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freexavier
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Oct 29 2014, 11:36 AM (489 w, 6 d)

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May 10 2016

freexavier added a comment to T86193: Enable the Debug Menu in the Virtual Arsenal.

Still, I would like to be able to load up the Virtual Arsenal once and test things there. Rather having to jump from the Editor to the Virtual Arsenal and vice versa.
Not to mention having to load up a map take longer than just the empty world of Virtual Reality map.

May 10 2016, 12:59 PM · Arma 3
freexavier set Category to category:featurerequest on T86193: Enable the Debug Menu in the Virtual Arsenal.
May 10 2016, 12:59 PM · Arma 3
freexavier added a comment to T86114: Unnecessary faces in Control Tower building.

It's understandable of the mistake. I would have done the same, thinking that the reporter got the spelling wrong.

Anyways, thanks for actually fixing the misunderstandings.

Also, the reasons why I added this trivial issue, is because it can help improve performance by a tiny and minor amount. It doesn't really matter if this issue actually gets fixed or not.

May 10 2016, 12:57 PM · Arma 3
freexavier added a comment to T86114: Unnecessary faces in Control Tower building.

Sorry, I wasn't that explicit. I really meant to say 'faces' or in other words, I meant 'Polygons' of a 3D model.

Edit:
I was trying to say that under the poles, there are unneeded 'polygons' or 'faces'. That is why I took the images from the bottom, trying to point out the bottom of the poles.

May 10 2016, 12:57 PM · Arma 3
freexavier edited Steps To Reproduce on T86114: Unnecessary faces in Control Tower building.
May 10 2016, 12:57 PM · Arma 3
freexavier added a comment to T85711: Copilot can't control helicopter.

So that explain why some modded choppers, that I tried, had that free look co-pilot bug.

May 10 2016, 12:45 PM · Arma 3
freexavier added a comment to T85110: Update on 1/12/15.

Have you tried verifying your Arma 3 files in Steam?

May 10 2016, 12:26 PM · Arma 3
freexavier added a comment to T85053: Constant application hangs when joining exile servers. 0xCFFFFFFF error.

First off, does the game crash or hang without mods? If it doesn't, its something the modders have to fix. BIS isn't resposible for fixing mods. If this kind of problem that modders can't fix and its caused by the base game. They(Edit:Modders) should report them selves.

May 10 2016, 12:24 PM · Arma 3
freexavier added a comment to T84698: no input <something>.castructures [ERROR].

IF verifying doesn't work. A reinstall might work.

May 10 2016, 12:14 PM · Arma 3
freexavier added a comment to T84698: no input <something>.castructures [ERROR].

Tried the steps, but didn't get any issue. Try to verify your files.

May 10 2016, 12:14 PM · Arma 3
freexavier added a comment to T84698: no input <something>.castructures [ERROR].

Arma 3? There are guides on how to verify your Arma 3.

May 10 2016, 12:14 PM · Arma 3
freexavier added a comment to T84697: Arma works, but with no visible environment..

A driver issue doesn't have to have issues on all games. It can be on specific game. Also why not try.

May 10 2016, 12:14 PM · Arma 3
freexavier added a comment to T84697: Arma works, but with no visible environment..

Possibly a driver issue. Try using Display Driver Uninstaller to completely remove your driver. And then reinstall a newer one.

May 10 2016, 12:14 PM · Arma 3
freexavier added a comment to T84696: When I play any Battleye equipped game as long as I have Battleye enabled when I try to move in-game it freezes..

As long you don't have to much programs running at the same time. Might be causing compatibility issues when certain are on.

May 10 2016, 12:14 PM · Arma 3
freexavier added a comment to T84696: When I play any Battleye equipped game as long as I have Battleye enabled when I try to move in-game it freezes..

Have you tried reinstalling BattlEye? Also check your other programs if they have set their hotkeys familiar to your controls in Arma 3.

May 10 2016, 12:14 PM · Arma 3
freexavier added a comment to T84602: Russian CSAT.

Btw there is actually an unused CSAT Russian Uniform in the Arma 3 Files. I tested it out and took a screenshot of it and here it is:
http://steamcommunity.com/sharedfiles/filedetails/?id=527654984

May 10 2016, 12:11 PM · Arma 3
freexavier added a comment to T84571: British Armed Forces DLC For Arma 3.

Personally, its a better idea of them to be able to focus fixing bugs and performance issues.

May 10 2016, 12:10 PM · Arma 3
freexavier added a comment to T84571: British Armed Forces DLC For Arma 3.

We don't really need one from BIS. We have modders who can do so. Better the devs focus on fixing the game than adding thing.

