the point of my idea, to remove the need to rely on the HUD. Less HUD use = more immersive game is.
Give feedback to the player in some other way that's more immersive than a 2D white cut icon in the corner of your screen.

Game will still be as hardcore as it was, they don't need to pinpoint the location of the shot, just give you a general left, right, up, down direction of the damage direction.

I struggle with front and rear audio often, because shots from front and back sound the same due to my headphones probably being bad (left and right is fine, cuz... stereo sound).
So just knowing if it was infront of me or behind me would be a great change for me, and probably for a lot of people too.
That's something you can easily differentiate IRL, and yet... I can't in the game. Not realistic or immersive for me. I need more feedback.

PLEASE dont change a core game mechanic that invalidate the amazing sound design and the hardness of the fight.

They did that already when they decreased the distance from which you can hear the gunshots of certain guns, those being: Shotguns (loud ass boom sticks IRL), pistols and SMGs just cuz "balance".

JerryK added a comment.EditedNov 5 2021, 3:09 PM

Less HUD use = more immersive game is.

Ideally in my opinion we should completely move away from the HUD in DayZ. It SHOULDN'T be a thing.
Players should get enough feedback from sounds, visual and other onscreen clues (that aren't your typical HUD elements) on the screen.

Guns shouldn't show ammo in the magazine if you fire approx 10-20 shots, you shouldn't know the exact amount of bullets.

Showing all the HUD elements in the inventory is fine tho, but I would love if we could move on from seeing all the stuff all the time. It's going to make the game more immersive.
(this comment is kinda off topic, but wanted to expand my previous comment)

Feex added a subscriber: Feex.Nov 5 2021, 4:41 PM

No. The toxic zone system was arcade-ish enough to make me take some time off the game. But the indicator? That's a insanely huge nope. Literally kills my immersion and it doesn't make any sense.

holmxs added a subscriber: holmxs.Nov 5 2021, 5:28 PM

The hit indicator feels so out of place and just doesn't fit DayZ. It really feels like this is just catering to more casual players. I know myself and many other players find enjoyment figuring out and pin pointing where we are getting shot from. If you give me a hit indicator then that takes away that aspect of the game. Big step in the wrong direction if you ask me. There’s no point in setting up a ambush now because literally the person will just know the direction you shot from and more than likely will just kill you because of that. Please don't implement this to the game. Sadly if it does get implemented I can see a bunch of people stop playing the game all together or just finding a server that doesn't use it. which I imagine all of them will. I never leave feedback for any games but I went out of my way to leave one for this patch. DayZ is a phenomenal game please don't ruin it with this feature.

Absolutely hate the hit indicators. Way to intrusive.

I like the idea of a hit indicator to let you know where the "pain" is coming from, but the way this was added is so cartoonish and out-of-place for a game that strides for a serious and realistic tone. The blood splatter is too brightly colored, the blood effect itself way too arcadey, and also it would favor from being a bit more transparent. Im sure there are good ways to introduce directional hit indicators to this game, but this is not one of them.

Please completely remove the crap. it looks ugly like from a game twenty years ago. doesn't fit at all into the typical dayz hardcore atmosphere and no one really asked for it.

I could see this feature maybe being more sensical if implemented in a less intrusive way. As it stands however, I would prefer it be heavily reworked at best, and at worst, removed entirely.

I had to make an account here just to express how much I do not like this hit marker indicator update. It takes away from the situational awareness required in this game. I always say how realistic this game is but this makes that untrue. Its a bright marker and completely breaks immersion. I don't want this to be a permanent feature in the future and I think it caters to newer players too much. Adding something like this will absolutely take away from my gaming experience. I already think that we have to eat too much but thats not even that difficult to manage provided you go hunting.

I wouldn't be as mad if it was something that wasn't in every server like how you cannot use 3rd person in some official servers. But I feel like the 3rd person servers greatly outnumber the 1st person locked servers so if you consider this then don't do the same with hit marker indicators. I think this update makes it pointless to stalk someone and hide to snipe at them as you don't need to figure out where they'd be coming from. I have never been shot or shot at before so I wouldn't know if I could figure out where the bullets came from in the event I was shot at but I still don't think this should be added permanently. Being aware of your surroundings is key in this game and it would make it less so if added.

Just created this account upon finding out of the damage indicator on the experimental branch. In my 1000+ hours on console and 600+ on PC i have never been mad at being sniped, not knowing where it came from, it just makes me wanna get better and pay more attention to my surroundings,honestly it would kill the immersive experience dayz provides. Keeping track of your surroundings is BIG on the game, deciphering where, and how far the shot came from in order to fight back, and if not, well better luck next time.

Now, the sound added to the selective fire on weapons, the food digestion tweaks and minor changes to the actual survival experience are bigger yess for me.

Astalonte added a comment.EditedNov 6 2021, 7:27 AM

The idea behind the hit indicator is that in real life, you'd feel on which body part you've received a hit and got hurt, so if you want to make your game more realistic, the player should get some kind of feedback based on that. But how do you do this properly without sacrificing realism?

