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Beavis (Johan Westerlund)
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User Since
Jun 15 2018, 3:26 PM (48 w, 5 d)

Recent Activity

Wed, May 15

Beavis created T139408: Keybinds in 1.03 exp merging.
Wed, May 15, 11:26 AM · DayZ

Mon, May 13

Beavis created T139340: 1.03 Experimental, fireplace can only be used by one player..
Mon, May 13, 1:25 PM · DayZ

Apr 10 2019

Beavis added a comment to T137725: Unnatural glow from some textures at night - 1.02 Experimental.

Well, it went live and it is still terrible. On the forum I got this response from ImpulZ:

Apr 10 2019, 10:38 AM · DayZ

Mar 28 2019

Beavis created T137872: Light and shadows flickering severely in 1.02 Experimental.
Mar 28 2019, 4:23 PM · DayZ

Mar 27 2019

Beavis added a comment to T137725: Unnatural glow from some textures at night - 1.02 Experimental.

Here's a short video showing how silly the glowing trees look, along with foggy breath. Presumably the breath is not that illuminated for players out of range for the "night light", but how can I trust that as a player? I see it glowing and it makes me nervous!

Mar 27 2019, 9:12 PM · DayZ
Beavis added a comment to T137725: Unnatural glow from some textures at night - 1.02 Experimental.

Played more experimental yesterday, and please please PLEASE reconsider this "personal night light" feature! It looks awful and completely ruins the spooky, immersive nights we had. The glow-in-the-dark trees look downright ridiculous. Posting one screenshot from last night showing the glowy trees. Below that a number of screenshots from 0.63 where you can clearly see how the moonlight is illuminating surfaces and casting shadows. That is what you need to bring back, not artificial, magical "personal" night lights. Why was it taken out in beta?

Mar 27 2019, 9:41 AM · DayZ

Mar 26 2019

Beavis created T137725: Unnatural glow from some textures at night - 1.02 Experimental.
Mar 26 2019, 10:03 AM · DayZ

Mar 19 2019

Beavis updated the task description for T137655: Gas lamp casts weird shadows when held in hands.
Mar 19 2019, 11:41 AM · DayZ
Beavis created T137655: Gas lamp casts weird shadows when held in hands.
Mar 19 2019, 11:41 AM · DayZ

Mar 5 2019

Beavis renamed T137371: Unnatural light reflection from Headtorch from Unnatural light reflection from light sources to Unnatural light reflection from Headtorch.
Mar 5 2019, 9:04 PM · DayZ
Beavis added a comment to T137370: No collision with infected in melee.

Yeah these should be merged. I didn't find that when I searched before posting mine.

Mar 5 2019, 5:26 PM · DayZ

Mar 3 2019

Beavis created T137371: Unnatural light reflection from Headtorch.
Mar 3 2019, 4:14 PM · DayZ
Beavis created T137370: No collision with infected in melee.
Mar 3 2019, 4:05 PM · DayZ

Feb 21 2019

Beavis added a comment to T135699: Doe continued walking animation after being shot in the head..

Aye, this has happened to me a number of times, both on public servers and modded. Most common on deer but I think it has happened with sheep as well.

Feb 21 2019, 9:09 AM · DayZ
Beavis added a comment to T131025: Walking toggle does not work in 0.63.

Still nothing. Grrrrr!

Feb 21 2019, 9:01 AM · DayZ

Feb 7 2019

Beavis created T136754: Tisy ramp floors do not support infected.
Feb 7 2019, 2:49 PM · DayZ
Beavis added a comment to T136737: newest EXP (7th februrary) - Feedback summary, list of bugs:.

Good collection, I can add and comment on some:
1 Agree! I would like the UI to be possible to scale, including font size for server messages etc.
5 Normal though, Makarov is a weak gun and if you don't hit the guy's heart three bullets will just make him bleed.
6 Agree!
7 Correct. Very annoying!
8 and 9. Have not experienced this myself.
11 Gods below, how can the shotgun be so hard to get right?
12 Agree! There is no need for medical items currently.
14 Not having that problem.
15 Not seen this.
16 Combination locks should not snap open automatically when dialing through, in reality you only need to test 100 combinations. Make it dial all three and then press F or something to actually open the lock. And add stronger 5-digit locks as exist in a mod.

