Page MenuHomeFeedback Tracker

1.12 Exp - Infected are MUCH tougher in melee combat, this may need tweaking
New, NormalPublic

Description

Please see this video of fighting infected with supposedly 'high damage' melee weapons, they take MUCH longer to take down now and it feels silly to me and too drastic of a change:

https://youtu.be/4bbBKVDegeg

From Grazant's comment below:
"They're not just a little harder. They've done 3 separate alterations to buff them, and each one isn't small.
-Firstly, they've added a 50% damage reduction to the zombie head when using melee.
-Secondly, they've made it so zombie attacks hardly ever get stopped by your attack meaning even with 1 zombie, you'll most likely be hit more than once.
-Thirdly, ALL tools have been incredibly nerfed in damage - https://feedback.bistudio.com/T157673
Combine all 3 of these changes together, you have zombies with a head twice as strong, "high damage" tools that are half the damage compared to the current build, and zombies that will constantly hit you whilst you try and wonder what is happening.

For example, the splitting axe. It has always been the ultimate zombie tool, 2 handed & high damage, as it should be.
1.11 it dealt 34 damage to a zombies head, killing it.
1.12 it will deal only 7.5 damage to a head factoring in the 50% damage reduction.
It takes 30 HP to kill a zombie by hitting it in the head, meaning you will have to hit the zombie 4 times in the head with an axe in 1.12."

Making the number of hits to take down infected "more consistent" by making their head require as many hits as their body makes no sense, of course the head should be a soft spot to target.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Balancing
Steps To Reproduce

Fight some infected with melee weapons.

Event Timeline

Joe_Scrub created this task.Apr 2 2021, 6:42 PM
Joe_Scrub updated the task description. (Show Details)Apr 6 2021, 1:40 AM

Nice video, Maybe you can make a video of melee in 1.11 update and then make an analysis on and compare the realism with the 1.12 update. Why do they have to change the melee system if it is not broken and is working well?

Grazant added a subscriber: Grazant.Apr 6 2021, 1:51 PM

Thanks for the video, really helps highlight how much more tedium this will add to the game.

They're not just a little harder. They've done 3 separate alterations to buff them, and each one isn't small.
-Firstly, they've added a 50% damage reduction to the zombie head when using melee.
-Secondly, they've made it so zombie attacks hardly ever get stopped by your attack meaning even with 1 zombie, you'll most likely be hit more than once.
-Thirdly, ALL tools have been incredibly nerfed in damage.
Combine all 3 of these changes together, you have zombies with a head twice as strong, "high damage" tools that are half the damage compared to the current build, and zombies that will constantly hit you whilst you try and wonder what is happening.

For example, the splitting axe. It has always been the ultimate zombie tool, 2 handed & high damage, as it should be.
1.11 it dealt 34 damage to a zombies head, killing it.
1.12 it will deal only 7.5 damage to a head factoring in the 50% damage reduction.
It takes 30 HP to kill a zombie by hitting it in the head, meaning you will have to hit the zombie 4 times in the head with an axe in 1.12.

Also funny how sneaking up behind a zombie and using a small hunting knife to melee it will make it drop like a sack of potatoes with one hit, but using a an 11 pound sledgehammer to melee it in the head will not instantly kill it?

Vitdom added a subscriber: Vitdom.Apr 7 2021, 1:29 PM

I've looked at your video but I can not see any problems. Your fighting skills are awful, you need to move around more and block the zombies' attacks so you can attack them more easily. You completely miss over half of your strikes and the zombies manage to block nearly every remaining strike...

@Vitdom Since you are such an expert at the game perhaps you would care to upload a video demonstrating your big infected fighting skills so we can all learn how you do it?

Joe_Scrub updated the task description. (Show Details)Apr 7 2021, 8:58 PM

Can you upload a video of melee combat with zombies using the Q/E dodge buttons? Someone told me on this forum to try that out lol.

@Joe_Scrub Great post hopefully they fix this very soon. Simply ridiculous add on.

JerryK added a subscriber: JerryK.Apr 25 2021, 1:45 PM

Blocks should be effective (no more power attacks from zeds going through blocks) and give you time to strike a hit after a successful block (rewards some skill, instead of mashing M1, and makes blocking worthwhile since it actually works now)
Remove bleeding from zeds (if a player fist can't make players bleed, then neither should zeds. Also, it's annoying).
Normal attacks from anything shouldn't cancel zed attacks (you either attack or block, not both), only power attacks should stagger them.
And melee weapon damage balance was too extreme, axes going from 1 hits to 4 was too much of a jump (killing a single zed takes way too long now).