I don't think anybody would mind seeing hit indicators while in melee combat, because here it makes sense that a person getting hurt from a melee attack knows from which direction they got hit. These indicators need to be way more subtle though and should not look like small splashes of blood because that's ridiculous. My guess is that it was probably just a placeholder texture.

Hit indicators from projectiles when getting shot at however don't make any sense. There is no way a person in real life can identify the direction they were shot at without relying on visuals or sound. There's already an indicator for getting hit without the direction, and they should keep it like that. Not to mention that this ruins the entire gameplay.

Source of the comment on reddit (https://www.reddit.com/r/dayz/comments/qnguiv/the_new_hit_indication_shouldnt_be_added_in_115/?sort=new). Where an interesting debate is happening as it s in the steam forums

PDFor the sake of hardcore DayZ fans, it shouldn't be added to the game. I personally don't really care but it would be a swift kick in the nuts to the people who truly love this game for what it is

This comment was removed by Geez.

I don't like it, but, since some people like it,simply add an option in settings for Hit Markers On-Off.

Here's another suggestion of mine...
They should just make it show direction of the hit location compared to the center of your body, and not the place of the player/AI that caused the damage.

It hits your left shoulder - indicator on the left
It hits your back - indicator on the bottom

You shouldn't know where the shooter is, you would only know where you got hit.
If you get hit in the left shoulder, shooter just absolutely can't be on your right side. But he can be on your left, front and rear.

Please, just don't add the hit markers. It just doesn't fit the game don't you think. Kills the dayz vibe. Sniping with a suppressor is all about not knowing where the shooter is. Really hoping that you don't add this.

Or,make "hits" visible under tab when you check inventory,i mean characters visuals are already there,use that to check where are you bleeding,or add some system for it. But having it all while you are being shot at,in battle is just,not good enough.

mrdarn added a subscriber: mrdarn.Nov 6 2021, 2:50 PM

All of the overlays in S.c.u.m. Are why I stopped playing it. It makes the game less immersive. Minimal is the right direction (less not more). I would also stop paying dayz (after 8 yrs) if direction continues this way , in a less minimal way

Hit indicators are a joke. You must know where you’re getting shot from by sounds and visuals. Not by a hit indicator. Removes immersion. Ruins DayZ. I don’t want someone knowing where I am cuz I’ve shot them. Needs to removed from the game completely. No on/off button.

UI pop message "I am hit in shoulder,eye,head,big toe" or whatever maybe ?

Less HUD use = more immersive game is.

Ideally in my opinion we should completely move away from the HUD in DayZ. It SHOULDN'T be a thing.
Players should get enough feedback from sounds, visual and other onscreen clues (that aren't your typical HUD elements) on the screen.

Guns shouldn't show ammo in the magazine if you fire approx 10-20 shots, you shouldn't know the exact amount of bullets.

Showing all the HUD elements in the inventory is fine tho, but I would love if we could move on from seeing all the stuff all the time. It's going to make the game more immersive.
(this comment is kinda off topic, but wanted to expand my previous comment)

Yes I like this.

There is a poll in the issue.
Almost a thousand people voted.
40% Dont want it at all
42% Want it with changes
8% are ok with it.
As it s now

At minimum need to be change. In my opinion totally removed. You cannot make something like this and alienate 40% of your player base

https://www.reddit.com/r/dayz/comments/qny5c0/directional_hits_feature_poll/

almost a 1000 players is absolutely not the playerbase, and Reddit, not really trustworthy with salty people being salty about DayZ (my experience).
Just send em over to here, imagine 1000 people adding their view in the feedback tracker, that will get us going for sure!

I think sanguine00 made a great observation of making it a toggable option so it can be disabled. Then the entire function wont matter anymore for us who dont like it.
And we can help finetune how it looks by giving input.
That way we can play on servers it has it turned off and helped the ones that didnt. like Mephist0 did.

Please, please, please do not implement the hit indicator with any directional information, that would really destroy the game for me. Part of the immersion is to melt into the vegetation so that you cannot be spotted easily, so that even a single player can take on a larger group. We already have a hit indicator, if you are shot and still alive, you get to hear the shot and see the blood loss. You have to work out the likely position of the shooter from the sound's direction and the topography of the environment and the distance of the shooter from noise level and time delay between being hit and hearing a shot . All of that is what makes this game great!!

Beavis added a subscriber: Beavis.Nov 8 2021, 7:54 PM

I am fairly okay with the basic idea - if I get hit I will know where I got hit - but the current implementation in experimental is awful. Three things:

  1. First of all they MUST change it so it doesn't show the direction to the source of the damage but to where you were actually hit. This is so obvious I couldn't believe it when I saw the ricochet footage in WoBo's video. This is must be a mistake?
  2. The blood splotches are ugly, invasive, "arcadey" and really should not be implemented in the current version on expy. There's already too much on the screen as is. If possible, you should instead work with the vignette flash and make it slightly more intense in the direction of the hit. No need for extra splotches.
  3. If implemented to stable, there must be a server side toggle to disable it - and this should be default, at least on "hardcore" servers.

