Page MenuHomeFeedback Tracker

speedweasel
User

Projects

User does not belong to any projects.

User Details

User Since
Feb 26 2014, 10:29 AM (561 w, 5 d)

Recent Activity

Aug 3 2024

speedweasel added a comment to T145488: [Not Working] CleanupLifetimeDeadPlayer.

I've been seeing this often since 1.25
is there a work around for this?
I've resorted to installing expansion and replacing bodies with graves.

Aug 3 2024, 1:10 PM · DayZ

Feb 23 2024

speedweasel added a comment to T179211: Stable Version: 1.24.157448 - ADS Hold via binding Raise modifier and Toggle ADS doesn't work anymore.

If you hold RMB to ADS, check out my work around described here: https://feedback.bistudio.com/T179284

Feb 23 2024, 5:45 AM · DayZ
speedweasel added a comment to T179284: "Aim Down Site" function not working since recent update..

I've managed to recreate my pre-1.24 functionality - the ability to hold RMB and instantly ADS - by completely unbinding "Toggle Aiming Down Sights," then binding both "Eye Focus" and "Raise Modifier" to RMB.

Feb 23 2024, 5:41 AM · DayZ
speedweasel added a comment to T179284: "Aim Down Site" function not working since recent update..

I think DayZ devs need to re-work these "Raise Modifier", "Eye Focus" and "Toggle Aiming Down Sights" functions. Every modern FPS - especially those built on UE4/5 - offer players a switch to either "toggle ADS" or "hold button for ADS".

Feb 23 2024, 5:07 AM · DayZ
speedweasel added a comment to T179284: "Aim Down Site" function not working since recent update..

Yet, somehow, upon double-clicking RMB with the "Raise modifier" being the only function bound to it, ADS would activate for a split second and then aim would be dropped entirely

Feb 23 2024, 4:59 AM · DayZ

Feb 22 2024

speedweasel added a comment to T179211: Stable Version: 1.24.157448 - ADS Hold via binding Raise modifier and Toggle ADS doesn't work anymore.

I've built up 30 years of FPS muscle memory and this patch killed it. :(

Feb 22 2024, 8:54 AM · DayZ

Feb 14 2024

speedweasel created T179091: Remove the ability feed other players without them noticing.
Feb 14 2024, 1:35 AM · DayZ

Jul 20 2023

speedweasel created T174100: Scopes are unrealistically dirty and dim.
Jul 20 2023, 7:52 AM · DayZ

Jun 2 2023

speedweasel added a comment to T162322: Default cfgweather.xml (when enabled) makes it rain without getting an overcast.

Still having this exact issue. Have abandoned the idea of using cfgweather.xml for now. Would be great if a fix could be prioritized. Weather is more important to my players than chain-mail, for example.

Jun 2 2023, 2:36 AM · DayZ

Apr 1 2023

speedweasel added a comment to T164759: DayZ freezing black screen, after Alt Tabbing and keeping the game unfocused for a short period of 2 mins. Occassional crashes upon trying to start the game right after..

I have this exact issue and I also use NVIDIA Game Filters for sharpness.

Apr 1 2023, 8:23 AM · DayZ

Feb 13 2022

speedweasel added a comment to T145488: [Not Working] CleanupLifetimeDeadPlayer.

@tarkules nice, neat work around. can anyone share a complete list of player classnames?

Feb 13 2022, 4:38 AM · DayZ

May 10 2016

speedweasel edited Steps To Reproduce on T85106: Cant use stance adjust while holding binoculars.
May 10 2016, 12:26 PM · Arma 3
speedweasel added a comment to T84487: Free-look is restricted when walking up steep hills.

Video of bug here: https://www.youtube.com/watch?v=vgGSiei0QoU

May 10 2016, 12:08 PM · Arma 3
speedweasel edited Steps To Reproduce on T84487: Free-look is restricted when walking up steep hills.
May 10 2016, 12:08 PM · Arma 3
speedweasel edited Steps To Reproduce on T84216: Clients running incompatible mods are disconnected from the server. Error messages are cryptic..
May 10 2016, 12:00 PM · Arma 3
speedweasel added a comment to T83195: Random sensitivity burst when touching the walls.

Duplicate ticket for this issue here: http://feedback.arma3.com/view.php?id=22504

This has been a problem since the Alpha and really needs to be fixed.

May 10 2016, 11:28 AM · Arma 3
speedweasel added a comment to T83152: Cant fully look up or down while holding binoculars and walking.

Can confirm this issue no longer exists in version 1.48.131561.

Thanks!

May 10 2016, 11:27 AM · Arma 3
speedweasel edited Steps To Reproduce on T83152: Cant fully look up or down while holding binoculars and walking.
May 10 2016, 11:27 AM · Arma 3
speedweasel added a comment to T83041: Lowering weapon while prone causes player to stand up.

This issue is still present in version 1.54 Stable.

May 10 2016, 11:24 AM · Arma 3
speedweasel edited Steps To Reproduce on T83041: Lowering weapon while prone causes player to stand up.
May 10 2016, 11:24 AM · Arma 3
speedweasel edited Steps To Reproduce on T82813: Player view gets automatically repositioned then using movement keys.
May 10 2016, 11:17 AM · Arma 3
speedweasel edited Steps To Reproduce on T82700: Can't adjust stance while holding binoculars.
May 10 2016, 11:12 AM · Arma 3
speedweasel edited Steps To Reproduce on T82675: Walk or run temporary key has no effect while sprinting.
May 10 2016, 11:12 AM · Arma 3
speedweasel added a comment to T82667: Sprint Causes Camera Shift/Move.

I believe this has something to do with the aiming dead-zone.

I use pedals for helicopter control and setting the dead-zone to zero on the pedals fixed this issue.

May 10 2016, 11:11 AM · Arma 3
speedweasel edited Steps To Reproduce on T80862: Mouse sensitivity (or acceleration) increases when player is in contact with walls.
May 10 2016, 10:12 AM · Arma 3
speedweasel added a comment to T80862: Mouse sensitivity (or acceleration) increases when player is in contact with walls.

Finding it hard to believe that no one else has noticed this...

May 10 2016, 10:12 AM · Arma 3
speedweasel added a comment to T80748: Axis of rotation on weapon rather than feet of player, leads to weird rotation animation and also character sliding around.

This an ugly kludge designed to work around clipping issues; short-sightedness (again) on behalf of the devs.

May 10 2016, 10:08 AM · Arma 3
speedweasel added a comment to T78716: Massive desynchs on high population servers.

For me, desync kicks in after the 3rd player joins the server. Everyone who joins after player #3 gets 100000 desync.

May 10 2016, 8:58 AM · Arma 3
speedweasel edited Steps To Reproduce on T77904: Pressing the 'Optics' key while weapon is lowered should automatically raise the weapon.
May 10 2016, 8:38 AM · Arma 3