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Beavis (Johan Westerlund)
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User Since
Jun 15 2018, 3:26 PM (77 w, 3 d)

Recent Activity

Fri, Dec 6

Beavis added a comment to T139497: Car Despawn.

@freerider3434 Yeah I agree. It is such a disruptive issue that I too feel they should make an effort to explain A) the underlying cause (can't imagine they don't know yet) and B) why fixing it takes so much time.

Fri, Dec 6, 4:31 PM · DayZ
Beavis created T147052: Mostly female infected in towns (DayZ 1.06).
Fri, Dec 6, 10:17 AM · DayZ
Beavis added a comment to T139497: Car Despawn.

Here's a video of a sequence that might help shed some light on the subject. This happened on a nearly empty server - I was the only one online - when a player with extremely unstable internet started trying to connect to the server. When I checked the log afterwards I could see several connection attempts and disconnects while the car was dancing, but server FPS was around 2,500-3,000 during the entire sequence.

Fri, Dec 6, 9:45 AM · DayZ

Thu, Dec 5

Beavis updated the task description for T147002: 1.06 stable - Sound from multiple sound sources stuttering.
Thu, Dec 5, 5:02 PM · DayZ
Beavis created T147002: 1.06 stable - Sound from multiple sound sources stuttering.
Thu, Dec 5, 4:54 PM · DayZ

Wed, Dec 4

Beavis created T146915: Bears not enabled in 1.06 server files.
Wed, Dec 4, 7:18 AM · DayZ

Wed, Nov 27

Beavis added a comment to T146293: Wrong Zombie Hat Experimental 1.06 #1.

Don't know if it is related, but lots of zeds are spawning on roofs in the latest (1.06.152807) build. In Svetloyarsk alone I saw 5-6 zeds on roofs in the town centre.

Wed, Nov 27, 7:35 AM · DayZ
Beavis added a comment to T146464: EXP 1.06 CR527 Mag that spawns in gun cant be removed.

Happening to various magazine fed weapons recently, I've had it happen to pistols, USG, CR-527 and more. Seems to occur randomly, had been using the latest CR-527 that broke for days. No parts were anything but worn or pristine. Once it happens the gun is buggered permanently and must be dropped.

Wed, Nov 27, 7:28 AM · DayZ
Beavis changed Severity from severity:major to severity:block on T146669: Lag Spikes in 1.06 Experimental 23/11 -19.
Wed, Nov 27, 7:19 AM · DayZ
Beavis added a comment to T146669: Lag Spikes in 1.06 Experimental 23/11 -19.

Still happening in the latest 26/11 build (1.06.152807), longest freeze so far lasted 10 seconds. No apparent pattern to the cause, could be connected to weather changes, lighting, player proximity or anything else. I have video clips I can upload if it would help. Again, this does not happen in 1.05 stable and it did not happen in the Livonia beta, so it is not an issue with my PC.

Wed, Nov 27, 7:15 AM · DayZ

Sun, Nov 24

Beavis added a comment to T144774: Cars going crazy.

It actually seems to be a combination of both. One single player on a bad connection can trigger wobbly/flying cars on server that is otherwise not having performance issues. As I understand it the issue originates from the suspension simulation, that can go haywire if it runs into desync. This can be triggered by low server fps, nearby players with jittery internet connection, long load times (yeah, a slow HDD can trigger it!) or a combination of all. On my own server I've seen cars fly when the server fps has not been below 2,500 - but the player triggering it was having a lousy internet connection with packet loss, severe lag and ping fluctuating between 50 and 2,000. Server just can't keep sync when that happens, so any nearby car will run into issues.

Sun, Nov 24, 7:34 PM · DayZ
Beavis added a comment to T139497: Car Despawn.

@Allantheking Yeah I know, that is what makes it so frustrating... It has been happening since May (patch 1.03 iirc) and if I am not mistaken it was reported pretty much right away.

Sun, Nov 24, 1:24 AM · DayZ

Sat, Nov 23

Beavis added a comment to T139497: Car Despawn.

So since I made car wrecks persistent on my server the primary cause of vehicles despawning is blatantly obvious. On server restart various things can cause cars to be tossed around and damaged, and if they are ruined - they despawn. My server is mostly empty, I know where spawned but unused cars are located, I drive by every few days and now most of them are smoking wrecks although they have never even been assembled. Below two screenshots, I parked that Sarka in my base - server restarted and when I got back this is what I saw:


One restart later (server restarts once every 24 hrs):

Wreck has been flipped back upright. 50 meters away my ada was sent into a tree and ruined the day before...