I wouldn't want to see this brought over to the stable branch in it's current implementation, but I think having a subtle indication (compared to the current indicators) of what side of your body has been hit (rather than the direction of the attacker) would be a good addition to the game.

The indicators need to be based on the hit location on the character's body, and not the direction the hit oriented. If I'm shot in the left arm/leg or left side of the torso, the indicator is on the left edge of the screen. That shot could have come from almost any direction - from my left, ahead or behind me to the right. I should have to combine that visual info with other information to estimate the origin of the shot - what I hear, the surrounding terrain, etc.. It's reasonable to assume my character would be able to immediately know which side of their body has been injured, but unreasonable for the character to know with certainty that the attacker must be located somewhere on their left and not on their right because that's the side that hurts.

Additionally, the indicator should be much more subtle than the current blood splatters. It's a sudden jarring injection of 'video game-y' artificial animation that feels extremely out of place for DayZ's overall level of immersion. I strongly feel that the indicators should be far more subdued, and something along the lines of a red gradient vignette on the edge of the screen that quickly fades in and out. For a rough example, see the attached image showing a hit indication of a shot hitting the character's left arm:

I wonder,if any of us while being shoot at said: "Ah,if only i had a marker to tell me where he is!",hmm probably. While you add this,could you also add a voiceover for character yelling "INFECTED!!" every time there is infected around,just to be sure if visuals and sounds are not enough?
And a blue hit marker on top when its raining,yeah thats a qol improvement right there.

xhib13 added a subscriber: xhib13.Nov 8 2021, 9:03 PM

Yes please, either make it more minimal or give us the option to enable/disable as it is with the crosshair for example. For the rest big love to the amazing job of the devs done in the last updates (I'm playing since 1.12 and it has been impressive)

p4nnus added a subscriber: p4nnus.Nov 8 2021, 10:48 PM

Agreed 100%. I dont think there even needs to be the option for this. 3pp or not, it takes the game in to a wrong direction. 3pp was always a part of DayZ but THIS DOES NOT BELONG IN DAYZ. Its not realistic, its not fitting, it makes the gameplay loop worse.

Dreadthejuice added a subscriber: Dreadthejuice.EditedNov 10 2021, 1:05 AM

I think in some ways the new hit markers are realistic. I believe this because if you were shot in real life you would know where you got hit from the pain. If someone shot from behind in real life I would feel that shot hit me in the back and turn around immediately to fight for my life. I think it could use some work still but I do like the approach of having someway to tell you where you are feeling the pain of an injury.

https://www.youtube.com/c/WOBOchannel/community

Another poll in the issue with almost 7k voters

I think in some ways the new hit markers are realistic. I believe this because if you were shot in real life you would know where you got hit from the pain. If someone shot from behind in real life I would feel that shot hit me in the back and turn around immediately to fight for my life. I think it could use some work still but I do like the approach of having someway to tell you where you are feeling the pain of an injury.

You, and anyone else who thinks this way, are absolutely delusional.
Trained military units can spend hours being pinned down by two or three men with unsuppressed weapons. That's why we have fucking drones and air reconnaissance, because even with loud weapons it is extremely difficult to determine where shots are coming from.

If you think "you could tell where it came from by the bullet hole" you are again, fucking delusional.
First of all - if there is a bullet hole in you for you to examine - the fight is already over. You lost. End of story.
Secondly - the 5.56 is absolutely infamous for its tendancy to ricochet inside the human body. It's horrific in reality.
Say you are shot in the groin - there's a good chance that bullet is going to ricochet off of your hip, and exit out of the middle of your back.
How the fuck are you going to make sense of that? "Hmm.. I've got a hole in my groin, and a hole coming out of my back. Judging by that... The shooter is approximately 3 o'clock from my position"
No. You cannot tell which hole was the entry, and which was the exit. No you cannot.

@Astalonte Yes dude thank you! Why can’t people understand this?

Litas added a subscriber: Litas.Nov 11 2021, 1:05 AM
Litas added a comment.Nov 11 2021, 1:11 AM

first step downhill was super slow, super buggy, sometimes not even working zombie backstab animation,
now we have another step down with this hit indicator, i understand maybe its designed for consoles where people play without headsets, but there should be server side option to turn it off 100%.

Option added a subscriber: Option.EditedNov 11 2021, 3:41 PM

I can appreciate the desire to add better in-game prompts for effects on the player character. However, this particular implementation is incredibly arcadey and feels out of place in the way the rest of DayZ is designed. This feels like precious developer time is being spent working systems that don't actually fit in to DayZ, nor have actual in-game benefits that warrant the time investment. If the devs are set on adding this system, please at the very least, make this a toggle that server owners are able to easily disable.

Edit: Seems like server side configs were added to experimental. Glad to see this!

Geez added a subscriber: Geez.Nov 15 2021, 1:04 PM