I really dig this idea. I think it would be a great addition to the game, and would appear to be something that could be applied to a handful of door types at first (for example, just residential house doors) and then improved/expanded over several patches.
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Apr 20 2024
Jan 27 2024
May 1 2023
Dec 17 2022
I just helped out a friend that just had this issue today, and at least in his case, a simple workaround seems to have done the trick. He had already had done a full uninstall/reinstall the game and local files, and had wiped his workshop folder, but was still getting this error.
Oct 26 2022
Some additional info on this:
Oct 16 2022
Mar 27 2022
I've been seeing this happen for a while as well.
Nov 8 2021
I wouldn't want to see this brought over to the stable branch in it's current implementation, but I think having a subtle indication (compared to the current indicators) of what side of your body has been hit (rather than the direction of the attacker) would be a good addition to the game.
Sep 8 2021
I agree completely. It's a relatively small addition, but the psychological effects to the player it would cause would be well worth it.
Aug 4 2021
Jul 16 2021
Jul 2 2020
Possibly, but the sound only seems to happen when its raining. I left that same barrel in that video I linked untouched, and the repeating sound stopped when the rain stopped. Even after restarting the client and server multiple times, the barrel makes the sound when it rains.
Jul 1 2020
May 10 2019
Jan 17 2019
Dec 13 2018
I just confirmed that the port numbers are being saved as a 32-bit integer rather than a 16-bit integer. For example:
Dec 12 2018
Aug 27 2018
Jun 24 2017
Jun 6 2017
Nov 23 2016
I too have had a barrel and its contents disappear from me a few minutes after placing it, but I was waiting to replicate it before I posted a report. As soon as I find a barrel on .61, I will attempt to replicate it with as much specific information as I can. If possible, I will try to test whether this is triggered by the barrel colliding with another model (tree branches, bushes, etc), and test to see if the same thing happens when placed out in the open. I doubt it will make any difference, but I suppose it's worth ruling that factor out.
Nov 20 2016
I can confirm this as well, as I encountered this on Friday, Nov 18th on the experimental branch.
Jun 9 2016
May 10 2016
The same thing is happening to me, but even more extensive. I get text notifications about actions I perform, and notifications when I am bleeding/not bleeding, but any other messages regarding hunger, thirst, or health state are not appearing for me at all.
This has been happening at least since sometime late last night (CST time zone) - I have tested this on several different servers in different zones tonight, and each time it's the same situation.
I have seen references to specifically the RCO optics calibrated for a 6.5mm round on the MX rifle a few places, the first that comes to mind is Dslyecxi's "Using the Arma 3 RCO Scope" youtube video.
The RCO and ARCO really should have SMG versions as well. The Vermin is quite a nice weapon, and reasonably accurate even at distances that are beyond the holo and RCO scope capabilities. If the SMG versions would have the RCO and ARCO sights were set to a default 100m red dot/200m reflex scope, it would be both practical, reasonable, and incredibly useful for urban combat, where a reflex scope would be very handy.