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andro_dawton
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User Since
Jun 5 2016, 8:47 AM (256 w, 6 d)

Recent Activity

Yesterday

andro_dawton created T158378: Reload weapon with another mag with "hold r" keybinding problem.
Fri, May 7, 5:48 PM · DayZ

Wed, May 5

andro_dawton added a comment to T146579: Batteries not displaying correct charge.

dublicate T156716

Wed, May 5, 2:30 PM · DayZ
andro_dawton added a comment to T156590: NVG toggles normally, but screen stays the same.

dublicate T156590
also not fixed in exp 1.12

Wed, May 5, 2:18 PM · DayZ

Tue, May 4

andro_dawton edited Steps To Reproduce on T157809: Missing sound effects when manipulating items in the character inventory and crafting.
Tue, May 4, 3:10 PM · DayZ
andro_dawton added a comment to T158253: Doors that were locked before update will not unlock.

dublicate T158232

Tue, May 4, 10:37 AM · DayZ

Mon, May 3

andro_dawton added a comment to T158232: Locked inside trailer caravan.

Was able recreate on an Exp server.
Locked up the doors with a lockpick yesterday. Today it not possible for me to open them.

Mon, May 3, 3:25 PM · DayZ
andro_dawton added a comment to T146522: Basebuilding: Fence / Watchtower building behavior suggestions..

To make raiding fences more plausible: The inner wodden frame should be undestructable till the wood or metal front is destroyed.

Mon, May 3, 2:25 PM · DayZ
andro_dawton added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

btw:
All sorts of explosions should be heard as least as far as the .308

Mon, May 3, 9:01 AM · DayZ
andro_dawton added a comment to T158232: Locked inside trailer caravan.

Server restarted in between? Can other Players unlock the door? Heared from other players which had the same last couple days.
I think the door state bugfix hase something to do with it.

Mon, May 3, 8:40 AM · DayZ

Fri, Apr 30

andro_dawton edited Steps To Reproduce on T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.
Fri, Apr 30, 9:17 PM · DayZ
andro_dawton edited Steps To Reproduce on T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.
Fri, Apr 30, 3:56 PM · DayZ
andro_dawton created T158198: Inventory problem: Knife not returning into position (boots) after weapon swap.
Fri, Apr 30, 3:55 PM · DayZ
andro_dawton added a comment to T158197: No loot spawning in military watch towers.

https://feedback.bistudio.com/T147367#2008615 dublicate

Fri, Apr 30, 3:42 PM · DayZ

Tue, Apr 27

andro_dawton added a comment to T158107: 1.12 changes to gunshot audio.

" nobody ever suggested that it should be changed" +1

Tue, Apr 27, 3:12 PM · DayZ
andro_dawton added a comment to T158113: Crops disappear before it's possible to harvest them.

Plants will spoil after a while when being fully grown (https://forums.dayz.com/topic/250629-stable-update-112/) or https://youtu.be/rjolO6txwS8?t=198 Tip 36

Tue, Apr 27, 3:11 PM · DayZ

Tue, Apr 20

andro_dawton renamed T157730: Misplaced object - power lines in Dubrovka from Missplaced object, power lines in Dubrovka to Misplaced object - power lines in Dubrovka.
Tue, Apr 20, 9:20 AM · DayZ

Sun, Apr 18

andro_dawton updated the task description for T157842: Wrong anmiation carrying Gorka Jacket in hands Exp. 1.12.
Sun, Apr 18, 11:06 PM · DayZ
andro_dawton added a comment to T157870: Infected desynchronization.

dublicate of T157847

Sun, Apr 18, 11:02 PM · DayZ
andro_dawton added a comment to T157832: Inventory balance.

I think an "access Backpack"-animation would do the trick. Slightly slower than access to other clothes and shoulder slots.

Sun, Apr 18, 3:29 AM · DayZ
andro_dawton added a comment to T157847: Door state bug is back! Infected running through CLOSED doors.

@raxto Its not only one session or one building. Its all over the map since days.

