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Make headtorch wearable in the Glasses inventory slot like NVG headstrap
Closed, ResolvedPublic

Description

Please consider moving the headtorch to the glasses slot, or make either possible, so it can be worn together with hats and helmets (apart from moto helmets obviously). In cold temperatures you really do not want to swap your ushanka for a headtorch - and knowing I could wear them together in real life makes this very frustrating! Add to that that the NVG - which is obviously an even better item to use at night - can be worn together with hats and helmets, and it is doubly frustrating...

There is a mod that does this "HeadTorch_fix" - but I see no reason this should not be a vanilla feature. Plus the mod, being a mod, is not perfect. Sometimes the light source will show about one meter above the player's head, plus using L to switch it on and off doesn't work so you need to take it to hands.

Alternately make the lamp and headstrap separate items - just like the NVG - and make it possible to attach the headtorch to the tactical helmet and hard hats for example.

Regards, Beav

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Feature Request
Steps To Reproduce

N/A

Additional Information

If you test the mod you will see that there are no serious clipping issues with most headwear - it works just like NVG so the obvious ones like moto helmets are blocked.

Related Objects

Event Timeline

Beavis created this task.May 4 2021, 12:01 PM

Chiming in to give this suggestion a bump. I see no reason headtorch and NVG:s should not handle the same when it comes to what inventory slot they occupy. Headtorch blocking the head slot make them very awkward to use in the permacold DayZ environment.

This has been implemented, task can be closed.

mrdarn added a subscriber: mrdarn.Wed, Jan 12, 9:05 PM

A possibly unintended side effect from this is Infected can no longer wear headtorches (I believe) as they no longer have a slot for the headtorch to go into.

Is there a way to include the infected glasses slot again?
Zombies with random headtorches was a great addition to the game.

For info: current infected settings:

class ZombieBase: DayZInfected
    {
        scope=0;
        faction="dz_Civ_US";
        rarityUrban=-1;
        simulation="dayzinfected";
        attachments[]=
        {
            "Vest",
            "Back",
            "Headgear"
        };

Needs an "Eyewear" slot to accept the headtorch.

Keglen added a subscriber: Keglen.Fri, Jan 14, 10:52 AM

Really a shame we lost this facility, hoping it gets reintroduced

Are you sure it's not working? I still have infected running around with headtorches so I'm getting a bit confused...

Interesting, not entirely, we'll do a test maybe I got something wrong. We loved it on our Deer Isle server

Interesting.

Could it be a mod doing it?

Ours end up in the inventory. Could you share your config for a zombie type that it's working on?

Ooooh wait I have PvZMod on my servers - it adds the glasses slot to zeds, that must be why it works. Didn't even think about that!

Ah thanks for confirming, that won't work for us

Yeah I know you guys run vanilla or mostly vanilla. PvZMod is a nightmare to configure, but after much trial and error I have found a balance where zeds work mostly as in vanilla but with the nice little perks that the mod has - vehicles getting damaged when running them over, bashing in doors, reaching players on obstacles and so on. This thing with the headtorches was an unexpected boon :)

Yeah we wouldn't want to add all that baggage to our Deer Isle server just for one thing that used to work fine with one line of config

Beavis added a comment.EditedTue, Jan 18, 12:10 PM

Right, so I poked around a little more in this issue. Just enabling the "Eyewear" slot for infected will not work 100%. Zombies will wear the headtorches correctly and you can see the lamp on their head, but there will be no illumination from them. However, I made a tiny mod to re-enable the Headgear slot for headtorches - and it turns out that if zombies wear headtorches in that slot, they do work as intended.

So it seems two things need to be done on DayZ's end:

  1. Enable EyeWear slot for infected
  2. Configure that slot so it works for headtorches like the Headgear slot
  3. OR do what I did - make headtorches fit both head and eyes slot. I suppose in theory that means somebody can end up wearing two headtorches, but unless that crashes servers it doesn't really matter.

Until then, the mod I created is on the workshop and is called HeadtorchHeadgear. Sadly it didn't work server side, it needs to be on clients. But is REALLY tiny, and from my testing it doesn't seem to have any adverse side effects.

Thanks for this, unfortunately we wouldn't use it

Hey guys, I made a new ticket to increase the chances of Geez noticing it. https://feedback.bistudio.com/T162844

Geez changed the task status from New to Assigned.Wed, Jan 19, 1:52 PM
Geez added a subscriber: Geez.Wed, Jan 19, 1:54 PM
This comment was removed by Geez.
Geez closed this task as Resolved.Wed, Jan 19, 1:59 PM
Geez claimed this task.