In T145488#2647144, @Nate_LapT wrote:I've been seeing this often since 1.25
is there a work around for this?
I've resorted to installing expansion and replacing bodies with graves.
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Aug 3 2024
Aug 3 2024
Feb 23 2024
Feb 23 2024
speedweasel added a comment to T179211: Stable Version: 1.24.157448 - ADS Hold via binding Raise modifier and Toggle ADS doesn't work anymore.
If you hold RMB to ADS, check out my work around described here: https://feedback.bistudio.com/T179284
I've managed to recreate my pre-1.24 functionality - the ability to hold RMB and instantly ADS - by completely unbinding "Toggle Aiming Down Sights," then binding both "Eye Focus" and "Raise Modifier" to RMB.
I think DayZ devs need to re-work these "Raise Modifier", "Eye Focus" and "Toggle Aiming Down Sights" functions. Every modern FPS - especially those built on UE4/5 - offer players a switch to either "toggle ADS" or "hold button for ADS".
Yet, somehow, upon double-clicking RMB with the "Raise modifier" being the only function bound to it, ADS would activate for a split second and then aim would be dropped entirely
Feb 22 2024
Feb 22 2024
speedweasel added a comment to T179211: Stable Version: 1.24.157448 - ADS Hold via binding Raise modifier and Toggle ADS doesn't work anymore.
I've built up 30 years of FPS muscle memory and this patch killed it. :(
Feb 14 2024
Feb 14 2024
Jul 20 2023
Jul 20 2023
Jun 2 2023
Jun 2 2023
speedweasel added a comment to T162322: Default cfgweather.xml (when enabled) makes it rain without getting an overcast.
Still having this exact issue. Have abandoned the idea of using cfgweather.xml for now. Would be great if a fix could be prioritized. Weather is more important to my players than chain-mail, for example.
Apr 1 2023
Apr 1 2023
speedweasel added a comment to T164759: DayZ freezing black screen, after Alt Tabbing and keeping the game unfocused for a short period of 2 mins. Occassional crashes upon trying to start the game right after..
I have this exact issue and I also use NVIDIA Game Filters for sharpness.
Feb 13 2022
Feb 13 2022
@tarkules nice, neat work around. can anyone share a complete list of player classnames?
May 10 2016
May 10 2016
Video of bug here: https://www.youtube.com/watch?v=vgGSiei0QoU
speedweasel edited Steps To Reproduce on T84487: Free-look is restricted when walking up steep hills.
speedweasel edited Steps To Reproduce on T84216: Clients running incompatible mods are disconnected from the server. Error messages are cryptic..
Duplicate ticket for this issue here: http://feedback.arma3.com/view.php?id=22504
This has been a problem since the Alpha and really needs to be fixed.
speedweasel added a comment to T83152: Cant fully look up or down while holding binoculars and walking.
Can confirm this issue no longer exists in version 1.48.131561.
Thanks!
speedweasel edited Steps To Reproduce on T83152: Cant fully look up or down while holding binoculars and walking.
This issue is still present in version 1.54 Stable.
speedweasel edited Steps To Reproduce on T83041: Lowering weapon while prone causes player to stand up.
speedweasel edited Steps To Reproduce on T82813: Player view gets automatically repositioned then using movement keys.
speedweasel edited Steps To Reproduce on T82675: Walk or run temporary key has no effect while sprinting.
I believe this has something to do with the aiming dead-zone.
I use pedals for helicopter control and setting the dead-zone to zero on the pedals fixed this issue.
speedweasel edited Steps To Reproduce on T80862: Mouse sensitivity (or acceleration) increases when player is in contact with walls.
speedweasel added a comment to T80862: Mouse sensitivity (or acceleration) increases when player is in contact with walls.
Finding it hard to believe that no one else has noticed this...
speedweasel added a comment to T80748: Axis of rotation on weapon rather than feet of player, leads to weird rotation animation and also character sliding around.
This an ugly kludge designed to work around clipping issues; short-sightedness (again) on behalf of the devs.
For me, desync kicks in after the 3rd player joins the server. Everyone who joins after player #3 gets 100000 desync.
speedweasel edited Steps To Reproduce on T77904: Pressing the 'Optics' key while weapon is lowered should automatically raise the weapon.
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