- User Since
- Jul 3 2020, 3:35 AM (34 w, 4 d)
Dec 5 2020
Hmmm, what exactly are you trying to do?
I can confirm that it *does* work; we implemented Push To Talk on Kinship the day 1.10 was released. You need to ensure that you're calling SetSynchDirty() on the transmitter after setting the broadcast states.
Nov 25 2020
Nov 23 2020
Nov 22 2020
As reported by the OP, a significant contributor to this issue is the Food Decay / Cooling system. This is *not*, however, the only factor. Disabling it will definitely prolong the time it takes for these issues to be felt, but we've had to switch from a 6 hour restart cycle to a 3 hour one - as well as disabling the new systems - in order to maintain a playable environment.
Nov 21 2020
Can also confirm this issue.
Oct 8 2020
Unfortunately I can also confirm this bug.
Sep 18 2020
Containers themselves (pouches, medkits, etc) are only a factor when they're attached to something that inherits from ClothingBase, as the CanReceiveItemIntoCargo checks go up the hierarchy to parent objects, so if - for example - a bag has a Protector Case attached to it, the Protector Case will return false because its parent - a clothing item - returns false.
Jul 15 2020
This has become *extremely* important given the changes to CanReceiveItemIntoCargo and CanPutInCargo with 1.08.