Once again we've made a change that absolutely no one has asked for. I have seen 0 complaints about footsteps pre-update yet you go ahead and make them super loud. It's now at the stage where footsteps sound closer than they actually are. It'll sound like they are right next to you yet they are completely nowhere near. Now you've made it impossible to sneak up to people as they will hear you from 10 light years away. Better yet this wasn't in the patch notes. Hidden once again to brush away. Again. And the cracking of the sticks forests is just not right. Unnecessary. You haven't even made a statement to any of this to back up why you do these hidden major changes. Why do you hide major changes from the patch notes? Its evident but you wont say why. I literally don't get it just don't change what's already good. I remember you made the zombies super sensitive, hid the changes from the patch notes and tried to act like nothing happen. But you need 100s of us to tell you its wrong. Do the devs actually play the game? Normally? Not just develop. It's clearly evident as you're clearly focusing on stuff thats far from player feedback. I don't get it anymore. I'm lost.
Description
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- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Operating System
- Windows 7
- Category
- General
Event Timeline
100% agree, ever sense this change happened it's been literally impossible to advance on an enemy, simple because they can hear you coming from at least 30 meters away. I absolutely implore the dev team to reverse this change, all anyone does now is sit in one place and wait until they hear someone run by. It opens up the game to a whole new slew of unwanted problems and issues, please, please revert this. If it aint broke, don't fix it.
No. A lot of people asked for more audible footsteps. In the past you could literally run up to someone without him almost hearing a thing. It was not good, at all.
With that being said, footstep sounds are just a bit more audible in 1.27 and hearing people 30 meters away is just nonsense. Literally yesterday evening I was looting a barrack building with my buddy and suddenly the front door went open. We never heard that guy walking/running towards the building.
I don't play often and probably have logged 20 hours since this patch.
OMG the steps are so loud.
I was looking for my teammate, and heard them literally 2 streets over in Topolin about 50+ meters?... away....
Sticks... I thought people were talking about the small sticks in the forest, those are quite annoying... config file has 100% frequency with variation in volume.... but no.... The stick Piles are what's the worst!
Listening fatigue is a thing and should be in consideration for sound changes.
the stick cracks should be 10-20% chance and maybe 30% on the piles. softer cracks between with 30% of no cracks.
It would be nice if recent changes to audio and sounds were re-evaluated (and maybe also the people who are in charge of it). I get that DayZ isn't necessarily supposed to be pleasant, but using the technical aspects of the game to make players miserable shouldn't really be on the table.
The audio of teeth chattering and lip smacking and stick breaking sounds like they should be from some weird ASMR torture genre on Youtube. And the volume of these sounds and general footsteps just seems so far out of whack that I don't even know how it made it into Experimental.
Thankfully the fake footsteps around trees was fixed in 1.27. Thank you for that. Please take into consideration player feedback on the other stuff.
I agree, the footsteps sound insanely loud now. I feel as though someone is right beside me only to realise they are 15-25 meters away.
It really feels like someone is saying, Lets add this to the game, someone quickly writes up a config, implements it, passes it to QA, QA goes. yup, it's there.
But there is no feedback from QA on if it's even a good change.
Just off the top of my head, these are the things that should be considered when making changes.
- Loudness: Is it deafening like the rain?
- Repetitiveness, is there variation in which sound is played, Does it have breaks between sounds.
- Listening Fatigue. (actually run across the map, not 5 min validation) is the sound constantly droning on the player?
- Will the 30 EXP players make any comments.
- Realistic? If I was to walk through a forest, how many sticks am I actually going to step on, and will I even notice?
Shivering, Levels of shivers,
Does QA perform random testing or just test cases?
Steps removed from trees, and moved to rocks.
Hang around some rocks for a few moments and you'll notice the same step like sounds now.
https://feedback.bistudio.com/T189761
I think this in fact was a good change and long-needed given how fast characters are in the game. Maybe it’s a tad too loud but previously it was far too easy to run up on someone before you even hear them with the old audio (as frequently complained about by summit1g). The new changes make this less of an issue.
However, I generally agree with @sanguine00 and @Nate_LapT that the audio can be a bit all over the place and listening fatigue is generally a big concern that should always be kept in mind lest you end up irritating the user.