Ok @Geez thanks for clearing that up. My experience leads me to think that the functionality of suppressed sound is inconsistent. If you miss and the bullet strikes a wall near the infected, they will investigate the general vicinity of the point of impact, as you say. If you hit the infected it will sometimes immediately come charging right at you, including other infected in the vicinity who were nowhere near the target. Sometimes this does not happen and the target infected runs around stupidly. Maybe this has to do with how well I manage to stay hidden, but it might need a bit of tweaking still.
Mon, Jan 20
Fri, Jan 17
Mon, Jan 13
Changed Severity since I suspect this bug applies anywhere something is randomly picked from a list.
Sun, Jan 12
I have done some more testing concerning this issue, and it seems whatever script/funcion calls for random children to spawn favours the uppermost entries in the list, making the lower entries less and less likely to appear the further down the list you go. The infectedcity list is the longest (62 iirc, 30 female and 32 male) and since all the females are listed first (zmbf comes before zmbm alphabetically) the males will practically never appear. This is the case on all servers, but more apparent where infected count has been increased. When I mixed the list so one line is a zmbf and the next a zmbm, the next a zmbf and so on, I got zombies of both sexes.
Fri, Jan 10
@Allantheking Well that's a downer, BUT I had none of the freezes and lag spikes that happen when tabbing out of inventory on stable, and that is very good.
Thu, Jan 9
Still happening in current exp, this short video is from tonight (January 9th) on the EU exp server. :(.
Mon, Jan 6
Sat, Jan 4
Generators, construction lights and cable reels are still despawning. To be fair they are persistent in the sense that they remain after server restarts, but the lifetime set in the server files is much shorter (604800 sec, that is one week) than other base elements. Most importantly - and this is the key here - the despawn timer is not reset when the generator is switched on/off. For these items to be properly persistent switching the generator on/off should reset the despawn timer on it and any other item connected to it. Once I have placed generators and lights around my base I don't particularly enjoy having to repeat the process every other day just to be sure they won't despawn.
Wed, Jan 1
This also applies to wolves, they jump right through fences as if they are not there but can then somehow get stuck half way through the wall of a watch tower. See enclosed video.
Sun, Dec 29
It is intended, according to Geez comment in another ticket:
Dec 20 2019
Still happening as far as I know. This video was recorded during 1.05, to my knowledge there has been no change with 1.06.
This still happens occasionally as of 1.06 stable (December 20) and I assume it is some kind of desync so the server misses to do the death animation so the animal slow walks to infinity instead. I recorded this video earlier, it looks quite funny actually.
Dec 16 2019
Thanks for the info @Geez, but why on earth would you do such a change, and unannounced at that? That feature was not just a bit of funny flair, it was also a way to escape wolves when ill equipped to deal with them. Please please please rethink this, it feels like yet another feature sacrificed in the hunt for better server performance, am I right? Instead look to e.g. how infected stay aggroed to cars even after the driver has left it, I can imagine that takes some unnecessary computing power.
Dec 13 2019
I can confirm this, zombies and other AI will no longer fight each other. This is a more serious issue than it might seem, since shooting to attract zombies has long been a legit strategy to escape wolves. I tried this in Livonia the other day when a flock of wolves chased me up a green tower. Instead a damn bear came out of the woods too, so I had a bear, six wolves and about a dozen infected milling about below the tower - all focused on me...
How does one like or support a suggestion? This would be a really cool feature.
The 4x4 is the best car in uphill slopes too, the Gunter is by far the worst, you often need a running start to get up a steep hill, holding shift is not enough. It seems to me that gravity has a bit too much effect on the cars' acceleration both up- and downhill. (The acceleration downhill is too rapid instead).
Still happening after yesterday's hotfix. Also, when pressing tab to leave inventory near a tent, the entire game will often freeze for a few seconds, sometimes longer. This became even more common after this patch.
They haven't said anything, but I think this is an intentional change to stop "skimming" of military compounds, i.e. just looting the towers to avoid the hotspots further inside, where the risk of bumping into other players is greater. IF that is the case I think it was an unnecessary change, there is nothing wrong with different players having different strategies to looting. Maybe they were a little too reliable sources of loot, but a slight reduction in spawn rate would have been better than completely removing all loot from them.
Is there any way to report or ignore the spambot?
I can confirm that inventory slots getting locked and unavailable, especially in containers, still happens - frequently at that. However in three hours online I did not get a single case of not being able to pick things up with F.
Still happening in today's stable push, build 1.06.152859. Uploading a video of a typical case. It mostly seems to happen in relation to inventory interactions or using items in your bags.
Dec 12 2019
This is still the case in the latest stable build, 1.06.152859.
I'm getting this a lot more after the latest hotfix on Dec 12th (build 1.06.152859). It happens often when you close inventory while in the vicinity of a nearby container, whether that is a tent, barrel or whatever does not seem to matter but I haven't tried everything. Sometimes the game freezes for several seconds, and once it snaps back it will lag and desync a few more seconds before it is back to normal.