Feb 7 2019, 10:59 AM · DayZ
Beavis added a comment to T136733: Driving into a hat at 70kph is about the same as driving straight into a concrete wall apparently. .

Absurd bug. Was this on stable or experimental?

Feb 7 2019, 9:48 AM · DayZ
Beavis added a comment to T136732: EXP keyboard volume control issue.

Yeah, happens to me to if I use the remote for my headset. I guess anything that adjusts volume will minimize the game. I could also not even have the Discord app running - not the overlay, I don't use that - without the game being constantly minimized.

Feb 7 2019, 9:42 AM · DayZ
Beavis added a comment to T132614: M4A1 rifle cannot be zeroed, 0.63.

Fixed long time ago.

Feb 7 2019, 9:26 AM · DayZ
Beavis added a comment to T131025: Walking toggle does not work in 0.63.

Still nothing. Please, there is no need for walking not to be a toggle. Fix this.

Feb 7 2019, 9:25 AM · DayZ
Beavis added a comment to T132728: Blue Lockers in Guard Houses Item/Loot Spawn Not Accessible.

This seems to be fixed, I have been able to loot things from these lockers for some time.

Feb 7 2019, 9:17 AM · DayZ Xbox
Beavis added a comment to T130736: Unable to enter in some rooms (Chernogorsk, Police Station).

Fixed long ago!

Feb 7 2019, 9:15 AM · DayZ
Beavis added a comment to T133091: Moon shown as square in the sky.

Have not come across this again, either fixed or a very rare glitch.

Feb 7 2019, 9:14 AM · DayZ
Beavis added a comment to T133378: Cutting rags from worn/pristine shirt made them Ruined - Stress test #54.

Fixed long ago.

Feb 7 2019, 9:13 AM · DayZ
Beavis added a comment to T133196: PET bottle sometimes displaced when drinking in Stress Test #51 (0.63.149137).

This was fixed a long time ago!

Feb 7 2019, 9:11 AM · DayZ
Beavis added a comment to T133376: Doors can be closed over bodies.

Doors still close over bodies.

Feb 7 2019, 9:10 AM · DayZ
Beavis added a comment to T134817: Interaction actions not shown with HUD disabled.

Still no change as of 1.01 experimental, february 07. Please, it is just not possible to actually play without HUD enabled due to this. Put interaction prompts on a separate toggle please, disabling HUD is a preference, not just a gimmick for screenshots.

Feb 7 2019, 9:06 AM · DayZ
Beavis added a comment to T134058: Hold breath works forever .

This bug is still active in stable and the current 1.01 experimental build. Stamina regenerates faster than depleted when holding breath, making it work indefinitely. I use it when hiding at night so my glowing breath won't give me away...

Feb 7 2019, 8:59 AM · DayZ

Dec 27 2018

Beavis added a comment to T135700: Cars are spawning half in the ground.

I can confirm, seen this on three different servers. I heard getting in would kill me so I didn't enter.

Dec 27 2018, 12:53 PM · DayZ

Dec 17 2018

Beavis added a comment to T134058: Hold breath works forever .

I have not reacted to this bug before, but after 1.0 I noticed it is like this all the time.

Dec 17 2018, 12:50 PM · DayZ

Dec 14 2018

Beavis updated the task description for T135183: Invisible rain in 1.0.
Dec 14 2018, 11:24 AM · DayZ
Beavis created T135183: Invisible rain in 1.0.
Dec 14 2018, 11:22 AM · DayZ
Beavis added a comment to T134937: Ambient sound erratic.

Still happening in 1.0.

Dec 14 2018, 11:10 AM · DayZ
Beavis added a comment to T134817: Interaction actions not shown with HUD disabled.

Additionally, when hiding HUD the separator line between health & blood and the other icons will return after a few seconds of hiding the HUD. You can get it to go away again by bringing back the HUD and then hiding it again, but after about 5-10 seconds the line appears again.

Dec 14 2018, 11:07 AM · DayZ

Dec 13 2018

Beavis added a comment to T134817: Interaction actions not shown with HUD disabled.

I'd like to stress the importance of this being fixed. Disabling HUD should NOT also disable on-screen prompts for looting, crafting or any other action/interaction. Again, if this was intentional due to content creators wanting the ability to disable said prompts, implement a separate toggle to do so!