Sat, Nov 23, 10:55 PM · DayZ
Beavis created T146669: Lag Spikes in 1.06 Experimental 23/11 -19.
Sat, Nov 23, 1:25 AM · DayZ

Thu, Nov 21

Beavis added a comment to T146463: EXP 1.06 Chernarus issues picking up loot or moving loot from clothing or packs.

@Vitdom: Do you have a torch in your pack somewhere? I've noted that if you carry a torch, a stick will be on the ground when you log in. Weird little bug...

Thu, Nov 21, 10:32 AM · DayZ

Wed, Nov 13

Beavis added a comment to T146459: Handheld Radio absorbs 200% water.

Ok thank you!

Wed, Nov 13, 11:42 AM · DayZ
Beavis created T146459: Handheld Radio absorbs 200% water.
Wed, Nov 13, 10:16 AM · DayZ

Nov 5 2019

Beavis added a comment to T145416: DayZ 1.05 Clouds glow unnaturally at night with weird coloration.

Here's another screenshot from the Livonia beta that shows the poor quality evening/night sky in all its glory. Surely this cannot be intended? (Running 1440p resolution, everything on ultra, GTX 1070, no gamma or brightness increase)

Nov 5 2019, 9:47 AM · DayZ

Nov 4 2019

Beavis added a comment to T145416: DayZ 1.05 Clouds glow unnaturally at night with weird coloration.

Nighttime clouds still look discoloured in the 1.06 Livonia beta. It really is an immersion breaker when the sky looks like an oil slick as soon as the sun has gone down.

Nov 4 2019, 2:59 PM · DayZ

Nov 1 2019

Beavis added a comment to T133758: Tents not waterproof.

Thank you Geez!

Nov 1 2019, 2:40 PM · DayZ
Beavis updated subscribers of T133758: Tents not waterproof.

@Geez As of the 1.06 Livonia Open Beta patch, this bug is still around. Please, I must urge you to acknowledge and assign this issue quickly! There are several unopened tickets on the subject, I picked this to comment on since it predates 1.0. With so much rain - and getting wet making you hypothermic so quickly - and shelter hard to find in parts of the map, being able to wait out the rain in a tent is critical. This NEEDS to be addressed before this build leaves exp!

Nov 1 2019, 1:04 PM · DayZ

Oct 31 2019

Beavis updated the task description for T146191: Livonia open Beta - Terrain glitches with rubberbanding.
Oct 31 2019, 11:32 PM · DayZ
Beavis created T146191: Livonia open Beta - Terrain glitches with rubberbanding.
Oct 31 2019, 11:31 PM · DayZ
Beavis added a comment to T145416: DayZ 1.05 Clouds glow unnaturally at night with weird coloration.

Not evened opened yet, this makes me sad. I know the average player is too busy running around shooting other players to look up at the sky, but that is not an excuse to let clouds look like pixely oil smudges at night. They really look awful.

Oct 31 2019, 1:56 PM · DayZ

Oct 29 2019

Beavis added a comment to T146069: problem with game play.

I get this too sometimes, it happens often enough to be known as "Ghost Rain and what happens is the weather visuals and/or sound become desynced with the actual weather that is currently active on the server. So the server may be applying effects as if it is raining while showing players sunny skies.

Oct 29 2019, 4:57 PM · DayZ

Oct 8 2019

Beavis added a comment to T145416: DayZ 1.05 Clouds glow unnaturally at night with weird coloration.

I've been working my way through my old screenshots and it is clear that this came with 1.02 and the changes to lighting and clouds (SimulWeather was removed) that came with that update. The subsequent changes to lighting when the personal night light was implemented made it worse.

Oct 8 2019, 9:34 AM · DayZ

Oct 7 2019

Beavis edited Additional Information on T145416: DayZ 1.05 Clouds glow unnaturally at night with weird coloration.
Oct 7 2019, 10:19 PM · DayZ
Beavis created T145416: DayZ 1.05 Clouds glow unnaturally at night with weird coloration.
Oct 7 2019, 10:10 PM · DayZ

Oct 4 2019

Beavis added a comment to T139497: Car Despawn.