May 10 2016, 12:10 PM · Arma 3
freexavier added a comment to T84544: Fire in the sitting animation.

Those animation you are viewing are used on the vehicles. That is why there is the word "passenger" in the name of the animations

May 10 2016, 12:10 PM · Arma 3
freexavier added a comment to T84533: Pressing H in Splendid Camera does not hide the cursor.

Wait... What do you mean? The L key works with the Old Camera and Slendid Camera and removed all UI including the cursor. So what your saying when you remove the UI. It removes the UI, but excluding the cursor? If so, might be your end with the issue.

May 10 2016, 12:09 PM · Arma 3
freexavier added a comment to T84533: Pressing H in Splendid Camera does not hide the cursor.

What situation will this be helpful?

May 10 2016, 12:09 PM · Arma 3
freexavier added a comment to T84533: Pressing H in Splendid Camera does not hide the cursor.

Isn't L key removed all the UI......

May 10 2016, 12:09 PM · Arma 3
freexavier added a comment to T84385: Very often some Soldiers have blue(like sky) uniform with pixels.

Probably something wrong with your drivers. Try uninstalling your GPU driver with Display Driver Uninstaller and install a newer driver. Might help.

May 10 2016, 12:05 PM · Arma 3
freexavier added a comment to T84385: Very often some Soldiers have blue(like sky) uniform with pixels.

You should make sure if its just the mod that has the issue. The devs can't do anything about mods that are broken. Its up to the creator to fix it himself.

May 10 2016, 12:05 PM · Arma 3
freexavier added a comment to T84366: The game will CTD while playing the Arma III Exile mod.

I play with my group which use a lot of mods and we never had a single crash. Since Exile, for sure, has a lot of scripts and etc. So when a new update comes out. A certain command that they need might have changed or been removed. Exile's problems probably be fixed when they release a new update or so.

May 10 2016, 12:05 PM · Arma 3
freexavier added a comment to T84366: The game will CTD while playing the Arma III Exile mod.

Maybe because your using Windows 10?

May 10 2016, 12:05 PM · Arma 3
freexavier added a comment to T84366: The game will CTD while playing the Arma III Exile mod.

The Arma 3 devs are not responsible of fixing those bugs. If its really an issue that the modders can't fix and related to Arma 3. They will inform the devs of Arma 3 of the issue them selves.

May 10 2016, 12:05 PM · Arma 3
freexavier added a comment to T84332: Arma 3 still using the Old Prone, Moving Forward, Stand Up Animation from Arma 1.

I noticed some time ago that this old animation also apply to just moving forward normally while prone and then standing up.

Edit:
So I did some edits and changes

May 10 2016, 12:04 PM · Arma 3
freexavier added a comment to T84332: Arma 3 still using the Old Prone, Moving Forward, Stand Up Animation from Arma 1.

The animation that you see there is an old animation from ArmA 1. Also present in Arma 2. The devs didn't care or forgot to replace the old animation because of the default key bindings they made to their game. Which the default key bindings can't make you stand immediately while evasive, prone, forward. But instead you can only go to crouch than stand.

May 10 2016, 12:04 PM · Arma 3
freexavier edited Steps To Reproduce on T84332: Arma 3 still using the Old Prone, Moving Forward, Stand Up Animation from Arma 1.
May 10 2016, 12:04 PM · Arma 3
freexavier added a comment to T84325: Cars wont follow roads.

Did you make sure they're not in Danger or Stealth mode? Just asking to be sure.

May 10 2016, 12:03 PM · Arma 3
freexavier added a comment to T84282: Add possibility to teleport yourself while testing mission in EDEN.

I just use the Splendid Camera to teleport me around. Never new this was possible in the Editor.

May 10 2016, 12:02 PM · Arma 3
freexavier added a comment to T84115: Tree Duplicate in Stratis.

I wonder how many objects in Altis or Stratis have this issue. Who knows, it might be everywhere and its the cause of the performance issues.

May 10 2016, 11:57 AM · Arma 3
freexavier edited Steps To Reproduce on T84115: Tree Duplicate in Stratis.
May 10 2016, 11:57 AM · Arma 3
freexavier set Category to category:edeneditor on T84112: Create Custom Units and Loadout of Unit using Virtual Arsenal with the Eden Editor.
May 10 2016, 11:57 AM · Arma 3
freexavier added a comment to T84076: Eden Editor - Possibility to edit missions with friends/multiple users.

I hope BIS consider this. If not, maybe the modders can. Because I heard them said that the Eden Editor is fully moddable. So if they don't do it. Hopefully modders will.

