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May 10 2016

speedweasel edited Steps To Reproduce on T85106: Cant use stance adjust while holding binoculars.
May 10 2016, 12:26 PM · Arma 3
speedweasel added a comment to T84487: Free-look is restricted when walking up steep hills.

Video of bug here: https://www.youtube.com/watch?v=vgGSiei0QoU

May 10 2016, 12:08 PM · Arma 3
speedweasel edited Steps To Reproduce on T84487: Free-look is restricted when walking up steep hills.
May 10 2016, 12:08 PM · Arma 3
speedweasel edited Steps To Reproduce on T84216: Clients running incompatible mods are disconnected from the server. Error messages are cryptic..
May 10 2016, 12:00 PM · Arma 3
speedweasel added a comment to T83195: Random sensitivity burst when touching the walls.

Duplicate ticket for this issue here: http://feedback.arma3.com/view.php?id=22504

This has been a problem since the Alpha and really needs to be fixed.

May 10 2016, 11:28 AM · Arma 3
speedweasel added a comment to T83152: Cant fully look up or down while holding binoculars and walking.

Can confirm this issue no longer exists in version 1.48.131561.

Thanks!

May 10 2016, 11:27 AM · Arma 3
speedweasel edited Steps To Reproduce on T83152: Cant fully look up or down while holding binoculars and walking.
May 10 2016, 11:27 AM · Arma 3
speedweasel added a comment to T83041: Lowering weapon while prone causes player to stand up.

This issue is still present in version 1.54 Stable.

May 10 2016, 11:24 AM · Arma 3
speedweasel edited Steps To Reproduce on T83041: Lowering weapon while prone causes player to stand up.
May 10 2016, 11:24 AM · Arma 3
speedweasel edited Steps To Reproduce on T82813: Player view gets automatically repositioned then using movement keys.
May 10 2016, 11:17 AM · Arma 3
speedweasel edited Steps To Reproduce on T82700: Can't adjust stance while holding binoculars.
May 10 2016, 11:12 AM · Arma 3
speedweasel edited Steps To Reproduce on T82675: Walk or run temporary key has no effect while sprinting.
May 10 2016, 11:12 AM · Arma 3
speedweasel added a comment to T82667: Sprint Causes Camera Shift/Move.

I believe this has something to do with the aiming dead-zone.

I use pedals for helicopter control and setting the dead-zone to zero on the pedals fixed this issue.

May 10 2016, 11:11 AM · Arma 3
speedweasel edited Steps To Reproduce on T80862: Mouse sensitivity (or acceleration) increases when player is in contact with walls.
May 10 2016, 10:12 AM · Arma 3
speedweasel added a comment to T80862: Mouse sensitivity (or acceleration) increases when player is in contact with walls.

Finding it hard to believe that no one else has noticed this...

May 10 2016, 10:12 AM · Arma 3
speedweasel added a comment to T80748: Axis of rotation on weapon rather than feet of player, leads to weird rotation animation and also character sliding around.

This an ugly kludge designed to work around clipping issues; short-sightedness (again) on behalf of the devs.

May 10 2016, 10:08 AM · Arma 3
speedweasel added a comment to T78716: Massive desynchs on high population servers.

For me, desync kicks in after the 3rd player joins the server. Everyone who joins after player #3 gets 100000 desync.

May 10 2016, 8:58 AM · Arma 3
speedweasel edited Steps To Reproduce on T77904: Pressing the 'Optics' key while weapon is lowered should automatically raise the weapon.
May 10 2016, 8:38 AM · Arma 3