Cars seem to take way too much damage at low speed impacts in this patch. I hit a road sign with my Olga doing no more than 25 kmph, engine ended up at yellow with both front wheels, battery, radiator and spark plug ruined. I found new parts, drove a few more miles, overcompensated after a turn and nudged another roadsign doing absolutely no more than 15-20 kmph - but the car was ruined. Now, maybe it was practically ruined already after the first crash - that I could have accepted - but again both wheels, battery, radiator and sparkplug were ruined....
Please take a look at the damage/speed coefficents for vehicle impacts, something doesn't seem quite right. Either vehicles take too much damage from impacts at low speed or their health (or whatever it is called for cars) has been reduced somehow.