May 10 2016, 11:56 AM · Arma 3
freexavier added a comment to T84076: Eden Editor - Possibility to edit missions with friends/multiple users.

Or in other words Synced Eden Editor?

May 10 2016, 11:56 AM · Arma 3
freexavier added a comment to T83995: No report "got him" after killed enemy and positioon report for player.

Ah I see.

May 10 2016, 11:54 AM · Arma 3
freexavier added a comment to T83995: No report "got him" after killed enemy and positioon report for player.

I think you are suppose to manually say that you took a guy down, but I see what you mean.

May 10 2016, 11:54 AM · Arma 3
freexavier added a comment to T83814: Revive system - add possibility do drag and transport on back unconscious players.

Sad that Arma 2 had a similar system. While Arma 3 didn't bring with it. There are still left over animations for carrying injured, dragging injured, unconscious state, carried animation, and etc. unused.

May 10 2016, 11:49 AM · Arma 3
freexavier added a comment to T83788: No sounds of horn, NVG activate, alarms sounds, gear in air vehicles..

I think those are trolls. I think what they're trying to say is that "Your in a car. And sounds outside don't simply go through just like in real life."

May 10 2016, 11:48 AM · Arma 3
freexavier edited Steps To Reproduce on T83742: Bullet tracking line not showing up on certain sights and backup sights.
May 10 2016, 11:47 AM · Arma 3
freexavier added a comment to T83724: grenades can't be thrown through windows of Land_u_House_Big_01_V1_F.

I remember trying to throw a grenade through a window before but it didn't go through and died. I think I was playing the campaign when that happened.

May 10 2016, 11:46 AM · Arma 3
freexavier added a comment to T83721: ARMA 3 soldiers fail basic fitness test..

I noticed this and its not realistic. I've seen a show in some channels like Discovery Channel where soldiers were to carry a very heavy bag and carry it all the way in a long journey.

May 10 2016, 11:46 AM · Arma 3
freexavier set Category to category:featurerequest on T83604: Add an "Apply" button in Controls.
May 10 2016, 11:43 AM · Arma 3
freexavier added a comment to T83515: Deployed while leaning has an incorrect bullet drop on high altitude.

Still present in 1.52.

May 10 2016, 11:40 AM · Arma 3
freexavier added a comment to T83515: Deployed while leaning has an incorrect bullet drop on high altitude.

Added video on the issue in action through video.

May 10 2016, 11:40 AM · Arma 3
freexavier added a comment to T83515: Deployed while leaning has an incorrect bullet drop on high altitude.

Sure will add.

May 10 2016, 11:40 AM · Arma 3
freexavier added a comment to T83515: Deployed while leaning has an incorrect bullet drop on high altitude.

Added

May 10 2016, 11:40 AM · Arma 3
freexavier edited Steps To Reproduce on T83515: Deployed while leaning has an incorrect bullet drop on high altitude.
May 10 2016, 11:40 AM · Arma 3
freexavier added a comment to T83460: Media Keys Disabled.

I know what you mean. Especially for games that use the Source Engine. Tabbing back into the game takes forever.

May 10 2016, 11:38 AM · Arma 3
freexavier added a comment to T83460: Media Keys Disabled.

For me personally, I prefer it like that.

May 10 2016, 11:38 AM · Arma 3
freexavier added a comment to T83460: Media Keys Disabled.

Its your preference. Maybe they should have an option to have it disable or enabled. Also my brother use to have some media keys. He always tend to press the sleep button during some tense moments when trying to press the keys he wanted. He actually remove the keys of it to avoid pressing it again.

May 10 2016, 11:38 AM · Arma 3
freexavier added a comment to T83457: Arma 3 doesn't start.

Try deleting or move out the "Arma 3" or "Arma 3 - Other Profiles" folder located at your Documents. Then try running the game again.

May 10 2016, 11:38 AM · Arma 3
freexavier added a comment to T83454: I cant eject from helicpoters..

I think this was as intended on the release of the Heli DLC. In most of the choppers, ejecting from the pilot or copilot seat would be hard. Due to doors being small or the entire wind shield is the door that would need to be open before getting out, the Blackfoot for an example. But the for the hummingbird you can. They should instead and an exception to the hummingbirds.

May 10 2016, 11:38 AM · Arma 3
freexavier added a comment to T83428: The Mk1 EMR reloading sound not playing.

Fixed in 1.52.

May 10 2016, 11:37 AM · Arma 3
freexavier edited Steps To Reproduce on T83428: The Mk1 EMR reloading sound not playing.
May 10 2016, 11:37 AM · Arma 3
freexavier edited Steps To Reproduce on T83399: Wrong LOD for Motorboat.
May 10 2016, 11:36 AM · Arma 3
freexavier added a comment to T83398: Incorrect LOD for Chair (Plastic).

