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MikeDocherty (MikeDocherty)
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User Since
Apr 1 2021, 10:08 PM (11 w, 2 d)

Recent Activity

Fri, Jun 18

MikeDocherty updated the task description for T159168: m16 reload sound bug.
Fri, Jun 18, 6:34 PM · DayZ
MikeDocherty updated the task description for T159168: m16 reload sound bug.
Fri, Jun 18, 6:33 PM · DayZ
MikeDocherty created T159168: m16 reload sound bug.
Fri, Jun 18, 6:33 PM · DayZ

Fri, Jun 11

MikeDocherty added a comment to T158188: Zombie Aggro Too Easily! .

I do agree that the balance is pretty bad, I feel like the aim of 1.12 was to reward a stealthy approach to fighting zeds, but at the same time the stealth options were nerfed severely, having to crouch WALK towards every zed you come across is insanely insanely tedious.

Fri, Jun 11, 6:34 PM · DayZ

Tue, Jun 8

MikeDocherty added a comment to T158974: Iron sight offset after being knocked out.

Cheers mate, really appreciate the quick responses on here. Much love to you

Tue, Jun 8, 6:55 PM · DayZ
MikeDocherty created T158991: DayZ weapon recoil.
Tue, Jun 8, 6:54 PM · DayZ

Mon, Jun 7

MikeDocherty created T158974: Iron sight offset after being knocked out.
Mon, Jun 7, 4:39 PM · DayZ
MikeDocherty changed Category from category:general to category:visualgui on T158973: Flashing Screen when uncon.
Mon, Jun 7, 4:34 PM · DayZ
MikeDocherty created T158973: Flashing Screen when uncon.
Mon, Jun 7, 4:34 PM · DayZ

Tue, May 25

MikeDocherty created T158768: 1.12 sniper damages.
Tue, May 25, 2:23 PM · DayZ

Fri, May 21

MikeDocherty added a comment to T158696: Just some feedback for DayZ.

Honestly ive been thinking about it a lot, even just adding back those bird sounds to the game would bring back some of that dayz atmosphere, you pretty much only hear them in forests now and theyre really quiet, everything else is just wind...defo would be a great addition i know a lot of people would be really happy about

Fri, May 21, 6:04 PM · DayZ
MikeDocherty added a comment to T158696: Just some feedback for DayZ.

I'm on an RX 580 too man LOL, sumrak has already told us that the old sky wont be coming back, but i think the current one could be made a lotttttt better, and maybe they could have an option for "skybox graphics" maybe if you want more FPS you can turn that down, or if you want a really pretty sky you could turn it up etc etc, but i agree with everything else you mentioned for sure! ;)

Fri, May 21, 3:25 PM · DayZ
MikeDocherty updated the task description for T158696: Just some feedback for DayZ.
Fri, May 21, 2:39 PM · DayZ
MikeDocherty created T158696: Just some feedback for DayZ.
Fri, May 21, 2:38 PM · DayZ

May 19 2021

MikeDocherty added a comment to T158504: Character sound alerts for DayZ.

Thank you, nice work guys ;)

May 19 2021, 3:46 PM · DayZ

May 11 2021

MikeDocherty created T158504: Character sound alerts for DayZ.
May 11 2021, 3:36 PM · DayZ
MikeDocherty added a comment to T158501: Armor in Dayz. PC Stable patch 1.12.

I agree with nikolai, I think the patch is in an okay spot rn, but it still needs some work...the biggest things that need changed imo is the fact that a sniper shot to the leg will make you go uncon aswell as breaking your leg, you should ONLY have a broken leg and not be uncon. And i think the plate carrier is too strong now, if you are shot by a mosin to the chest you will receive very little health damage, I believe it is around 30 damage or something like that. I think it should be slightly more, but still enough to allow you to be shot again without DYING. To properly nerf the plate, you could make a small change to the shock system, that being: greatly increase the time it takes for shock damage to reset to 0. Right now its something like 15 seconds for shock damage to reset to 0. I propose this, make shock damage last for 60-90 seconds depending on what round hits you, for example, if you get shot by a mosin once, you will deal 40 health damage, and a high amount of shock damage (but not enough to make you unconscious) however, you will now be vulnerable to the next sniper shot, if you are hit by a mosin again within the next 90 seconds, you should go unconscious.

May 11 2021, 3:30 PM · DayZ

May 8 2021

MikeDocherty created T158417: 1.12 broken legs.
May 8 2021, 4:52 PM · DayZ

Apr 28 2021

MikeDocherty created T158150: quick message for the team < 3.
Apr 28 2021, 2:35 PM · DayZ

Apr 26 2021

MikeDocherty added a comment to T158107: 1.12 changes to gunshot audio.

Couldn't agree more mate, the devs need to revert this asap

Apr 26 2021, 11:28 PM · DayZ
MikeDocherty added a comment to T158107: 1.12 changes to gunshot audio.

Exactly man, like what game are we playing here? You cant pull out something so unrealistic and dumb for the sake of "stealth" if you want to be stealthy, find or craft a suppressor, that's what they're there for. So daft

Apr 26 2021, 11:02 PM · DayZ
MikeDocherty added a comment to T158107: 1.12 changes to gunshot audio.

Sure, it might just be a placeholder, but why are we even dealing with this being a placeholder rn? we had such a perfect system in place already and its just been totally ruined for no reason. This is what upsets me the most

Apr 26 2021, 10:58 PM · DayZ
MikeDocherty created T158107: 1.12 changes to gunshot audio.
Apr 26 2021, 9:58 PM · DayZ

Apr 9 2021

MikeDocherty created T157727: 1.12 Suppressors.
Apr 9 2021, 3:45 PM · DayZ

Apr 2 2021

MikeDocherty created T157616: 1.12 balance problems.
Apr 2 2021, 5:11 PM · DayZ

Apr 1 2021

MikeDocherty created T157602: One Way Window.
Apr 1 2021, 10:11 PM · DayZ