I got pissed off after my Ada vanished that I had worked like crazy to find all parts for. Came back to base after being away two days and it was gone (passworded server, so nobody else has taken it)...

Oct 4 2019, 3:42 PM · DayZ

Sep 27 2019

Beavis added a comment to T144316: Amphibia now attracting all zombies.

@Geez Since 1.05 the suppression effect vs infected has also been ruined on the VSS, maybe the same issue as with the Amphibia? Whereas before 1.05 the VSS was maybe a little too good (absolutely crucial though on servers with increased infected...), now it is as useless as any suppressed assault rifle, making it a generally undesirable weapon.

Sep 27 2019, 3:57 PM · DayZ

Sep 11 2019

Beavis added a comment to T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.

This still happens in the current 1.05 stable as of 2019-09-11.

Sep 11 2019, 12:26 PM · DayZ

Aug 20 2019

Beavis added a comment to T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.

Tried again this morning, now the M4A1 worked fine while the UMP desynced its mags. Funny thing is when I logged back in the bullets I spent before the mags broke were back in the magazines, as if they had never been fired, so it is some kind of desync I guess. Uploading video.

Aug 20 2019, 7:27 AM · DayZ
Beavis changed Reproducibility from reproducibility:always to reproducibility:sometimes on T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.
Aug 20 2019, 7:06 AM · DayZ

Aug 19 2019

Beavis added a comment to T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.

Will do, I'll have a go at it when I get back from work.

Aug 19 2019, 12:43 PM · DayZ
Beavis added a comment to T135495: Wolves Jumping through cars and causing damage..

Yes, this happened to me yesterday, so wolves are still (as of 1.04) able to attack players in a closed car. My car had a harry potter moment just as I was driving past a flock of wolves and ended up in a bush, before I was able to reverse out the wolves killed me through the closed doors.

Aug 19 2019, 11:01 AM · DayZ
Beavis created T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.
Aug 19 2019, 10:27 AM · DayZ

Aug 15 2019

Beavis updated the task description for T142458: PU-scope optic sees through solid objects when holding up weapon.
Aug 15 2019, 11:44 AM · DayZ
Beavis added a comment to T142458: PU-scope optic sees through solid objects when holding up weapon.

This is still happening. Attaching a small video showing the effect.

Aug 15 2019, 11:43 AM · DayZ
Beavis created T143465: Cobra Sights, missing texture when ADS on KA-74 and KA-101.
Aug 15 2019, 11:35 AM · DayZ

Jul 22 2019

Beavis added a comment to T141646: DAYZ 1.04 getting 72% less frames..

Some users on twitter have mentioned that the Ambient Occlusion setting has become a resource hog in the latest builds, disabling that made my fps normal again.

Jul 22 2019, 3:16 PM · DayZ

Jul 19 2019

Beavis created T142458: PU-scope optic sees through solid objects when holding up weapon.
Jul 19 2019, 12:35 AM · DayZ

Jul 15 2019

Beavis created T142369: Weapon in hands disappeared at server crash (1.04).
Jul 15 2019, 4:25 PM · DayZ

Jul 12 2019

Beavis added a comment to T141452: Can not close or use emote wheel on EXP. 1.04.151974.

It is, but some players have had problems still before verifying files on Steam including ticking all the boxes.

Jul 12 2019, 2:06 PM · DayZ

Jul 1 2019

Beavis added a comment to T141452: Can not close or use emote wheel on EXP. 1.04.151974.

Well it is even fixed on Stable, so one step ahead! :)

Jul 1 2019, 1:38 PM · DayZ

Jun 28 2019

Beavis added a comment to T141555: Player Getting Hit from Nowhere.

Fair enough! I read some reports about barbed wire mounted on gates getting bugged and invisibly injure players.

Jun 28 2019, 3:27 PM · DayZ
Beavis added a comment to T141612: Hotbar not working from inside inventory menu.

Confirmed, since the 1.04 update the hotbar has again stopped responding with inventory up.

Jun 28 2019, 10:39 AM · DayZ
Beavis added a comment to T141555: Player Getting Hit from Nowhere.

I have played 15-20 hours since 1.04 went live and nothing of the above has happened to me or anyone I have played with. Have you all verified game files on steam after the update? Skipping that can and will often cause very strange issues. Do you play on a modded or vanilla server? Public or private hive?

Jun 28 2019, 10:36 AM · DayZ

Jun 27 2019

Beavis added a comment to T141555: Player Getting Hit from Nowhere.

