Page MenuHomeFeedback Tracker



User does not belong to any projects.

User Details

User Since
Nov 26 2013, 6:16 AM (345 w, 2 d)

Recent Activity

Thu, Jul 2

Chambersenator added a comment to T152230: 1.08 Open barrel makes repeated sound when raining.

Possibly, but the sound only seems to happen when its raining. I left that same barrel in that video I linked untouched, and the repeating sound stopped when the rain stopped. Even after restarting the client and server multiple times, the barrel makes the sound when it rains.

Thu, Jul 2, 1:00 PM · DayZ

Wed, Jul 1

Chambersenator updated the task description for T152230: 1.08 Open barrel makes repeated sound when raining.
Wed, Jul 1, 8:03 AM · DayZ
Chambersenator created T152230: 1.08 Open barrel makes repeated sound when raining.
Wed, Jul 1, 8:01 AM · DayZ

May 10 2019

Chambersenator created T139255: Gunter 2 and Offroad Hatchback Bug - exp 1.03.151457.
May 10 2019, 8:42 PM · DayZ

Jan 17 2019

Chambersenator created T136278: Duplicate icons for the same item appear if dropped near gutted animal parts.
Jan 17 2019, 2:42 AM · DayZ

Dec 13 2018

Chambersenator added a comment to T135004: Odd port numbers in exp DayZprofile file.

I just confirmed that the port numbers are being saved as a 32-bit integer rather than a 16-bit integer. For example:

Dec 13 2018, 4:52 AM · DayZ

Dec 12 2018

Chambersenator created T135004: Odd port numbers in exp DayZprofile file.
Dec 12 2018, 6:24 AM · DayZ

Aug 27 2018

Chambersenator created T131800: .63 PSO-1 Lighting glare effect issue & Suggestion.
Aug 27 2018, 6:35 AM · DayZ

Jun 24 2017

Chambersenator created T125851: Graphical Glitch Novaya Football Pitch Line .
Jun 24 2017, 6:06 PM · DayZ

Jun 6 2017

Chambersenator created T125401: Graphic bug with a rock model near Stary Yar.
Jun 6 2017, 4:04 AM · DayZ

Nov 23 2016

Chambersenator added a comment to T121513: EXP 0.61 Barrels disappreal.

I too have had a barrel and its contents disappear from me a few minutes after placing it, but I was waiting to replicate it before I posted a report. As soon as I find a barrel on .61, I will attempt to replicate it with as much specific information as I can. If possible, I will try to test whether this is triggered by the barrel colliding with another model (tree branches, bushes, etc), and test to see if the same thing happens when placed out in the open. I doubt it will make any difference, but I suppose it's worth ruling that factor out.

Nov 23 2016, 2:30 AM · DayZ

Nov 20 2016

Chambersenator added a comment to T121444: Raw fish fillet after cooking .

I can confirm this as well, as I encountered this on Friday, Nov 18th on the experimental branch.

Nov 20 2016, 6:26 AM · DayZ

Jun 9 2016

Chambersenator created T117483: Two Cooking and Drinking Bugs.
Jun 9 2016, 5:03 AM · DayZ

May 10 2016

Chambersenator added a comment to T88926: hunger\water full messages not appearing.

The same thing is happening to me, but even more extensive. I get text notifications about actions I perform, and notifications when I am bleeding/not bleeding, but any other messages regarding hunger, thirst, or health state are not appearing for me at all.

This has been happening at least since sometime late last night (CST time zone) - I have tested this on several different servers in different zones tonight, and each time it's the same situation.

May 10 2016, 4:39 PM · DayZ
Chambersenator added a comment to T69004: Vermin SMG not zeroed properly with reflex sights.

I have seen references to specifically the RCO optics calibrated for a 6.5mm round on the MX rifle a few places, the first that comes to mind is Dslyecxi's "Using the Arma 3 RCO Scope" youtube video.

The RCO and ARCO really should have SMG versions as well. The Vermin is quite a nice weapon, and reasonably accurate even at distances that are beyond the holo and RCO scope capabilities. If the SMG versions would have the RCO and ARCO sights were set to a default 100m red dot/200m reflex scope, it would be both practical, reasonable, and incredibly useful for urban combat, where a reflex scope would be very handy.

May 10 2016, 4:16 AM · Arma 3