Just recently went into modding and I now understand this issues won't be easy to fix and not possible to be fixed.

May 10 2016, 11:36 AM · Arma 3
freexavier edited Steps To Reproduce on T83398: Incorrect LOD for Chair (Plastic).
May 10 2016, 11:36 AM · Arma 3
freexavier added a comment to T83247: Sniper ghillie suits glow in the dark on Chernarus.

They can't do anything about this. Since its an unsupported port.

May 10 2016, 11:31 AM · Arma 3
freexavier added a comment to T83230: CSAT Ghillie suits (including DLC ghillies) give more armor bonus than FAA / NATO.

I think its intended since they CSAT units don't use vests. They use Harnesses most of the units. So they had to balance them by making their Uniforms higher armor. Probably the same with the Ghillie.

May 10 2016, 11:31 AM · Arma 3
freexavier added a comment to T83217: [Mission: Damage Control] Injured AAF doesn't play the animation "Act_SittingWounded_out".

I actually tried testing this animation. And it seems to be broken. It doesn't play the animation that was shown in the Animation viewer

May 10 2016, 11:29 AM · Arma 3
freexavier edited Steps To Reproduce on T83217: [Mission: Damage Control] Injured AAF doesn't play the animation "Act_SittingWounded_out".
May 10 2016, 11:29 AM · Arma 3
freexavier added a comment to T83210: No sound of turret move on vehicles.

Sad that ArmA 2 had this feature while ArmA 3 doesn't.

May 10 2016, 11:29 AM · Arma 3
freexavier added a comment to T83045: Weapon Deadzone affects Binoculars, Rangefinder and Laser Designator while running..

Is it? I should try using the Aim Deadzone again.

May 10 2016, 11:24 AM · Arma 3
freexavier added a comment to T83045: Weapon Deadzone affects Binoculars, Rangefinder and Laser Designator while running..

I noticed this and stopped using it after noticing this annoying bug.

May 10 2016, 11:24 AM · Arma 3
freexavier added a comment to T83041: Lowering weapon while prone causes player to stand up.

Yup, still the same in 1.54 stable.

May 10 2016, 11:24 AM · Arma 3
freexavier added a comment to T82408: Unusual Exit Code and game crash on MP servers.

Getting the same crash every time I am in a server. I never gotten this issue before.

---------------------------

Unusual process exit

Arma 3 has quit in unusual manner. Info:

Exit code: 0x000000FF / 255
Reason: unknown
Time running: ~ 00:03:01.3 seconds

The game was started with following parameters:

---------------------------

OK

May 10 2016, 11:02 AM · Arma 3
freexavier edited Steps To Reproduce on T82354: [Feature Request] Water Splashes when walking on shalow water.
May 10 2016, 11:00 AM · Arma 3
freexavier added a comment to T82349: Issues with the new revive system..

Can't you code it into the engine?

May 10 2016, 11:00 AM · Arma 3
freexavier added a comment to T82349: Issues with the new revive system..

Oh I see.

May 10 2016, 11:00 AM · Arma 3
freexavier added a comment to T82349: Issues with the new revive system..

Btw at the second video? Does the body normally fly into the air?

May 10 2016, 11:00 AM · Arma 3
freexavier added a comment to T82349: Issues with the new revive system..

I hope BIS will fix those issue. I like the idea of End Game, but it, personally, needs to be more improved to get people and me to play it.

May 10 2016, 11:00 AM · Arma 3
freexavier added a comment to T82347: Bullet tracking line is slightly above the actual bullet path.

Still present in 1.48

May 10 2016, 10:59 AM · Arma 3
freexavier edited Steps To Reproduce on T82347: Bullet tracking line is slightly above the actual bullet path.
May 10 2016, 10:59 AM · Arma 3
freexavier added a comment to T82341: [Feature Request] DX 12 implementation on Arma 3.

Yea. I noticed.

May 10 2016, 10:59 AM · Arma 3
freexavier added a comment to T82341: [Feature Request] DX 12 implementation on Arma 3.

resolved? Does this mean its gonna happen?

Edit:
Wait.... Nvm

May 10 2016, 10:59 AM · Arma 3
freexavier added a comment to T82290: Weird animations on the legs when directly prone with Secondary, Primary, & Binos on elevation.

I hope this gets fix. Its look really funny when it happens and a lot of people will notice it.

May 10 2016, 10:58 AM · Arma 3
freexavier added a comment to T82290: Weird animations on the legs when directly prone with Secondary, Primary, & Binos on elevation.