Dec 13 2018, 9:22 AM · DayZ
Beavis added a comment to T134937: Ambient sound erratic.

The flare had its sound back in the 12/12 patch, but the ambient sound is still being muted outside much of the time. Seems random what causes it, I don't know a good way to reproduce or get it to go away.

Dec 13 2018, 8:37 AM · DayZ

Dec 12 2018

Beavis created T135047: Smoke highlights some textures that should be obscured (Exp 2018-12-12).
Dec 12 2018, 8:56 PM · DayZ

Dec 10 2018

Beavis added a comment to T134937: Ambient sound erratic.

Sound from the flare was missing too! I tried logging out and in again, sound did not come back.

Dec 10 2018, 10:06 PM · DayZ
Beavis created T134937: Ambient sound erratic.
Dec 10 2018, 9:55 PM · DayZ
Beavis created T134915: Separator line from HUD icons visible with hidden HUD (exp 2018-12-10).
Dec 10 2018, 8:42 PM · DayZ
Beavis created T134817: Interaction actions not shown with HUD disabled.
Dec 10 2018, 8:10 PM · DayZ

Dec 6 2018

Beavis renamed T134739: Ejected from radio tower ladder, stable and experimental 2018-12-06 from Ejected from radio tower ladder to Ejected from radio tower ladder, stable and experimental 2018-12-06.
Dec 6 2018, 9:58 PM · DayZ
Beavis added a comment to T134739: Ejected from radio tower ladder, stable and experimental 2018-12-06.

Made another try on tonight's experimental update. This time at the Ostry radio tower. The video is a bit long so I link to youtube instead since the file is big. It seems this issue is 100 reproductible at different radio towers. This REALLY needs to be fixed before 1.0!

Dec 6 2018, 9:55 PM · DayZ
Beavis added a comment to T134739: Ejected from radio tower ladder, stable and experimental 2018-12-06.

Tried again. The lower platform glitches every time, but it will not always lead to a fall, by strafing you can get out of the glitch loop and end up on the platform safe and sound. See video.

Dec 6 2018, 9:53 PM · DayZ

Dec 5 2018

Beavis created T134739: Ejected from radio tower ladder, stable and experimental 2018-12-06.
Dec 5 2018, 11:14 PM · DayZ

Nov 9 2018

Beavis created T133525: Matches can no longer be combined, beta Nov 8.
Nov 9 2018, 9:07 AM · DayZ

Nov 6 2018

Beavis added a comment to T133378: Cutting rags from worn/pristine shirt made them Ruined - Stress test #54.

Nov 6 2018, 10:02 PM · DayZ
Beavis added a comment to T133376: Doors can be closed over bodies.

Video

Nov 6 2018, 10:00 PM · DayZ
Beavis created T133437: Ugly glare from light sources 0.63 experimental Nov 6.
Nov 6 2018, 9:57 PM · DayZ

Nov 5 2018

Beavis created T133376: Doors can be closed over bodies.
Nov 5 2018, 4:45 PM · DayZ
Beavis created T133378: Cutting rags from worn/pristine shirt made them Ruined - Stress test #54.
Nov 5 2018, 4:28 PM · DayZ

Oct 19 2018

Beavis created T133196: PET bottle sometimes displaced when drinking in Stress Test #51 (0.63.149137).
Oct 19 2018, 11:52 PM · DayZ
Beavis created T133195: Fireplace issues in Stress Test %51 (0.63.149137).
Oct 19 2018, 11:42 PM · DayZ
Beavis created T133194: Dead player keeps panting (Stress test #51).
Oct 19 2018, 11:11 PM · DayZ

Oct 12 2018

Beavis created T133091: Moon shown as square in the sky.
Oct 12 2018, 11:39 AM · DayZ

Oct 10 2018

Beavis created T133064: Sun looks different in First Person Perspective vs Third Person Perspective.
Oct 10 2018, 7:42 PM · DayZ

Oct 9 2018

Beavis added a comment to T133051: Weird light effect from indoor fireplace.

Excellent, quick work, I didn't even have time to try and get the additional info :)

Oct 9 2018, 1:57 PM · DayZ
Beavis created T133051: Weird light effect from indoor fireplace.
Oct 9 2018, 8:49 AM · DayZ

Oct 8 2018

Beavis added a comment to T130736: Unable to enter in some rooms (Chernogorsk, Police Station).

