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Axis of rotation on weapon rather than feet of player, leads to weird rotation animation and also character sliding around
Closed, ResolvedPublic

Description

Kind of hard to explain on paper, so provided a video link.

https://www.youtube.com/watch?v=04kEjVe3AGc&feature=youtu.be

Basically if you rotate the camera whilst crouched your character slides all over the place. Not only that, but also the player rotates around the center of the gun rather than his feet - I know this was done to fix some clipping issues but it now means players can fall off platforms, clip slightly through walls and just look generally ridiculous when rotating statically with their weapon raised.

Details

Legacy ID
3186675775
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Movement
Steps To Reproduce

Grab a gun, raise it, spin around, slide all over.

Event Timeline

Reasoner edited Additional Information. (Show Details)
Reasoner set Category to Movement.
Reasoner set Reproducibility to Always.
Reasoner set Severity to None.
Reasoner set Resolution to Duplicate.
Reasoner set Legacy ID to 3186675775.May 7 2016, 8:08 PM

This ticket #21783 confirms the issue

To BI devs

Try this script, it will force player to stay in one place:

http://pastie.org/private/ui3hrye3st7wgmo2qc8prg

While this eliminated player sliding and teleporting while rotating, it shows that falling animation starts too soon for very little reason and in fact results in some undesirable effects.

test this script on stairs and you soon will see.

I heard that this was done intentional. For fixing a issue. I don't know how to explain it, but it was mentioned in this video: www.youtube.com/watch?v=I-Ve4PJQhjY&t=1m24s (From 1:24 to 1:56)

This an ugly kludge designed to work around clipping issues; short-sightedness (again) on behalf of the devs.