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Official, EU, 1pp - server performance
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Description

Since patch we encounter huge lag/delays like server is running 0.5fps. Felt same whether server was full or later in night when was below 1/2 of pop.

  • player position refreshing every ~1 second (teleporting)
  • huge delays between actions
  • kicked from server very often
  • my point of view is looking great as far as my own movement, however looking at other players it's terrible

I think things get better as soon as players spread. We are playing as a team and as soon as we got closer together ~20m and less, it was worst, the further apart we were the better it looked. Also, we spread in a city at some point really far apart and we did not experience any issues whatsoever (no delay, lag, kicks). We had pvp encounter and it was very chaotic, people literally disappearing and appearing elsewhere in a second or two. - Scratch this part it's absolutely terrible whatever you do, wherever you go.
Yesterday it became so unplayable we finally gave up on it. I've been kicked 6 times in 20 minutes, buddy got kicked even more. Zombies are laggy too, they sometimes don't even spawn. Found heli without zombies after looting it and running back zombies spawned couple of minutes later. Sometimes zombies start appearing in cities randomly.

Aiming to ADS takes sometimes 5 and even more seconds. When you change item in hands too quick it will stuck in your hands and you need to relog. Dialing in code on your code-lock is absolute fiesta too, i guess it's server sided op and server just doesn't respond on rapid number changes then it rolls 10 numbers at once... I think it's safe to say server is performing at very low ticrate I will Wireshark to comfirm, network performance seems okay.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Server
Steps To Reproduce

Play/move close together with couple of players (3+).

Event Timeline

hegysk created this task.Nov 21 2020, 1:40 AM

PS: We played since 20.11.2020, 9pm till ~1am (next day).
Server: DayZ NL 3664734 HC

We were 3 guys idk if you can extract something usefull from logs and what identifier would help you let me know.
We ruled out connection issues on our side, clients were stable and client FPS fluid. One player is even playing from Canada, even though his ping is higher (150ish) he never appeared laggy nor he ever complained about connection before patch. I checked pings(ICMP) towards game server address on my side and it was stable, consistent and very solid in average:

Ping statistics for 64.95.100.142:

Packets: Sent = 217, Received = 217, Lost = 0 (0% loss),

Approximate round trip times in milli-seconds:

Minimum = 29ms, Maximum = 166ms, Average = 36ms
hegysk updated the task description. (Show Details)Nov 23 2020, 9:39 AM