Please see this video of fighting infected with supposedly 'high damage' melee weapons, they take MUCH longer to take down now and it feels silly to me and too drastic of a change:
From Grazant's comment below:
"They're not just a little harder. They've done 3 separate alterations to buff them, and each one isn't small.
-Firstly, they've added a 50% damage reduction to the zombie head when using melee.
-Secondly, they've made it so zombie attacks hardly ever get stopped by your attack meaning even with 1 zombie, you'll most likely be hit more than once.
-Thirdly, ALL tools have been incredibly nerfed in damage - https://feedback.bistudio.com/T157673
Combine all 3 of these changes together, you have zombies with a head twice as strong, "high damage" tools that are half the damage compared to the current build, and zombies that will constantly hit you whilst you try and wonder what is happening.
For example, the splitting axe. It has always been the ultimate zombie tool, 2 handed & high damage, as it should be.
1.11 it dealt 34 damage to a zombies head, killing it.
1.12 it will deal only 7.5 damage to a head factoring in the 50% damage reduction.
It takes 30 HP to kill a zombie by hitting it in the head, meaning you will have to hit the zombie 4 times in the head with an axe in 1.12."
Making the number of hits to take down infected "more consistent" by making their head require as many hits as their body makes no sense, of course the head should be a soft spot to target.