Constantly being kicked for unstable connection; It isn't.
It would be great to know what criteria constitutes an unstable connection, because whatever reason I'm getting kicked, the connection isn't it.
I have a local server on my LAN. It's a 12th gen i7 that idles at about 15-17k server FPS and runs almost 10k FPS while playing on it with friends.
I join the LAN IP address with my 13th gen i9/3070Ti/32GB system.
We get random kicks for "unstable connection".
I thought "unstable connection" meant "unstable connection" - go figure. So, I tested the network with iperf and saturated the links with 900Mbps of UDP traffic and had no errors.
I then disabled UDP checksum offloading on both machines and used wireshark to capture and analyze a gaming session between myself and the server where I got kicked. There were 0 failed UDP datagram checksums. I compared the numbers of packets reported by both sides. They matched, so there were no dropped packets between server and client.
I thought maybe the server was thread locked on a core. So I set the max server FPS to 200, making the DayZServer.exe barely use any CPU, even during gameplay, verifying that no core came close to 100% during play, and still got kicked.
I used rivatuner to limit my local FPS to make sure there was no core maxing going on during gameplay on the client side. Still got kicked.
I don't know what the trigger is for "unstable connection", but it isn't an unstable connection.