Running without shoes (or wearing ruined shoes) causes cuts, so does sliding down ladders without gloves (or wearing ruined gloves).

Jun 27 2019, 3:03 PM · DayZ

Jun 26 2019

Beavis created T141517: DayZ 1.04 Stable - Tail and reverse lights stay on after headlights are shut off.
Jun 26 2019, 10:24 PM · DayZ
Beavis created T141514: DayZ 1.04 Stable - Car vs Infected has dodgy physics.
Jun 26 2019, 9:44 PM · DayZ
Beavis added a comment to T141158: Hardware Antialiasing (HWAA) - black screen.

Problem was back for me after yesterday's patch, but verifying game files did fix it - for one session. After I closed the game because of the emote wheel bug, the problem is back. I should not need to verify files every time I exit the game, no?

Jun 26 2019, 6:36 AM · DayZ
Beavis added a comment to T141452: Can not close or use emote wheel on EXP. 1.04.151974.

Yes, happening to me too, emote radial menu is definitely broken in this build. I have verified game files.

Jun 26 2019, 6:34 AM · DayZ

Jun 25 2019

Beavis created T141427: [DayZ 1.04 Experimental] HUD states not saved.
Jun 25 2019, 12:57 PM · DayZ
Beavis added a comment to T140618: Progress Wheel showing up when hud is disabled.

The best thing would be to have HUD and interaction popups (crafting, progress wheel, open doors etc) on separate toggles. I like to play with hud disabled, but the popups are necessary when doing crafting, filling bottles at wells etc. With separate toggles you wouldn't need to swap it on/off as much.

Jun 25 2019, 12:54 PM · DayZ
Beavis added a comment to T141389: 1.04.151915 - Fingernails GLOWING in the dark. (Image of model affected provided, perhaps others as well).

Yeah it is a consequence of the unnatural darkness brought with the anti-gamma system, most surfaces don't reflect any light whatsoever at night, so the few that do stand out all the more. This has become even more obvious with the "personal night light" that makes the same surfaces glow green instead.

Jun 25 2019, 12:50 PM · DayZ
Beavis added a comment to T141158: Hardware Antialiasing (HWAA) - black screen.

After yesterday's patch HWAA works flawlessly for me, couldn't reproduce again.

Jun 25 2019, 6:58 AM · DayZ

Jun 23 2019

Beavis added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Still happening. My squad has had three cars ruined by being tossed around at server restarts. One Ada even jumped over a concrete wall into a tree...

Jun 23 2019, 11:03 AM · DayZ
Beavis added a comment to T141158: Hardware Antialiasing (HWAA) - black screen.

Getting the same issue. In previous builds this has happened once in a while, but exiting the game and restarting used to be enough to circumvent it. Now it doesn't help, Hardware Antialiasing is definitely broken.

Jun 23 2019, 1:04 AM · DayZ

May 28 2019

Beavis added a comment to T139773: Plate Carrier base weight seems to double when anything is attached as of hotfix 1.03.151552.

Can opener has weighed 1 kg since the start of 0.63 (don't remember their weight in 0.62). They must be made from osmium or something...

May 28 2019, 2:59 PM · DayZ

May 27 2019

Beavis added a comment to T139790: Item Weight Increased on Platec Carrier and Ak etc... (No Stamina).

Lots of items have increased dramatically in weight, especially clothes, vests & back packs. Tac vest & combat pants weigh 5kg EMPTY! Handheld radio also weighs 5 kg... Something with the weights got seriously messed up by the backpack weight 'fix'.

May 27 2019, 10:40 PM · DayZ

May 26 2019

Beavis added a comment to T139497: Car Despawn.

My squad had two working Olgas and one 4x4. After 1.03 the 4x4 would jump around at server restarts, standing in other locations when you logged back in, with some parts damaged or ruined. In the end it was destroyed and despawned. We've had no problems with the Olgas.

May 26 2019, 11:34 AM · DayZ

May 15 2019

Beavis created T139408: Keybinds in 1.03 exp merging.
May 15 2019, 11:26 AM · DayZ

May 13 2019

Beavis created T139340: 1.03 Experimental, fireplace can only be used by one player..
May 13 2019, 1:25 PM · DayZ

Apr 10 2019

Beavis added a comment to T137725: Unnatural glow from some textures at night - 1.02 Experimental.