@Geez If I may ask, do you only test it offline or on LAN servers at the office? It is definitely a desync issue of some kind, but I seriously doubt it has anything to do with server performance since I get it on my own server (unmodded, average fps never below 2,500), on official stable and experimental servers on high and low population alike, as well as various community servers such as DayZCore and the Spaggie TRMZ/The Village servers. Keep shooting and reloading, sooner or later it happens no matter what server you are on.
Dec 10 2019
This still happens in the 1.06.152858 (10.12.2019) build, although seemingly much less. In two hours of playing on the DE experimental server, the event recorded below was the only time it happened, at around 18:30 CET.
This has been resolved in 1.06, this ticket can be closed.
Still happening in 1.06 stable.
Dec 6 2019
@freerider3434 Yeah I agree. It is such a disruptive issue that I too feel they should make an effort to explain A) the underlying cause (can't imagine they don't know yet) and B) why fixing it takes so much time.
Here's a video of a sequence that might help shed some light on the subject. This happened on a nearly empty server - I was the only one online - when a player with extremely unstable internet started trying to connect to the server. When I checked the log afterwards I could see several connection attempts and disconnects while the car was dancing, but server FPS was around 2,500-3,000 during the entire sequence.
Dec 5 2019
Dec 4 2019
Nov 27 2019
Don't know if it is related, but lots of zeds are spawning on roofs in the latest (1.06.152807) build. In Svetloyarsk alone I saw 5-6 zeds on roofs in the town centre.
Happening to various magazine fed weapons recently, I've had it happen to pistols, USG, CR-527 and more. Seems to occur randomly, had been using the latest CR-527 that broke for days. No parts were anything but worn or pristine. Once it happens the gun is buggered permanently and must be dropped.
Still happening in the latest 26/11 build (1.06.152807), longest freeze so far lasted 10 seconds. No apparent pattern to the cause, could be connected to weather changes, lighting, player proximity or anything else. I have video clips I can upload if it would help. Again, this does not happen in 1.05 stable and it did not happen in the Livonia beta, so it is not an issue with my PC.
Nov 24 2019
It actually seems to be a combination of both. One single player on a bad connection can trigger wobbly/flying cars on server that is otherwise not having performance issues. As I understand it the issue originates from the suspension simulation, that can go haywire if it runs into desync. This can be triggered by low server fps, nearby players with jittery internet connection, long load times (yeah, a slow HDD can trigger it!) or a combination of all. On my own server I've seen cars fly when the server fps has not been below 2,500 - but the player triggering it was having a lousy internet connection with packet loss, severe lag and ping fluctuating between 50 and 2,000. Server just can't keep sync when that happens, so any nearby car will run into issues.
@Allantheking Yeah I know, that is what makes it so frustrating... It has been happening since May (patch 1.03 iirc) and if I am not mistaken it was reported pretty much right away.
Nov 23 2019
So since I made car wrecks persistent on my server the primary cause of vehicles despawning is blatantly obvious. On server restart various things can cause cars to be tossed around and damaged, and if they are ruined - they despawn. My server is mostly empty, I know where spawned but unused cars are located, I drive by every few days and now most of them are smoking wrecks although they have never even been assembled. Below two screenshots, I parked that Sarka in my base - server restarted and when I got back this is what I saw:
One restart later (server restarts once every 24 hrs):
Wreck has been flipped back upright. 50 meters away my ada was sent into a tree and ruined the day before...
Nov 21 2019
@Vitdom: Do you have a torch in your pack somewhere? I've noted that if you carry a torch, a stick will be on the ground when you log in. Weird little bug...
Nov 13 2019
Ok thank you!
Nov 5 2019
Here's another screenshot from the Livonia beta that shows the poor quality evening/night sky in all its glory. Surely this cannot be intended? (Running 1440p resolution, everything on ultra, GTX 1070, no gamma or brightness increase)
Nov 4 2019
Nighttime clouds still look discoloured in the 1.06 Livonia beta. It really is an immersion breaker when the sky looks like an oil slick as soon as the sun has gone down.
Nov 1 2019
@Geez As of the 1.06 Livonia Open Beta patch, this bug is still around. Please, I must urge you to acknowledge and assign this issue quickly! There are several unopened tickets on the subject, I picked this to comment on since it predates 1.0. With so much rain - and getting wet making you hypothermic so quickly - and shelter hard to find in parts of the map, being able to wait out the rain in a tent is critical. This NEEDS to be addressed before this build leaves exp!
Oct 31 2019
Not evened opened yet, this makes me sad. I know the average player is too busy running around shooting other players to look up at the sky, but that is not an excuse to let clouds look like pixely oil smudges at night. They really look awful.
