Hello, I have two things I would like to know:
- In 1.12 you removed the recently implemented feature of AI being damaged by barbed wire. I am wondering about the reason for this, and also if it is possible to elegantly re-enable the feature with a config override?
- Up until 1.12 I have used a small config override mod "BleedingAnimals" to re-enable animals bleeding to death after being injured. This by using the bool "CanBleed" in DZ/Animals/ config.cpp for each animal. Since 1.12 this no longer works, and my question is if the mechanic has intentionally been taken out or if it is simply a secondary bug that is not triggering the animals bleeding after being hit? Or has the various changes to weapon damage in 1.12 brought in another factor that needs to be taken into account to get it working?
As a follow-up question - are you planning to re-implement animals bleeding and barbed wire damage to AI into the vanilla game in the future, or have these mechanics been abandoned?