Any ligature used to tie up a player will disappear when the go into the water. Once the player stops swimming and returns to land, the ligature will reappear.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Visual-Characters
Any ligature to tie up a player (Rope, Improvised Rope, Metal Wire, Barbed Wire, Handcuffs, Duct Tape.)
Related Objects
- Duplicates Merged Here
- T167458: Can Swim While Tied Up
Event Timeline
Thank you for the report rustycaddy.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
@Geez, can you please provide some clarity as to the meaning of "scheduled for a fix"?
This, along with many other reports, have been open, confirmed, and "scheduled for a fix" for over 18 months now.
Is there a list somewhere of issues which are scheduled for fixes? Is anyone actually working on this list? If not, can we have said list published as "known issues" so that the community can provide said fixes?
This literally took me 15 minutes.
modded class DayZPlayerImplementSwimming { ref Timer m_DrownShockTimer; override bool HandleSwimming(int pCurrentCommandID, HumanCommandMove pCMove, HumanMovementState pState) { PlayerBase player; if (Class.CastTo(player, m_pPlayer) && player.IsRestrained()) { if (!m_DrownShockTimer) m_DrownShockTimer = new Timer(); if (m_DrownShockTimer && GetWaterDepth() >= 1.8 && !m_DrownShockTimer.IsRunning()) m_DrownShockTimer.Run(0.5, this, "DealDrowningShock", new Param1<PlayerBase>(player), true); return false; } if (m_DrownShockTimer && m_DrownShockTimer.IsRunning()) m_DrownShockTimer.Stop(); return super.HandleSwimming(pCurrentCommandID, pCMove, pState); } protected void DealDrowningShock(PlayerBase player) { if (GetWaterDepth() < 1.8) { if (m_DrownShockTimer && m_DrownShockTimer.IsRunning()) m_DrownShockTimer.Stop(); return; } player.m_ShockHandler.SetShock(PlayerConstants.BROKEN_LEGS_HIGH_SHOCK_WALK); player.m_ShockHandler.CheckValue(true); } }
Hello mdc.
Is there a list somewhere of issues which are scheduled for fixes?
There is no such public list as we have internal system for filling tickets and these are being handled by the responsible devs. The devs work on the issues, however not all issues can be handled immediately due to the internal priorities and other circumstances which affect the development. Thank you for understanding.
Geez.