Sun, Apr 18, 3:23 AM · DayZ

Sat, Apr 17

andro_dawton added a comment to T157847: Door state bug is back! Infected running through CLOSED doors.

saem since exp 1.12 patch 4
played on uk 03 official exp
https://youtu.be/VKW3LkX1vzs

Sat, Apr 17, 7:25 PM · DayZ
andro_dawton renamed T157842: Wrong anmiation carrying Gorka Jacket in hands Exp. 1.12 from Wrong anmiation carrying Gorka Jacket in hands to Wrong anmiation carrying Gorka Jacket in hands Exp. 1.12.
Sat, Apr 17, 2:29 PM · DayZ
andro_dawton created T157842: Wrong anmiation carrying Gorka Jacket in hands Exp. 1.12.
Sat, Apr 17, 2:29 PM · DayZ
andro_dawton added a comment to T157730: Misplaced object - power lines in Dubrovka.

Wich more info do you need?

Sat, Apr 17, 1:28 PM · DayZ

Fri, Apr 16

andro_dawton added a comment to T157718: Rubber Slugs do not cause correct shock damage on 1.12 Experimental.

I had the same issue on the 2. exp patch 1.12.

Fri, Apr 16, 11:01 PM · DayZ

Thu, Apr 15

andro_dawton updated the task description for T157809: Missing sound effects when manipulating items in the character inventory and crafting.
Thu, Apr 15, 2:35 PM · DayZ
andro_dawton created T157809: Missing sound effects when manipulating items in the character inventory and crafting.
Thu, Apr 15, 2:27 PM · DayZ

Wed, Apr 14

andro_dawton added a comment to T157774: [1.12 Exp] Feature Request.

+1

Wed, Apr 14, 6:52 AM · DayZ

Fri, Apr 9

andro_dawton renamed T157728: Loot spawning under the floor in specific green buildings across the map Exp. 1.12 from Loot spawning under the floor in specific green building Exp. 1.12 to Loot spawning under the floor in specific green buildings across the map Exp. 1.12.
Fri, Apr 9, 4:50 PM · DayZ
andro_dawton edited Additional Information on T157730: Misplaced object - power lines in Dubrovka.
Fri, Apr 9, 4:45 PM · DayZ
andro_dawton created T157730: Misplaced object - power lines in Dubrovka.
Fri, Apr 9, 4:44 PM · DayZ
andro_dawton updated the task description for T157728: Loot spawning under the floor in specific green buildings across the map Exp. 1.12.
Fri, Apr 9, 4:40 PM · DayZ
andro_dawton created T157728: Loot spawning under the floor in specific green buildings across the map Exp. 1.12.
Fri, Apr 9, 4:39 PM · DayZ

Mar 22 2021

andro_dawton added a comment to T155529: Grenades broken after 1.10.

Have this on my local test server with 1.11, too. Only Mods are COT and CF.

Mar 22 2021, 5:02 PM · DayZ

Mar 11 2021

andro_dawton updated subscribers of T154649: Barbed Wire is useless ingame - dismount from outside problem.

@Geez resolved :)

Mar 11 2021, 4:38 AM · DayZ

Nov 9 2020

andro_dawton added a comment to T154856: Ground item glitch....

"acquired a few tents"

Nov 9 2020, 10:44 AM · DayZ

Oct 29 2020

andro_dawton updated the task description for T154648: Missing feedback for bleeding feets event ingame.
Oct 29 2020, 12:06 PM · DayZ

Oct 27 2020

andro_dawton edited Steps To Reproduce on T154649: Barbed Wire is useless ingame - dismount from outside problem.
Oct 27 2020, 9:55 AM · DayZ
andro_dawton created T154649: Barbed Wire is useless ingame - dismount from outside problem.
Oct 27 2020, 9:53 AM · DayZ
andro_dawton created T154648: Missing feedback for bleeding feets event ingame.
Oct 27 2020, 9:15 AM · DayZ
andro_dawton added a comment to T154552: 1.10 Experimental Feedback on Fractures (8287 hours playtime).

Is there a loud "crack" sound (played as audio ingame feedback) planned?

Oct 27 2020, 8:47 AM · DayZ

Oct 23 2020

andro_dawton edited Additional Information on T151517: Ghost sounds from barrels.
Oct 23 2020, 10:10 AM · DayZ
andro_dawton edited Additional Information on T151517: Ghost sounds from barrels.
Oct 23 2020, 10:09 AM · DayZ

Sep 18 2020

andro_dawton added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

Nonetheless the "fix" is renabling "bad" modded containers to be nested again, or I`m wrong?

Sep 18 2020, 9:15 AM · DayZ Modding, DayZ

Sep 17 2020

andro_dawton added a comment to T153927: I cant deploy fence kit inside buildings after 1.09 hotfix.

