As the title says really, allow us to set "LootSpawnAvoidance" to specific buildings in proto. Example down below of what it could look like.
<group name="Land_Shed_M1" lootmax="2" lootspawnavoidance="5"> <usage name="Industrial" /> <usage name="Farm" /> <container name="lootFloor" lootmax="2"> <category name="tools" /> <category name="containers" /> <tag name="ground" /> <tag name="floor" /> <point pos="0.504883 -1.174019 0.807373" range="0.587867" height="1.469666" flags="32" /> <point pos="0.852539 -1.174019 -0.850342" range="0.595474" height="1.488685" flags="32" /> <point pos="-0.238281 -1.174019 -0.895996" range="0.497570" height="1.243926" flags="32" /> </container> </group>
Any building that doesn't have this variable should have them automatically set to the one in globals.xml.
I have a situation where I want loot to spawn really quick in a certain building regardless of how close a player is but I don't want that to be the same everywhere else which is why I propose this idea for more freedom.