Well, it went live and it is still terrible. On the forum I got this response from ImpulZ:

Apr 10 2019, 10:38 AM · DayZ

Mar 28 2019

Beavis created T137872: Light and shadows flickering severely in 1.02 Experimental.
Mar 28 2019, 4:23 PM · DayZ

Mar 27 2019

Beavis added a comment to T137725: Unnatural glow from some textures at night - 1.02 Experimental.

Here's a short video showing how silly the glowing trees look, along with foggy breath. Presumably the breath is not that illuminated for players out of range for the "night light", but how can I trust that as a player? I see it glowing and it makes me nervous!

Mar 27 2019, 9:12 PM · DayZ
Beavis added a comment to T137725: Unnatural glow from some textures at night - 1.02 Experimental.

Played more experimental yesterday, and please please PLEASE reconsider this "personal night light" feature! It looks awful and completely ruins the spooky, immersive nights we had. The glow-in-the-dark trees look downright ridiculous. Posting one screenshot from last night showing the glowy trees. Below that a number of screenshots from 0.63 where you can clearly see how the moonlight is illuminating surfaces and casting shadows. That is what you need to bring back, not artificial, magical "personal" night lights. Why was it taken out in beta?

Mar 27 2019, 9:41 AM · DayZ

Mar 26 2019

Beavis created T137725: Unnatural glow from some textures at night - 1.02 Experimental.
Mar 26 2019, 10:03 AM · DayZ

Mar 19 2019

Beavis updated the task description for T137655: Gas lamp casts weird shadows when held in hands.
Mar 19 2019, 11:41 AM · DayZ
Beavis created T137655: Gas lamp casts weird shadows when held in hands.
Mar 19 2019, 11:41 AM · DayZ

Mar 5 2019

Beavis renamed T137371: Unnatural light reflection from Headtorch from Unnatural light reflection from light sources to Unnatural light reflection from Headtorch.
Mar 5 2019, 9:04 PM · DayZ
Beavis added a comment to T137370: No collision with infected in melee.

Yeah these should be merged. I didn't find that when I searched before posting mine.

Mar 5 2019, 5:26 PM · DayZ

Mar 3 2019

Beavis created T137371: Unnatural light reflection from Headtorch.
Mar 3 2019, 4:14 PM · DayZ
Beavis created T137370: No collision with infected in melee.
Mar 3 2019, 4:05 PM · DayZ

Feb 21 2019

Beavis added a comment to T135699: Doe continued walking animation after being shot in the head..

Aye, this has happened to me a number of times, both on public servers and modded. Most common on deer but I think it has happened with sheep as well.

Feb 21 2019, 9:09 AM · DayZ
Beavis added a comment to T131025: Walking toggle does not work in 0.63.

Still nothing. Grrrrr!

Feb 21 2019, 9:01 AM · DayZ

Feb 7 2019

Beavis created T136754: Tisy ramp floors do not support infected.
Feb 7 2019, 2:49 PM · DayZ
Beavis added a comment to T136737: newest EXP (7th februrary) - Feedback summary, list of bugs:.

Good collection, I can add and comment on some:
1 Agree! I would like the UI to be possible to scale, including font size for server messages etc.
5 Normal though, Makarov is a weak gun and if you don't hit the guy's heart three bullets will just make him bleed.
6 Agree!
7 Correct. Very annoying!
8 and 9. Have not experienced this myself.
11 Gods below, how can the shotgun be so hard to get right?
12 Agree! There is no need for medical items currently.
14 Not having that problem.
15 Not seen this.
16 Combination locks should not snap open automatically when dialing through, in reality you only need to test 100 combinations. Make it dial all three and then press F or something to actually open the lock. And add stronger 5-digit locks as exist in a mod.

Feb 7 2019, 10:59 AM · DayZ
Beavis added a comment to T136733: Driving into a hat at 70kph is about the same as driving straight into a concrete wall apparently. .

Absurd bug. Was this on stable or experimental?

Feb 7 2019, 9:48 AM · DayZ
Beavis added a comment to T136732: EXP keyboard volume control issue.

Yeah, happens to me to if I use the remote for my headset. I guess anything that adjusts volume will minimize the game. I could also not even have the Discord app running - not the overlay, I don't use that - without the game being constantly minimized.

Feb 7 2019, 9:42 AM · DayZ
Beavis added a comment to T132614: M4A1 rifle cannot be zeroed, 0.63.