T153914 dublicate :)

Sep 17 2020, 2:58 PM · DayZ
andro_dawton added a comment to T153927: I cant deploy fence kit inside buildings after 1.09 hotfix.
Sep 17 2020, 2:56 PM · DayZ

Sep 15 2020

andro_dawton added a comment to T152125: Request: ClothingBase or Clothing to be moddable.

To be honest I don't understand why your team went to such lengths to check if the parent is man and if that and that.

Sep 15 2020, 4:13 PM · DayZ Modding, DayZ

Jul 9 2020

andro_dawton added a comment to T151517: Ghost sounds from barrels.

I had this in 1.08 again, till now 2 times.

Jul 9 2020, 9:20 AM · DayZ

Jul 3 2020

andro_dawton added a comment to T152313: Cooking Pot - Weight with water is wrong.

Its had it also with the coocking pot and jerry can.

Jul 3 2020, 1:59 PM · DayZ

Jul 2 2020

andro_dawton added a comment to T152195: Used magazines glitching out getting placed into the space where the gun used was in inventory..

I "think" this was happening to me, too.

Jul 2 2020, 12:50 PM · DayZ

Jun 19 2020

andro_dawton renamed T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones) from Missing Car wrecks in 1.08 experimental (and replacements are not as atmospheric as the old ones) to Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 19 2020, 1:59 PM · DayZ
andro_dawton edited Additional Information on T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 19 2020, 1:58 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 19 2020, 1:55 PM · DayZ

Jun 8 2020

andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 8 2020, 10:44 AM · DayZ
andro_dawton added a comment to T146522: Basebuilding: Fence / Watchtower building behavior suggestions..

The 1.08 improvementas are good. But these steps needed to be continued.

Jun 8 2020, 8:32 AM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 8 2020, 8:18 AM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 8 2020, 8:17 AM · DayZ

Jun 7 2020

andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:55 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:54 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:54 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:53 PM · DayZ
andro_dawton updated the task description for T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:52 PM · DayZ
andro_dawton created T151555: Missing Car wrecks in 1.08 experimental, flying loot (and replacements are not as atmospheric as the old ones).
Jun 7 2020, 8:50 PM · DayZ

Jun 6 2020

andro_dawton added a comment to T151498: Bugged hands or desync.

Its very annoying that they still did not fixed the inventory glitches till now.
I hope a fix is top priority before 1.08 is droppping.

Jun 6 2020, 11:31 AM · DayZ Xbox
andro_dawton edited Steps To Reproduce on T151517: Ghost sounds from barrels.
Jun 6 2020, 11:25 AM · DayZ
andro_dawton created T151517: Ghost sounds from barrels.
Jun 6 2020, 11:25 AM · DayZ

Sep 27 2019

andro_dawton added a comment to T143837: 1.04 PC / Heli crash side / Tents persistence issue..

Wonder why such "small" problems with a detailed descripton, several dublicates and a response from @Geez are not acknowledged since month...

Sep 27 2019, 3:27 PM · DayZ

Sep 25 2019

andro_dawton added a comment to T144990: Trying to build Watchtower part randomly builds another part.

Had this with fences also. I think the problem has something to do with the UI not updating the Quick Action menu thingy while building.
Workarround is to step away from the structure every time a part is build. Then build next part.

Sep 25 2019, 9:35 AM · DayZ

Sep 23 2019

andro_dawton added a comment to T144947: Multiple server crashes within a short time bacause of car flying/glitching bug + inventory bug - Since Vers. 1.05 - 152451.

Hi Emil, ich bin ueber dein Ticket gestolpert.
Wenn du den Devs helfen willst, erstelle fuer jedes Thema ein eigenes Ticket.
btw.: Der unbekannte Fehler kommt wohl daher das du zu schnell auf join klickst. Warte mal 15 Sekunden, dann sollte es gehen.

Sep 23 2019, 9:17 AM · DayZ

May 13 2019

andro_dawton added a comment to T139296: DayZ Experimental 1.03 & onwards - Feedback regarding melee changes.

here is a great example how bad the new meele is.
watch this from TRZ.
He is _skilled_ in fighting Z,
but...
https://www.twitch.tv/videos/423007687?t=15020s

May 13 2019, 12:14 AM · DayZ

Apr 12 2019

andro_dawton added a comment to T138622: Missing sound effects while holding heavy items and strafing.

confrim (with barrel).
No clientside sound, but indicator is showing noise.

