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[Feature Request] Bind shotBullet to SimulationScriptClass
Assigned, UrgentPublic

Description

Currently, a custom SimulationScriptClass can be used with simulation type shotIlluminating.

Unfortunately, it seems that OnActivation and - more importantly - Simulate are only correctly bound to that single simulation type.

Additionally, redefining to shotIlluminating cannot be used as a workaround as there appears to be a 2 second delay on the call to OnActivation and subsequent Simulate iterations.

It would be beneficial if that was extended to the other shot classes, shotBullet, shotShell, and shotArrow to allow for dynamic behaviors to be implemented with ballistic projectiles.

Details

Severity
Feature
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Category
General
Steps To Reproduce

Look at the source code.

Event Timeline

mdc created this task.May 15 2023, 8:08 AM
mdc updated the task description. (Show Details)
Geez changed the task status from New to Assigned.May 15 2023, 11:33 AM