Fixed long time ago.

Feb 7 2019, 9:26 AM · DayZ
Beavis added a comment to T131025: Walking toggle does not work in 0.63.

Still nothing. Please, there is no need for walking not to be a toggle. Fix this.

Feb 7 2019, 9:25 AM · DayZ
Beavis added a comment to T132728: Blue Lockers in Guard Houses Item/Loot Spawn Not Accessible.

This seems to be fixed, I have been able to loot things from these lockers for some time.

Feb 7 2019, 9:17 AM · DayZ Xbox
Beavis added a comment to T130736: Unable to enter in some rooms (Chernogorsk, Police Station).

Fixed long ago!

Feb 7 2019, 9:15 AM · DayZ
Beavis added a comment to T133091: Moon shown as square in the sky.

Have not come across this again, either fixed or a very rare glitch.

Feb 7 2019, 9:14 AM · DayZ
Beavis added a comment to T133378: Cutting rags from worn/pristine shirt made them Ruined - Stress test #54.

Fixed long ago.

Feb 7 2019, 9:13 AM · DayZ
Beavis added a comment to T133196: PET bottle sometimes displaced when drinking in Stress Test #51 (0.63.149137).

This was fixed a long time ago!

Feb 7 2019, 9:11 AM · DayZ
Beavis added a comment to T133376: Doors can be closed over bodies.

Doors still close over bodies.

Feb 7 2019, 9:10 AM · DayZ
Beavis added a comment to T134817: Interaction actions not shown with HUD disabled.

Still no change as of 1.01 experimental, february 07. Please, it is just not possible to actually play without HUD enabled due to this. Put interaction prompts on a separate toggle please, disabling HUD is a preference, not just a gimmick for screenshots.

Feb 7 2019, 9:06 AM · DayZ
Beavis added a comment to T134058: Hold breath works forever .

This bug is still active in stable and the current 1.01 experimental build. Stamina regenerates faster than depleted when holding breath, making it work indefinitely. I use it when hiding at night so my glowing breath won't give me away...

Feb 7 2019, 8:59 AM · DayZ

Dec 27 2018

Beavis added a comment to T135700: Cars are spawning half in the ground.

I can confirm, seen this on three different servers. I heard getting in would kill me so I didn't enter.

Dec 27 2018, 12:53 PM · DayZ

Dec 17 2018

Beavis added a comment to T134058: Hold breath works forever .

I have not reacted to this bug before, but after 1.0 I noticed it is like this all the time.

Dec 17 2018, 12:50 PM · DayZ

Dec 14 2018

Beavis updated the task description for T135183: Invisible rain in 1.0.
Dec 14 2018, 11:24 AM · DayZ
Beavis created T135183: Invisible rain in 1.0.
Dec 14 2018, 11:22 AM · DayZ
Beavis added a comment to T134937: Ambient sound erratic.

Still happening in 1.0.

Dec 14 2018, 11:10 AM · DayZ
Beavis added a comment to T134817: Interaction actions not shown with HUD disabled.

Additionally, when hiding HUD the separator line between health & blood and the other icons will return after a few seconds of hiding the HUD. You can get it to go away again by bringing back the HUD and then hiding it again, but after about 5-10 seconds the line appears again.

Dec 14 2018, 11:07 AM · DayZ

Dec 13 2018

Beavis added a comment to T134817: Interaction actions not shown with HUD disabled.

I'd like to stress the importance of this being fixed. Disabling HUD should NOT also disable on-screen prompts for looting, crafting or any other action/interaction. Again, if this was intentional due to content creators wanting the ability to disable said prompts, implement a separate toggle to do so!

Dec 13 2018, 9:22 AM · DayZ
Beavis added a comment to T134937: Ambient sound erratic.

The flare had its sound back in the 12/12 patch, but the ambient sound is still being muted outside much of the time. Seems random what causes it, I don't know a good way to reproduce or get it to go away.

Dec 13 2018, 8:37 AM · DayZ

Dec 12 2018

Beavis created T135047: Smoke highlights some textures that should be obscured (Exp 2018-12-12).
Dec 12 2018, 8:56 PM · DayZ

Dec 10 2018

Beavis added a comment to T134937: Ambient sound erratic.

Sound from the flare was missing too! I tried logging out and in again, sound did not come back.

Dec 10 2018, 10:06 PM · DayZ