Apr 12 2019, 10:08 AM · DayZ
andro_dawton added a comment to T138631: Handgun Not Returning to Chest Holster.

I think this is not a bug.
But it is also not intuitive.

Apr 12 2019, 10:05 AM · DayZ

Apr 6 2019

andro_dawton added a comment to T138340: 1.02 Stable - Can't refuel OLGA (video).

On an unmodded Server I was fixing an ADA with no problems.

Apr 6 2019, 8:31 AM · DayZ

Apr 3 2019

andro_dawton edited Additional Information on T138315: Rebinding Keys while using TrackIR.
Apr 3 2019, 1:00 PM · DayZ
andro_dawton edited Additional Information on T138315: Rebinding Keys while using TrackIR.
Apr 3 2019, 12:59 PM · DayZ
andro_dawton added a comment to T138169: Experimental. Items drop bottom to textures. .

I think he is talking about spawned items under the floor texture. A few minutes ago I had an invisible bottle in a house of Mysta. Exp 1,02,151010 (188.138.40.105:2502)

Apr 3 2019, 12:46 PM · DayZ
andro_dawton created T138316: TrackIR and optics (oversteering ingame).
Apr 3 2019, 12:41 PM · DayZ
andro_dawton created T138315: Rebinding Keys while using TrackIR.
Apr 3 2019, 12:34 PM · DayZ
andro_dawton edited Additional Information on T138314: TrackIR missing features lean and zoom.
Apr 3 2019, 12:28 PM · DayZ
andro_dawton created T138314: TrackIR missing features lean and zoom.
Apr 3 2019, 12:26 PM · DayZ

May 3 2018

andro_dawton removed a watcher for DayZ: andro_dawton.
May 3 2018, 4:19 PM

Apr 29 2018

andro_dawton renamed T128412: Add plausibility and immersion to the world through legacies and traces from Add plausibility and immersion to the word through legacies and traces to Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 2:34 PM · DayZ
andro_dawton renamed T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map from Add plausibility and immersion to the word through natural boundaries at the border of the map to Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:34 PM · DayZ
andro_dawton renamed T128416: Add plausibility and immersion to the world through more fruits from Add plausibility and immersion to the word through more fruits to Add plausibility and immersion to the world through more fruits.
Apr 29 2018, 2:34 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:32 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:32 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:31 PM · DayZ
andro_dawton updated the task description for T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 2:30 PM · DayZ
andro_dawton renamed T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map from Add plausibility and immersion to the word through natural boundatries at the border of the map to Add plausibility and immersion to the word through natural boundaries at the border of the map.
Apr 29 2018, 2:28 PM · DayZ
andro_dawton renamed T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map from Add plausibility and immersion to the word through natural boundatries at the borader of the map to Add plausibility and immersion to the word through natural boundatries at the border of the map.
Apr 29 2018, 2:28 PM · DayZ
andro_dawton renamed T128413: Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise from Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generates noise to Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise.
Apr 29 2018, 2:22 PM · DayZ
andro_dawton renamed T128413: Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise from Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generate noise to Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generates noise.
Apr 29 2018, 2:21 PM · DayZ
andro_dawton created T128417: 0.63 Stresstest version: Key mapping for "action" on left mouse button.
Apr 29 2018, 2:20 PM · DayZ
andro_dawton created T128416: Add plausibility and immersion to the world through more fruits.
Apr 29 2018, 2:15 PM · DayZ
andro_dawton created T128415: Add plausibility and immersion to the world through better/darker/scary lighting in buildings.
Apr 29 2018, 2:09 PM · DayZ
andro_dawton created T128414: Add plausibility and immersion to the world through natural boundaries at the border of the map.
Apr 29 2018, 1:59 PM · DayZ
andro_dawton created T128413: Add plausibility and immersion to the world through remaings in the houses/cars of the former population which additionally generating noise.
Apr 29 2018, 1:47 PM · DayZ
andro_dawton updated the task description for T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:34 PM · DayZ
andro_dawton updated the task description for T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:33 PM · DayZ
andro_dawton updated the task description for T128412: Add plausibility and immersion to the world through legacies and traces.
Apr 29 2018, 1:33 PM · DayZ