- User Since
- Nov 26 2013, 6:16 AM (308 w, 1 h)
May 10 2019
Jan 17 2019
Dec 13 2018
I just confirmed that the port numbers are being saved as a 32-bit integer rather than a 16-bit integer. For example:
Dec 12 2018
Aug 27 2018
Jun 24 2017
Jun 6 2017
Nov 23 2016
I too have had a barrel and its contents disappear from me a few minutes after placing it, but I was waiting to replicate it before I posted a report. As soon as I find a barrel on .61, I will attempt to replicate it with as much specific information as I can. If possible, I will try to test whether this is triggered by the barrel colliding with another model (tree branches, bushes, etc), and test to see if the same thing happens when placed out in the open. I doubt it will make any difference, but I suppose it's worth ruling that factor out.
Nov 20 2016
I can confirm this as well, as I encountered this on Friday, Nov 18th on the experimental branch.
Jun 9 2016
May 10 2016
The same thing is happening to me, but even more extensive. I get text notifications about actions I perform, and notifications when I am bleeding/not bleeding, but any other messages regarding hunger, thirst, or health state are not appearing for me at all.
This has been happening at least since sometime late last night (CST time zone) - I have tested this on several different servers in different zones tonight, and each time it's the same situation.
I have seen references to specifically the RCO optics calibrated for a 6.5mm round on the MX rifle a few places, the first that comes to mind is Dslyecxi's "Using the Arma 3 RCO Scope" youtube video.
The RCO and ARCO really should have SMG versions as well. The Vermin is quite a nice weapon, and reasonably accurate even at distances that are beyond the holo and RCO scope capabilities. If the SMG versions would have the RCO and ARCO sights were set to a default 100m red dot/200m reflex scope, it would be both practical, reasonable, and incredibly useful for urban combat, where a reflex scope would be very handy.