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"Aim Down Site" function not working since recent update.
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Description

Since i started playing, about 2.5 years ago, I have been using the same keybinds to aim my guns. I had both, "ADS Toggle" and "Raise modifier" set to RMB (right mouse button). This allowed me to hold RMB to ADS, like in most shooter-type games. But I could also go into the "Hip-fire" aim mode by either just clicking the RMB to toggle the "Hip-fire" aim mode, or I could double-click and Hold RMB to use "Hip-fire" aim mode and then release RMB to lower my weapon and stop aiming. Also, while using either of these aim modes I could click the mouse scroll wheel and that would swap between the two aim modes.

Since the recent update the ADS function appears to no longer be working.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Controls
Steps To Reproduce

If you set the "ADS Toggle" and "Raise modifier" to Right Mouse Button, clicking RMB will no longer activate ADS. To test things I completely unbound both ADS Toggle and Raise modifier. I then bound ADS Toggle to RMB to test it on it's own. This was when I discovered that ADS Toggle was not working ,at all. Whether holding RMB or clicking it once as a toggle, my character will not go into ADS mode.

I then unbound ADS Toggle and I then bound only the "Raise modifier" to RMB and tested that. When clicking RMB I was able to enter "Hip-fire"aim mode. So the "Raise modifier" appears to be working. But, for some reason, the ADS Toggle function is not.

Prior to the recent update you could bind BOTH "ADS Toggle" AND "Raise modifier" to the RMB and it worked great. You could have both functions on the same key and it worked flawlessly.

Additional Information

When I had ONLY the "Raise modifier" set to RMB I noticed some odd behavior. If I right-clicked RMB my character would momentarily enter ADS mode, but then instantly drop aim entirely. I found this very odd. I do not understand how the "Raise modifier" function would cause my character to enter ADS mode, when ADS was not bound with it on the same key. Yet, somehow, upon double-clicking RMB with the "Raise modifier" being the only function bound to it, ADS would activate for a split second and then aim would be dropped entirely. It made me wonder if the two functions somehow got, partly, strung together mistakenly and that may be causing these issues?

I do not know how to code, so I wont pretend to know anything about it. I just wanted to present you with as much information as possible about this situation.

I love your games and I hope this email was able to help. Keep up the great work over there! =)

Event Timeline

WarNerve created this task.Feb 22 2024, 8:27 AM
speedweasel added a comment.EditedFeb 23 2024, 4:58 AM

Yet, somehow, upon double-clicking RMB with the "Raise modifier" being the only function bound to it, ADS would activate for a split second and then aim would be dropped entirely

This occurs when 'Raise Modifier' and 'Eye Focus' are bound to the same key. When your weapon is raised (in hip fire stance), the Eye Focus function seems switch you between hip fire and ADS - possibly an undocumented feature. In the case above it's happening for a split second due to the double-click.

I think DayZ devs need to re-work these "Raise Modifier", "Eye Focus" and "Toggle Aiming Down Sights" functions. Every modern FPS - especially those built on UE4/5 - offer players a switch to either "toggle ADS" or "hold button for ADS".

With DayZ we're left to craft this functionality ourselves by binding and double-binding opaquely named functions. Arma 3 suffered extensively from this problem; too many functions with ambiguous descriptions.

Flyke added a subscriber: Flyke.Feb 23 2024, 5:11 AM

So, i watched geeks twitch clip, it does not apply to me. Both my combat options are set to RMB (raise modifier and toggle ads) but my eye focus is bound to MB5...and the issue still occurs. I tried binding all 3 options to RMB which actually allows me to aim like normal down sights straight through the scope ignoring hip fire, but then i would be sacrificing my eye focus... thanks

speedweasel added a comment.EditedFeb 23 2024, 5:40 AM

I've managed to recreate my pre-1.24 functionality - the ability to hold RMB and instantly ADS - by completely unbinding "Toggle Aiming Down Sights," then binding both "Eye Focus" and "Raise Modifier" to RMB.

This also allows me to hip-fire by double-clicking and holding the RMB.

Then, in order that I don't lose my separate eye focus button, I edited my config file to double-bind "Eye Focus" to both the left and middle mouse buttons like this:

<input name="UAZoomIn">
    <btn name="mBMiddle" />
    <btn name="mBRight" />
</input>

Note: I hold the RMB to ADS. If you want to click the RMB to toggle into ADS, this probably wont work for you.

Unfortunately and fortunately, I don’t have time to wait for the developers to find time to solve this issue, so I offer my solution to the aiming problem. All we need is to set up simultaneous RMB + focus on the right mouse button. This can be done using different mouse programming programs. I'm very sorry, but not all mice have this and not everyone can understand how to do it. I did this thanks to macros, first I press RMB, and then MMB with an 8ms increment. MMB is the middle mouse button, keep that in mind. She got me thinking. Well, in general, that's all. I've seen the options described above, but they all work poorly. There, either you lose focus of vision, or you need to integrate it into the game code. Or you won’t be able to jump on the usual button. See the link for a diagram of my solution. https://imgur.com/a/JFTHmEw

And by the way, the developers hid my solution; they themselves don’t want us to use it)

This comment was removed by vladislavlychak.

Yet, somehow, upon double-clicking RMB with the "Raise modifier" being the only function bound to it, ADS would activate for a split second and then aim would be dropped entirely

This occurs when 'Raise Modifier' and 'Eye Focus' are bound to the same key. When your weapon is raised (in hip fire stance), the Eye Focus function seems switch you between hip fire and ADS - possibly an undocumented feature. In the case above it's happening for a split second due to the double-click.

The odd thing is, I don't have "Raise modifier" and "Eye Focus" bound to the same key. I have the "Raise Modifier" bound to RMB, and "Eye Focus" bound to MMB.

WarNerve added a comment.EditedFeb 24 2024, 9:33 AM

tonight I made a second bug report about this same issue because I had more information to add to the report and I didn't know how, or if, I could add it to the initial report. Unfortunately it seems to have been flagged and deleted as a duplicate report. But I also made a post on the Steam forums that included the info I wanted to add, so I'm just going to copy/paste it here:

Looking through the files it appears that the "ADS Toggle" function has no string allowing use with "mBRight". It looks to only have a string allowing for controller function.
Whereas the function for the "Raise Modifier" has strings allowing for both mouse AND controller function.
This is what it shows for the "Raise Modifier":

<input name="UATempRaiseWeapon">
<btn name="mBRight"/>
</input>
<input name="UATempRaiseWeaponGamepad">
<btn name="x1TriggerLeft"/>

And this is what it shows for the "ADS Toggle" function:

<input name="UAADSToggle">
<btn name="x1ThumbRight"/>
</input>

It appears, to me, that the "ADS Toggle" function has the command for controller function under the line for PC mouse control. And the command lines for controller support are completely absent, judging by the way that the "Raise Modifier" has two separate entries for Mouse and Controller.

Please forgive me if my terminology and vernacular is way off. I don't know how to code at all. I simply put together this hypothesis using what common sense I have. And I'll be the first to admit that I'm probably completely wrong. But it just seemed logical to me.

(Ever since the 1.24 update I cannot ADS by holding RMB or toggling it. In fact, with some testing I discovered that the "ADS Toggle" function, in the options, does not work, AT ALL. It simply does nothing,whatsoever.

At the same time I discovered this, I realized that if I bound the "Raise Modifier" to RMB that activates ADS as a toggle,and activates "Hip Fire" if I hold it. This is the exact opposite of the functionality that was there before the update.)