- User Since
- Jan 5 2020, 4:36 PM (216 w, 2 d)
Mon, Feb 19
Nothing but the truth. Devs, why are we trying to fix something thats not broken? Why are we keeping freshies to a certain area for a certain amount of time. Imo this new system just aint it. Old system was completely fine. What if the rotation is down south and your boys are up north? Then what? Wait 30 mins? There are a lot of people I know that very much dislike this but don't voice their opinions. We are the very few many people that do. Address this. Make a change. Don't swipe it under and try to hide. Listen to the players who love the game for what it is.
Nov 29 2023
I also hate this. This feature is stupid. Needs to go.
Sounds like it depsawned. Did you have a flag? It can’t just vanish….
That’s how it’s supposed to be
Base should’ve been accessible from the outside.
Nov 22 2023
Dont consider. Hearing whilst uncon is unrealistic.
Check rpt logs when you try and start the server and it loops. It should tell you what's wrong then just fix it from there. What I did when 1.23 released.
Nov 16 2023
There is, voice threshold in settings. When you talk, you’ll see the bar move up and down when it detects your voice. If you see nothing, mics not working or game is messing up (likely game because voice chat is pretty unreliable to work at times). I’ll grab a video later.
Nov 10 2023
Nov 8 2023
I at least ask this gets forwarded on to be checked at. Thanks tho geez
So there is no way to implement a way for players to use their own customised character when this configuration is being used?
@Geez That’s the thing. Why are we as server owners choosing what character they spawn as? Why can’t it be the custom character we set in the main menu? Really odd parameter and I just don’t get it. If we set all characters to spawn in like in Step 2, they will just get rotated between all of them. I don’t want to force a character upon a player when they enter our server & I want players to be able to have freedom on who they choose.
Nov 7 2023
Nov 1 2023
I back this
Oct 6 2023
The coasting doesnt seem like a bug.
Was about to make a report on this. Where's the file?
Sep 19 2023
Sep 18 2023
Sep 13 2023
I agree with this.
Sep 11 2023
Sep 10 2023
They do this on purpose. I believe its so the items only spawn as a proxy and not in buildings.
Sep 3 2023
I agree. High Calibres are too quiet. Makes no sense. Need to be loud again.
Aug 27 2023
Very good ideas. Especially the admin controls. Console needs more configurations. Also this isn't necessarily a config but we need to be able to allow what fresh characters spawn in with. Like on the ArenaZ exp servers. Different kits each time you spawn and depending on where you spawn you get a certain type of kit.
Aug 7 2023
Aug 6 2023
@Geez To add to my statement and findings, I've found that what the event is actually doing is getting the lifetime from types.xml. So for me at that time, my lifetime in the types.xml for Offroad_02 was 0. However, if you change the lifetime of the vehicle child to anything else (more than 0) the event will take that as the lifetime and then despawn the child when it hits 0 without the need to take anything out of the vehicle.
I approve of this message
Jul 29 2023
I was just about to make a ticket on this. I support this ticket. I've also discovered that when you spawn a vehicle in via events.xml, the lifetime is zero. However, when you take an item from the boot/cargo or whatever, the lifetime that is set for that event will then be taken into account and begin the despawn process. Obviously, that is if the deletable="1" is set to 1.
I have a video here showcasing the vehicle spawning with the lifetime not being set (Top Left). I can then get in the car, drive it around and the lifetime will not be triggered or be in effect. Only until I take something out the back will the lifetime take into effect. I feel like whenever the car first spawns in, the lifetime should be in effect straight away or until someone interacts with it. Opening the car door or getting in for example. This should be changed imo.
May 29 2023
Can confirm I receive this bug when I created my custom bunker
May 26 2023
That’s absolutely fine. Thanks for the response.
Do you need more info? @Geez
May 23 2023
Also forgot to mention we did this on console. When you go into a position of where the water SHOULD be but is VISUALLY fake. Your character does go into a SWIMMING animation but it will SINK to the bottom. (this was done in the main valve room) Obviously this is hard to visualise without photos and videos but I’ll get them to you once im home.
I’ll try and explain this easily so you understand as well but this may be long. I am using the DayZ editor to spawn these assets in and use the Object Spawner to add it into the server. I currently have the Land_Underground_WaterReservoir building set to 90° Yaw as I have rotated the whole bunker for my creation and placement. When you do this, the water moves with the object. However, when you do this, the water you see is visually fake. When the object building is set to 0° and the water spawns with it, that is the true placement of the water. Currently I’m not home otherwise I would provide videos and photos. To simplify this, WaterReservoir placed in at 0° at a certain position. Rotate the building 90° Yaw in the same position. Export Object spawner and load into the server. Water moves with object at 90°. Building is fine, water is not. The water is still at 0°. If you need more information please let me know.
Refer To Here @Geez
May 13 2023
He just told you, official characters carry the same character. This isnt community. If you want the new loadout, your character needs to die.
May 5 2023
So what you’re saying it I need at least a nominal of 2 and 2 event locations for restock to work. Or do I just need a second coordinate?
May 4 2023
I am only testing one event and I’ve set the parameters so I can be next to it and it can respawn.
Nov 4 2022
@TheDevilsKnock It’s 0 and was 0
Does the server you're playing on have it enabled?
Oct 27 2022
Oct 24 2022
Oct 23 2022
Cars heat you up now. They are supposed to give you heat buffer.
Oct 14 2022
I cried reading this
Oct 6 2022
Jun 24 2022
Jun 21 2022
May 20 2022
Thanks for finding this Gormirn.
Nov 10 2021
@Astalonte Yes dude thank you! Why can’t people understand this?
Nov 6 2021
Yes I like this.
Hit indicators are a joke. You must know where you’re getting shot from by sounds and visuals. Not by a hit indicator. Removes immersion. Ruins DayZ. I don’t want someone knowing where I am cuz I’ve shot them. Needs to removed from the game completely. No on/off button.
Sep 6 2021
Next gen consoles reduces this significantly.
That's up to the server owner. They can do what they want. Unless you are the server owner and this is happening to you when you don't want it to.
Very good suggestion
Jul 14 2021
I use stereo uncompressed for my earphones that I use to play and I’m having the same issue. If you get someone to shoot at you from 100m and you keep spinning in a circle as they shoot you, you cannot tell where the gunshot is coming from. It sounds like it’s all around you.