- User Since
- Feb 15 2014, 1:44 PM (362 w, 3 d)
Thu, Jan 14
Thanks, Geez, for updating us.
Tue, Jan 12
No answer status update for last 10 days, you could atleast let us know what's going on, what's planned, if cause is identified and some ETAs on hotfix. Official servers are in unplayable state as a multiplayer game. I measured official server delay and if I am correct, server is running around 0.8 ticrate (fps). Action delay is ~1.5s in high pop. As much as we'd love to play officials it's simply not bearable anymore.
Sun, Jan 3
I read numerous reddit/forum posts with questions about this I really believe this is an easy to fix issue with huge impact on basebuilding. This alone can keep your base absolutely exposed for example, we built an enterance to our base, afterwards we put a garden plot behind it (clipping fences a bit). Later on, we found some metal sheets so we dismantled wooden walls to replace and you can't build anymore. And you really don't have any other option than wait who knows how long (please, if someone competent is seeing this comment - let me know despawn mechanics of plots if it's affected by flagpole and if it's affected by players moving over it - thanks!).
First of all - HNY to all of you guys.
Dec 7 2020
After a week of playing i can say it is so much better indeed. Most of the time you have no problems but when it comes to pvp combat ocassionaly, you are doomed, unless target is standing still you are not going to hit it by intent, you are going to hit by lucky roll or not going to hit at all. I would love to see some further optimizaton.
Dec 1 2020
For me servers are now absolutely brilliant. 0 kicks over 4 hours, no noticable delay/desync. Good work!
I think it is. The disconnects are hand in hand with server performance. The worse it is (rubberbanding, delays, desync) the more frequent disconnects (kicks) are.
Yesterday I scored record with ~3 kicks within 1 minute of playtime, Idk what was going on yesterday on official but it was really bad, desync was so strong I couldn't sprint with Epi pen because my stamina drained before server registered and refreshed my stamina (epi). Hell I am way more hyped for this hotfix than entire major patch. I really hope BI can find a way how to properly stress test their patches before release, it feels like they are limited to few volunteers on exp branch and that's it - not enough. I am all about to help testing such things but really I didn't see any requests for help from BI on socials and if there is a place like dev forum, I don't dig this deep.
Nov 29 2020
Spaggie thank's for information provided, it helps a lot just to know things are moving.
Any updates for us? Is there any reasonable ETA? Can you share whats root cause, maybe atleast community server owners could react by adjusting config if possible.
We keep playing although it is how it is now - we observed that sometimes official servers run pretty well, sometimes its not really playable anymore, regardless of time or player count, thats weird. Also the performance appearently fluctuates sometimes server runs smoothly for a minute or two then IT goes downhill again for some time.
Nov 23 2020
"our" medium populated official server was absolutlely unplayable yesterday we also quit DayZ for time being, I think it was bit better on friday and saturday - it was bad but i dont think as bad. Yesterday it was just 0.37 experience.
I played on some community servers, I have to say you guys running those are doing actually very good job, compared to official I felt like I joined csgo server.
Nov 21 2020
PS: We played since 20.11.2020, 9pm till ~1am (next day).
Server: DayZ NL 3664734 HC
Jun 21 2017