User Details
- User Since
- Oct 21 2015, 3:33 PM (344 w, 2 d)
Mon, May 23
Jan 18 2022
Thanks for this, unfortunately we wouldn't use it
Yeah we wouldn't want to add all that baggage to our Deer Isle server just for one thing that used to work fine with one line of config
Ah thanks for confirming, that won't work for us
Interesting, not entirely, we'll do a test maybe I got something wrong. We loved it on our Deer Isle server
Jan 17 2022
Really a shame we lost this facility, hoping it gets reintroduced
Nov 9 2021
Pseudo Gherkin:
Aug 26 2021
Jul 14 2021
In relation to here or the other ticket we had these in our Discord in case it helped
Jun 28 2021
Jun 23 2021
Geez, I want you to prepare yourself, you need to be brave and stoic, you can do it
That's a sly way of asking me to play more DayZ
This from SeniMJ via Joito
More observations incoming... caller please hold
I've cleared my diary @Geez, let's dance
sanguine00 gave this analysis on the epic
Jun 22 2021
https://feedback.bistudio.com/T159298 - 1.13 Chernarus is too cold
https://feedback.bistudio.com/T159299 - 1.13 ADS Bug
https://feedback.bistudio.com/T159300 - 1.13 Zombie range
https://feedback.bistudio.com/T159301 - 1.13 Please wipe expie to test spawn looting
https://feedback.bistudio.com/T159302 - 1.13 Enfusion Screen Scaling
https://feedback.bistudio.com/T159303 - 1.13 Zombie ESP
https://feedback.bistudio.com/T159304 - 1.13 Puffer Jackets and car loot can't be got
https://feedback.bistudio.com/T159305 - 1.13 Disinfection on rags
https://feedback.bistudio.com/T159306 - 1.13 Breaking a long stick only gives one short stick
https://feedback.bistudio.com/T159307 - 1.13 Fading textures
https://feedback.bistudio.com/T159308 - 1.13 trying to kill a backpack zombie has a high chance of ruining the backpack
https://feedback.bistudio.com/T159309 - 1.13 blur and flickr not good for epilepsy sufferer
https://feedback.bistudio.com/T159310 - 1.13 unloading a pistol
https://feedback.bistudio.com/T159311 - 1.13 pouches in inventory
https://feedback.bistudio.com/T159312 - 1.13 Unconscious
https://feedback.bistudio.com/T159313 - 1.13 helmet headshots
https://feedback.bistudio.com/T159314 - 1.13 Gun sounds
https://feedback.bistudio.com/T159315 - 1.13 Ruined Knives
https://feedback.bistudio.com/T159316 - 1.13 Opening cans with the broom
https://feedback.bistudio.com/T159317 - 1.13 Zombie hit zones
https://feedback.bistudio.com/T159318 - 1.13 Repeatable blocking
https://feedback.bistudio.com/T159319 - 1.13 fire places
https://feedback.bistudio.com/T159320 - 1.13 Bandages on freshies
https://feedback.bistudio.com/T159321 - 1.13 Transciever PTT (or mute on whisper)
https://feedback.bistudio.com/T159322 - 1.13 hand held radios too heavy
From the lovely @CodayTV
Jun 21 2021
Commences testing
Rage reckons he opened a can with a broom, that's seems an incorrect class. I think the baseball bat opens cans as well, this feels wonky?
Jun 20 2021
Yeah, netcode needs some refactors, passes and optimisations
Trying to kill a zombie for it's backpack has a very high chance of ruining the backpack
The fading texture transition on trees and bushes is very cool, but the 'lonely tree' dead tree texture transition now pops very badly in comparison
Puffer Jackets often spawn in and can't be picked up, this is a pretty frustrating bug when trying to get warm in the early game. They're usually on the floor, I've seen them stuck on ground floor and first floors
Can't loot this body
Zombies still have ESP
The screen scaling bug is still an issue in inventory, I think it's to do with people who run 125% Windows desktop zoom. I don't know why DayZ is letting desktop settings +even night light) affect the full screen game
Apr 28 2021
Thanks Geez and Team <3
Be glad to see this ticket closed, it's been an ordeal
Thanks for all your hard work DayZ folk, let's see how it pans out this afternoon
Apr 26 2021
It's a security issue, it's hard for them to talk about as it could help bad people
Apr 21 2021
We have one mod we changed the directory name on, Gauss Rifle, '@GRW ER7 Gauss Rifle' shortened to '@GRW'
Fragnet use MODID as well in their autoloader, we don't use it because we think a number hides the truth from a User as to which mods they're pulling down, we do it the ModName way for visibility for players to see what they're getting into
Apr 20 2021
This has turned up in the Deer Isle Discord
We have a few people trying to get into our Namalsk servers with the same issue, they've been kind enough to try some things, verifying files, deleting steam cache, unloading and reloading all mods
Just reporting that eggs are enabled in types.xml in the files sent to Community
Mar 8 2021
We're really struggling to keep a server playable, and we're receiving a lot of nasty abuse when we disappoint people. Vanilla servers.
Dec 3 2020
I wonder if you'd add @Nelyo above to:
Dec 1 2020
I think we're feeling better across ours, but we've had some ... attention ... this evening that's clouded opinion
Looks like we're going to stable guys
Nov 29 2020
They ran 2 playtests last week, which feels like they're testing around the issue, including turning off wet clothes (which is strange), the patch notes for that are here:
And thus the ticket goes off the rails and descends into the normal quagmire usually apparent on Twitter