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Feedback/Idea - Allow Us To Set LootSpawnAvoidance To Specific Buildings In MapGroupProto.
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Description

As the title says really, allow us to set "LootSpawnAvoidance" to specific buildings in proto. Example down below of what it could look like.

<group name="Land_Shed_M1" lootmax="2" lootspawnavoidance="5">
				<usage name="Industrial" />
				<usage name="Farm" />
				<container name="lootFloor" lootmax="2">
						<category name="tools" />
						<category name="containers" />
						<tag name="ground" />
						<tag name="floor" />
						<point pos="0.504883 -1.174019 0.807373" range="0.587867" height="1.469666" flags="32" />
						<point pos="0.852539 -1.174019 -0.850342" range="0.595474" height="1.488685" flags="32" />
						<point pos="-0.238281 -1.174019 -0.895996" range="0.497570" height="1.243926" flags="32" />
				</container>
</group>

Any building that doesn't have this variable should have them automatically set to the one in globals.xml.

I have a situation where I want loot to spawn really quick in a certain building regardless of how close a player is but I don't want that to be the same everywhere else which is why I propose this idea for more freedom.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Steps To Reproduce

N/A

Additional Information

N/A

Event Timeline

This feature would work wonders for buildings that are constantly looted against buildings that barely are.
Gets my upvote.

Geez changed the task status from New to Feedback.Nov 13 2023, 11:02 AM