- User Since
- Mar 15 2020, 4:32 PM (49 w, 6 d)
Dec 2 2020
I share the predominant opinion here. We still have a crucial server performance problem. My indicator is the following: Bait a zombie to move him close to a wall. Afterwards, from all angles the zombie stuck. Either a bug in the pathfinding (or collision detection) overloads the physic thread or the physic thread is overloaded by something else and prevents this calculation. I play on Spaggie's Vanilla community server
Nov 22 2020
This should not be a minor issue. It's just unplayable.