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Grazant (Grant)
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User Details

User Since
Feb 28 2021, 9:48 PM (197 w, 4 d)

Recent Activity

Mon, Nov 18

Grazant created T186526: Instant running power attack BUG.
Mon, Nov 18, 2:51 AM · DayZ

Mar 29 2024

Grazant added a comment to T175065: Running attack spam bug.

Any update on a fix?

Mar 29 2024, 5:21 PM · DayZ

Sep 22 2022

Grazant created T167634: [1.19 EXP] Running power attack lock on BUG.
Sep 22 2022, 11:47 PM · DayZ
Grazant renamed T167632: [1.19 EXP] Running power attack no client animation from 1.19 EXPRunning power attack no client animation to [1.19 EXP] Running power attack no client animation.
Sep 22 2022, 11:25 PM · DayZ
Grazant renamed T167632: [1.19 EXP] Running power attack no client animation from Running power attack no client animation to 1.19 EXPRunning power attack no client animation.
Sep 22 2022, 11:24 PM · DayZ
Grazant created T167632: [1.19 EXP] Running power attack no client animation.
Sep 22 2022, 11:23 PM · DayZ

Jun 20 2021

Grazant created T159208: 1.13 EXP Ruined items not dropping to the floor.
Jun 20 2021, 2:44 AM · DayZ

Jun 3 2021

Grazant added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

Great work Mr Geez

Jun 3 2021, 8:35 AM · DayZ

Apr 16 2021

Grazant updated the task description for T157837: Fist shock damage seems unbalanced..
Apr 16 2021, 11:52 PM · DayZ
Grazant updated the task description for T157837: Fist shock damage seems unbalanced..
Apr 16 2021, 11:50 PM · DayZ
Grazant created T157837: Fist shock damage seems unbalanced..
Apr 16 2021, 11:47 PM · DayZ

Apr 11 2021

Grazant added a comment to T157743: Make melee weapons and guns in player inventory have their proper draw animation play when selected (Stable and Experimental).

I would also like to see an animation when pulling weapons from inventory.

Apr 11 2021, 11:04 PM · DayZ

Apr 6 2021

Grazant added a comment to T157619: 1.12 Exp - Infected are MUCH tougher in melee combat, this may need tweaking.

They're not just a little harder. They've done 3 separate alterations to buff them, and each one isn't small.
-Firstly, they've added a 50% damage reduction to the zombie head when using melee.
-Secondly, they've made it so zombie attacks hardly ever get stopped by your attack meaning even with 1 zombie, you'll most likely be hit more than once.
-Thirdly, ALL tools have been incredibly nerfed in damage.
Combine all 3 of these changes together, you have zombies with a head twice as strong, "high damage" tools that are half the damage compared to the current build, and zombies that will constantly hit you whilst you try and wonder what is happening.

Apr 6 2021, 11:44 PM · DayZ