Can confirm this, still an invisible obstacle preventing some rooms in the building to be opened. Very frustrating since I needed the MP5 magazine I could see right in front of me...

Oct 8 2018, 10:35 AM · DayZ
Beavis added a comment to T130646: cherno police station building bugs.

I was there today and the room is still not possible to enter, there's an invisible wall /grate there even after the door has been opened. The ladder was possible to climb however.

Oct 8 2018, 10:33 AM · DayZ
Beavis added a comment to T132728: Blue Lockers in Guard Houses Item/Loot Spawn Not Accessible.

Yes, I can also confirm this. The MP5 mag in the screenshot could not be looted in any way, tried jumping, crouching 1PP/3PP etc. I really needed it. Frustration overload...

Oct 8 2018, 10:30 AM · DayZ Xbox

Oct 3 2018

Beavis added a comment to T132687: No smoke in chimney.

I can confirm, I dried up by the fireplace in a yellow house and the smoke billows out through the bricks of the fireplace while no smoke comes from the chimney when you look at the house from outside.

Oct 3 2018, 8:19 PM · DayZ

Sep 21 2018

Beavis added a comment to T128675: Stress test #7: Wrong item count on small stone.

Can confirm this, happens every time I find stones. The fused together stack also weighs 4 kg, making a tiny improvised stone knife require 8 kilos of stone to craft!

Sep 21 2018, 1:56 PM · DayZ

Sep 20 2018

Beavis added a comment to T131025: Walking toggle does not work in 0.63.

Posted this June 29 and not even acknowledged yet? Please...

Sep 20 2018, 3:38 PM · DayZ

Sep 19 2018

Beavis added a comment to T132614: M4A1 rifle cannot be zeroed, 0.63.
Sep 19 2018, 2:49 PM · DayZ
Beavis added a comment to T100965: 1st Person camera height is too low.

Still a factor in the latest experimental and stress test builds as of September 19. Playing first person is really not enjoyable this way.

Sep 19 2018, 11:14 AM · DayZ

Sep 17 2018

Beavis created T132614: M4A1 rifle cannot be zeroed, 0.63.
Sep 17 2018, 11:06 AM · DayZ

Sep 11 2018

Beavis created T132302: Infected run through walls at Kamensk military base.
Sep 11 2018, 9:11 AM · DayZ

Sep 7 2018

Beavis added a comment to T131225: No wolves in 0.63.

Wolves spawning normally in latest stress test builds. :)

Sep 7 2018, 3:01 PM · DayZ
Beavis added a comment to T131886: Unable to fill canteen/water bottle at stream in the west. Stress test #41 build..
Sep 7 2018, 3:01 PM · DayZ
Beavis created T132131: MP-133 shotgun can damage/kill user in 0.63.
Sep 7 2018, 2:42 PM · DayZ

Aug 31 2018

Beavis created T131886: Unable to fill canteen/water bottle at stream in the west. Stress test #41 build..
Aug 31 2018, 7:23 AM · DayZ

Aug 30 2018

Beavis added a comment to T131524: Psi 1 scope.

Seen this in Stess test #41 too, August 30:th. Iron Sight works but When scoping you can't see anything. Same happens when crouched or standing and you move when looking through scope, this does not happen when using iron sights. See screenshot.

Aug 30 2018, 9:53 PM · DayZ

Aug 22 2018

Beavis added a comment to T131614: Stress test #39 issues.

Canteens and wells were fixed in test #40. Never had opportunity to test making a fire this time. Still no apples.

Aug 22 2018, 4:46 PM · DayZ
Beavis added a comment to T131555: Stress Test 37 Feedback.

Hello and thank you for your comment. Good luck with the bughunting, didn't mean to sound salty in the report!

Aug 22 2018, 4:46 PM · DayZ
Beavis created T131614: Stress test #39 issues.
Aug 22 2018, 1:36 PM · DayZ
Beavis created T131555: Stress Test 37 Feedback.
Aug 22 2018, 1:12 PM · DayZ

Jul 10 2018

Beavis added a comment to T131225: No wolves in 0.63.

