Server FPS seems to be extremely volatile now. Much lower than before. I can upload logs for evidence.
What I’ve done is disabled food decay and the worldwettemp in the globals, reverted weather settings on my init.c and cleared my events.bin and this somewhat as helped with server FPS, but is still volatile. Many modded servers are reporting this issue, along with vanilla servers.
1.09 I could boot up with 14k-16k frames, player joins it would drop to 6-7k
Now in 1.10 it seems the server can’t even boot starting up with 11k-12k but it’s volatile. Sometimes it dips extremely low 3k-6k and will jump back to 12k and eventually even back out to 15-16k without a player even present, when player joins FPS gets volatile, 4K-6k. Eventually leveling out to 6k with 1 player.
Now my live servers. After restart players swarm in to join in, and FPS will even dip to 2k-3k when players joining up, this did not happen at all in 1.09. 1.09 was smooth sailing always stable FPS.
Now really populated servers are suffering, saying that are experiencing massive server FPS issues. Some reporting 5 FPS with 100 players, where previously they were achieving 100-200 FPS with 100 players. There is a clear problem with 1.10. If we can have some insight to this, as is it even a problem? Or has the new food decay, bonestat, and weather really this draining on server performance?