Still not fixed in 1.48

May 10 2016, 10:58 AM · Arma 3
freexavier edited Steps To Reproduce on T82290: Weird animations on the legs when directly prone with Secondary, Primary, & Binos on elevation.
May 10 2016, 10:58 AM · Arma 3
freexavier added a comment to T82289: Implement Direct X 12 support.

Arma 3 doesn't use more then 4 cores properly. That were DX12 come in. It will help with core utilization. From 2 to 6 cores.

May 10 2016, 10:58 AM · Arma 3
freexavier added a comment to T82289: Implement Direct X 12 support.

:D Please yes! Let it happen!

May 10 2016, 10:58 AM · Arma 3
freexavier added a comment to T82289: Implement Direct X 12 support.

I can see so much potential ArmA 3 will have if it supports DX12. It can finally add more features and implement CPU heavy task. Maybe fix the issue of the game holding the GPU and CPU usage back than fully using their potential because of some issue. I hope this gets implemented.

May 10 2016, 10:58 AM · Arma 3
freexavier added a comment to T82088: Player model gets tilted after specific weapon deployment scenario.

Going to miss this bug. T_T

May 10 2016, 10:52 AM · Arma 3
freexavier added a comment to T82088: Player model gets tilted after specific weapon deployment scenario.

This can be abuse real bad. Do as said in the video but looking up the elevation and mount and Vault. Then go to a flat surface and place rest the gun on the ground. Your entire body is hidden except for the head and gun. So you can shoot out while your body is protected.

May 10 2016, 10:52 AM · Arma 3
freexavier added a comment to T82088: Player model gets tilted after specific weapon deployment scenario.

Still present in 1.50.
I also sort of kinda don't want this bug fixed. Me and my friends do it when we are messing around for fun.

May 10 2016, 10:52 AM · Arma 3
freexavier added a comment to T82088: Player model gets tilted after specific weapon deployment scenario.

Still present in the 1.48

May 10 2016, 10:52 AM · Arma 3
freexavier added a comment to T82088: Player model gets tilted after specific weapon deployment scenario.

I sort of want it not fixed. Its just looks funny. XD

May 10 2016, 10:52 AM · Arma 3
freexavier added a comment to T81454: Cannot return to Garage if vehicle is destroyed.

I tried ways to destroy the chopper, but it can't happen anymore in the VR map. It use to explode when you flip it up side down.

May 10 2016, 10:31 AM · Arma 3
freexavier added a comment to T81454: Cannot return to Garage if vehicle is destroyed.

I just tried doing it again to see if it was fixed. And the issue has been fixed by making the chopper fully indestructible.

May 10 2016, 10:31 AM · Arma 3
freexavier edited Steps To Reproduce on T81454: Cannot return to Garage if vehicle is destroyed.
May 10 2016, 10:31 AM · Arma 3
freexavier added a comment to T81406: Shadows don't cast on smoke. Making the smoke effects shine in shaded areas..

I just tried play Arma Armed Assault and found out, that back then, shadows actually cast on smoke...... Why was this not in carried on to Arma 2 and 3? If it was about optimizing performance. At least give us the option to enable it or not.

May 10 2016, 10:29 AM · Arma 3
freexavier edited Steps To Reproduce on T81406: Shadows don't cast on smoke. Making the smoke effects shine in shaded areas..
May 10 2016, 10:29 AM · Arma 3
freexavier added a comment to T81360: Increase size of listbox and weapon description text field.

Must have!

May 10 2016, 10:28 AM · Arma 3
freexavier added a comment to T81169: In the mission Damage Control, the aircraft flying-by crashes & collides with the chopper flying-by.

Someone assigned as fixed.

May 10 2016, 10:22 AM · Arma 3
freexavier added a comment to T81169: In the mission Damage Control, the aircraft flying-by crashes & collides with the chopper flying-by.

Tried it again in the 1.48 patch. It seems fixed.

May 10 2016, 10:22 AM · Arma 3
freexavier edited Steps To Reproduce on T81169: In the mission Damage Control, the aircraft flying-by crashes & collides with the chopper flying-by.
May 10 2016, 10:22 AM · Arma 3
freexavier added a comment to T80952: The absence of terrain shadows causes floating object shadows....

I noticed this since ArmA 2. Its probably done for performance reasons, but it looks really annoying. They can at least give us an option to enable it.

May 10 2016, 10:15 AM · Arma 3
freexavier added a comment to T80855: stances issue.

You can actually see this animation on their old Arma 3 Alpha Showcase Videos

May 10 2016, 10:12 AM · Arma 3