- User Since
- Jul 17 2019, 9:52 PM (37 w, 1 d)
Nov 5 2019
Oct 21 2019
Still nothing. I thought I would try all possible configurations of what you suggested, for both specific types array, and a general TClassArray. None of them have the classes stored within the array when trying to access again. Specific types array returns null in all values in the array which doesn't cause the crash (as I can just filter for null as expected). The TClassArray gets messed up the most, showing some values as array<float> and some as INVALID. Trying to access any of this data will hard crash the game (The thread tried to read from or write to a virtual address for which it does not have the appropriate access). In both cases the classes that should be stored are wiped/not saved it seems?