Oct 29 2019
I get this too sometimes, it happens often enough to be known as "Ghost Rain and what happens is the weather visuals and/or sound become desynced with the actual weather that is currently active on the server. So the server may be applying effects as if it is raining while showing players sunny skies.
Oct 8 2019
I've been working my way through my old screenshots and it is clear that this came with 1.02 and the changes to lighting and clouds (SimulWeather was removed) that came with that update. The subsequent changes to lighting when the personal night light was implemented made it worse.
Oct 7 2019
Oct 4 2019
I got pissed off after my Ada vanished that I had worked like crazy to find all parts for. Came back to base after being away two days and it was gone (passworded server, so nobody else has taken it)...
Sep 27 2019
@Geez Since 1.05 the suppression effect vs infected has also been ruined on the VSS, maybe the same issue as with the Amphibia? Whereas before 1.05 the VSS was maybe a little too good (absolutely crucial though on servers with increased infected...), now it is as useless as any suppressed assault rifle, making it a generally undesirable weapon.
Sep 11 2019
This still happens in the current 1.05 stable as of 2019-09-11.
Aug 20 2019
Tried again this morning, now the M4A1 worked fine while the UMP desynced its mags. Funny thing is when I logged back in the bullets I spent before the mags broke were back in the magazines, as if they had never been fired, so it is some kind of desync I guess. Uploading video.
Aug 19 2019
Will do, I'll have a go at it when I get back from work.
Yes, this happened to me yesterday, so wolves are still (as of 1.04) able to attack players in a closed car. My car had a harry potter moment just as I was driving past a flock of wolves and ended up in a bush, before I was able to reverse out the wolves killed me through the closed doors.
Aug 15 2019
This is still happening. Attaching a small video showing the effect.
Jul 22 2019
Some users on twitter have mentioned that the Ambient Occlusion setting has become a resource hog in the latest builds, disabling that made my fps normal again.
Jul 19 2019
Jul 15 2019
Jul 12 2019
It is, but some players have had problems still before verifying files on Steam including ticking all the boxes.
Jul 1 2019
Well it is even fixed on Stable, so one step ahead! :)
Jun 28 2019
Fair enough! I read some reports about barbed wire mounted on gates getting bugged and invisibly injure players.
Confirmed, since the 1.04 update the hotbar has again stopped responding with inventory up.
I have played 15-20 hours since 1.04 went live and nothing of the above has happened to me or anyone I have played with. Have you all verified game files on steam after the update? Skipping that can and will often cause very strange issues. Do you play on a modded or vanilla server? Public or private hive?
Jun 27 2019
Running without shoes (or wearing ruined shoes) causes cuts, so does sliding down ladders without gloves (or wearing ruined gloves).
Jun 26 2019
Problem was back for me after yesterday's patch, but verifying game files did fix it - for one session. After I closed the game because of the emote wheel bug, the problem is back. I should not need to verify files every time I exit the game, no?
Yes, happening to me too, emote radial menu is definitely broken in this build. I have verified game files.
Jun 25 2019
The best thing would be to have HUD and interaction popups (crafting, progress wheel, open doors etc) on separate toggles. I like to play with hud disabled, but the popups are necessary when doing crafting, filling bottles at wells etc. With separate toggles you wouldn't need to swap it on/off as much.
Yeah it is a consequence of the unnatural darkness brought with the anti-gamma system, most surfaces don't reflect any light whatsoever at night, so the few that do stand out all the more. This has become even more obvious with the "personal night light" that makes the same surfaces glow green instead.
After yesterday's patch HWAA works flawlessly for me, couldn't reproduce again.
Jun 23 2019
Still happening. My squad has had three cars ruined by being tossed around at server restarts. One Ada even jumped over a concrete wall into a tree...
Getting the same issue. In previous builds this has happened once in a while, but exiting the game and restarting used to be enough to circumvent it. Now it doesn't help, Hardware Antialiasing is definitely broken.
May 28 2019
Can opener has weighed 1 kg since the start of 0.63 (don't remember their weight in 0.62). They must be made from osmium or something...
May 27 2019
Lots of items have increased dramatically in weight, especially clothes, vests & back packs. Tac vest & combat pants weigh 5kg EMPTY! Handheld radio also weighs 5 kg... Something with the weights got seriously messed up by the backpack weight 'fix'.
May 26 2019
My squad had two working Olgas and one 4x4. After 1.03 the 4x4 would jump around at server restarts, standing in other locations when you logged back in, with some parts damaged or ruined. In the end it was destroyed and despawned. We've had no problems with the Olgas.
May 15 2019
May 13 2019
Apr 10 2019
Well, it went live and it is still terrible. On the forum I got this response from ImpulZ:
Mar 28 2019
Mar 27 2019
Here's a short video showing how silly the glowing trees look, along with foggy breath. Presumably the breath is not that illuminated for players out of range for the "night light", but how can I trust that as a player? I see it glowing and it makes me nervous!