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1.12 AI damage from Barbed Wire and Bleeding Animals
Reviewed, UrgentPublic

Description

Hello, I have two things I would like to know:

  1. In 1.12 you removed the recently implemented feature of AI being damaged by barbed wire. I am wondering about the reason for this, and also if it is possible to elegantly re-enable the feature with a config override?
  2. Up until 1.12 I have used a small config override mod "BleedingAnimals" to re-enable animals bleeding to death after being injured. This by using the bool "CanBleed" in DZ/Animals/ config.cpp for each animal. Since 1.12 this no longer works, and my question is if the mechanic has intentionally been taken out or if it is simply a secondary bug that is not triggering the animals bleeding after being hit? Or has the various changes to weapon damage in 1.12 brought in another factor that needs to be taken into account to get it working?

As a follow-up question - are you planning to re-implement animals bleeding and barbed wire damage to AI into the vanilla game in the future, or have these mechanics been abandoned?

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Steps To Reproduce

BleedingAnimals no longer works at all, no animal will bleed out despite the mod being loaded with the bool CanBleed set to =1.

Event Timeline

Beavis created this task.Apr 27 2021, 10:21 AM
Geez changed the task status from New to Reviewed.Apr 27 2021, 4:18 PM
Geez added a subscriber: Geez.

Hello Beavis.
The barbed wire damage to AI has been removed as there are underlying issues that caused problems with the feature and the issues will have to be fixed. Once we will fix the issues we plan to re-introduce the feature again.
Regarding to the animal bleeding feature, there is currently no information I could share.
Regards,
Geez

Thank you Geez for the swift response, you're a gem!

Hello @Geez , is there any information you can share about these issues? Zombies getting stuck in and dying to barbed wire was great feature and it would be awesome to see it come back.

The same goes for animals bleeding out after being injured. Like I said above it was previously possible to enable the feature with a small override mod (bool "CanBleed" in the animals' DamageZones set to "1"). However since 1.12 that bool does nothing so I assume the whole system has been taken out. Tried again now with 1.16 which is why I'm asking again... Is this something that will come back at some point, or has it been scrapped?

Geez added a comment.Feb 18 2022, 2:48 PM

Hello Beavis.
Unfortunately there is nothing new I can share in regards to this feature.
Regards,
Geez