That is not actually true. Wolves, cows and deer were spawning in the stress test builds both on- and offline, they just don't seem to be spawning in any build since experimental was released. They are either intentionally disabled for some reason - but this is not in the change log in that case - or the spawn is bugged so it doesn't happen at all or so rarely as to be irrelevant. It's hard to survive by hunting when all there is to hunt is a chicken or two near villages...

Jul 10 2018, 11:18 AM · DayZ

Jul 9 2018

Beavis created T131225: No wolves in 0.63.
Jul 9 2018, 10:11 PM · DayZ
Beavis updated the task description for T131218: Inventory unresponsive after eating in 0.63.
Jul 9 2018, 1:42 PM · DayZ
Beavis created T131218: Inventory unresponsive after eating in 0.63.
Jul 9 2018, 1:41 PM · DayZ
Beavis added a comment to T130592: DayZ 0.63 Exp. - Server became extremely lagged, zombies in slow motion, inventory not opening, doors not working.

This happened to me too on Stress Test #31 last weekend. I think it was on Stress Test SWE 2:2 or 2:3 but I'm afraid I didn't take notes of the time, because I got killed while it was happening. I saw a player with his back to me, then he disappeared, then I heard a few words in garbled voice comm, then "You are dead". Was a bit pissed off at that so I logged out.

Jul 9 2018, 1:22 PM · DayZ
Beavis updated the task description for T130969: "Wash Hands" does slit throat emote.
Jul 9 2018, 1:15 PM · DayZ
Beavis added a comment to T130264: Stress test #20: Washing hands with water bottle.

Still happening in stress test 31. I reported this in task # T130969 but now that I saw this one I'll be closing my own.

Jul 9 2018, 1:14 PM · DayZ
Beavis added a comment to T131208: Wash Hands with PET Bottle - Does "cut throat" emote instead.

I have reported this issue too, in task # T130969. Still happens in Stress test #31.

Jul 9 2018, 1:11 PM

Jul 5 2018

Beavis added a comment to T130913: 0.63 Exp. Police building backdoor blocked.

Still blocked in 0.63 stress test #31.

Jul 5 2018, 9:33 AM · DayZ
Beavis added a comment to T128767: Side door of police station Krasnostav is blocked.

I was there this morning and can confirm, it's still blocked by the brick wall in 0.63 stress test #31.

Jul 5 2018, 9:32 AM · DayZ

Jul 4 2018

Beavis added a comment to T131109: Magazines getting stuck in weapons.

Did some more experimenting last night and did not come across any weapons that were bugged when i picked them up. Maybe the broken weapons you found had been dropped by other players?

Jul 4 2018, 10:38 AM · DayZ

Jul 2 2018

Beavis updated the task description for T131109: Magazines getting stuck in weapons.
Jul 2 2018, 12:58 PM · DayZ
Beavis updated the task description for T131109: Magazines getting stuck in weapons.
Jul 2 2018, 12:57 PM · DayZ
Beavis updated the task description for T131109: Magazines getting stuck in weapons.
Jul 2 2018, 12:56 PM · DayZ
Beavis updated the task description for T131109: Magazines getting stuck in weapons.
Jul 2 2018, 12:55 PM · DayZ
Beavis added a comment to T130969: "Wash Hands" does slit throat emote.

Tested again in stress test 31, "Wash Hands" with a water bottle still triggers the slit throat emote and hands remain bloody.

Jul 2 2018, 12:54 PM · DayZ
Beavis added a comment to T130916: 0.63 - Aiming Down Sights while prone has stutters.

Yeah, can confirm relation to what kind of surface you are lying on, when trying again I got the stutters on grass or in the woods, but did not get it when lying on a concrete floor, was able to snipe efficiently with an IZH18 that way.

Jul 2 2018, 12:51 PM · DayZ
Beavis created T131109: Magazines getting stuck in weapons.
Jul 2 2018, 7:21 AM · DayZ

Jun 29 2018

Beavis created T131025: Walking toggle does not work in 0.63.
Jun 29 2018, 1:51 PM · DayZ
Beavis updated the task description for T131020: Map glitch in Pusta.
Jun 29 2018, 7:04 AM · DayZ
Beavis created T131020: Map glitch in Pusta.
Jun 29 2018, 7:03 AM · DayZ

Jun 28 2018

Beavis updated the task description for T130969: "Wash Hands" does slit throat emote.
Jun 28 2018, 10:09 AM · DayZ