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[Not Working] CleanupLifetimeDeadPlayer
Need More Info, NormalPublic

Description

I've had CleanupLifetimeDeadPlayer set to 3600 (1 hour) and currently 7200 (2 hours) due to players saying when they run directly back to their body that it's not there. I personally tested this myself via in-game suicide. My tme was around 1:53pm est and the body was gone by 2:33pm est.

Not sure if there is another setting I need to adjust, but this setting is not working as intended.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Gameplay
Steps To Reproduce

Kill yourself then freecam with COT from a distance.

Additional Information

I'll do another test to get an accurate time that the body stays.

Event Timeline

Weyland created this task.Oct 9 2019, 8:44 PM
Weyland updated the task description. (Show Details)Oct 9 2019, 8:49 PM
Weyland edited Steps To Reproduce. (Show Details)Oct 9 2019, 9:20 PM
Geez changed the task status from New to Need More Info.Oct 11 2019, 2:18 PM
Geez added a subscriber: Geez.

Hello Weyland and thank you for the report.
We have tested adjusting the lifetime but the bodies have lasted for 2 hours when using the 7200 value.
Is it possible that there is something else affecting this on your side?
Regards,
Geez

confirm CleanupLifetimeDeadPlayer broken...

Had players despawn within 30 minutes on our server, today. Our setting:

<var name="CleanupLifetimeDeadPlayer" type="0" value="3600"/>

We are lightly modded, but I can guarantee you 100% that we have nothing that would override CleanupLifetimeDeadPlayer. Is there any other cleanup process that could supersede this setting?

Hello Weyland and thank you for the report.
We have tested adjusting the lifetime but the bodies have lasted for 2 hours when using the 7200 value.
Is it possible that there is something else affecting this on your side?
Regards,
Geez

I have no clue what could be effecting this. Many of our files have modfications to them, including our Globals.xml. Would you like a copy of all modified files? I can zip them up and get them to you privately.

If you're suggesting a mod conflict, here are the collections for both of our servers...

Let me know how I can further assist.

Best,
-Weyland

Please look into this as soon as possible. I've lost too many extremely rare items that I cannot replace due to this bug. Thank you.

Lex added a subscriber: Lex.Oct 29 2019, 9:08 AM

Had players despawn within 30 minutes on our server, today. Our setting:

<var name="CleanupLifetimeDeadPlayer" type="0" value="3600"/>

We are lightly modded, but I can guarantee you 100% that we have nothing that would override CleanupLifetimeDeadPlayer. Is there any other cleanup process that could supersede this setting?

Just my guess. A player wearing a thing, each of which have their cleaning time. At the same time, the state of things (new \ worn \ damaged \ destroyed) - affects the cleaning time. Cleaning one of all the things in the body starts cleaning of all things wearing on the body with the cleaning of the character's body.

Geez added a comment.Oct 29 2019, 12:26 PM

Hello Weyland and thank you for the report.
We have tested adjusting the lifetime but the bodies have lasted for 2 hours when using the 7200 value.
Is it possible that there is something else affecting this on your side?
Regards,
Geez

I have no clue what could be effecting this. Many of our files have modfications to them, including our Globals.xml. Would you like a copy of all modified files? I can zip them up and get them to you privately.

If you're suggesting a mod conflict, here are the collections for both of our servers...

Hello Weyland.
If it is not an issue, please create a private ticket containing the xml files that are modified and also adjust the lifetime cleanup for the corpses.
Regards,
Geez

Hello Weyland and thank you for the report.
We have tested adjusting the lifetime but the bodies have lasted for 2 hours when using the 7200 value.
Is it possible that there is something else affecting this on your side?
Regards,
Geez

I have no clue what could be effecting this. Many of our files have modfications to them, including our Globals.xml. Would you like a copy of all modified files? I can zip them up and get them to you privately.

If you're suggesting a mod conflict, here are the collections for both of our servers...

Hello Weyland.
If it is not an issue, please create a private ticket containing the xml files that are modified and also adjust the lifetime cleanup for the corpses.
Regards,
Geez

Here ya go, thanks!
https://feedback.bistudio.com/T146144

Geez added a comment.Jan 17 2020, 12:40 PM

Hello again.
Are you still experiencing this problem on the latest version?
Regards,
Geez

Hello,

I tried to change this setting to 24 hours (value="86400") since the server restarts once a day and it's a low pop server, and still, bodies disappear in less than an hour.

We tested 2 cases, in each the character were not holding anything in their hands.
In one case the character got hit by a car
In the other case, the character died from sickness while driving a car.

Is this a recognized bug or something wrong in the server's settings?
Is there any other setting that might affect this setting ?

Version: 1.07.152951

Hello again.
Are you still experiencing this problem on the latest version?
Regards,
Geez

Yes, this is still an issue.