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RoyBeer
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User Since
Sep 15 2014, 8:32 AM (332 w, 2 d)

Recent Activity

Thu, Dec 31

RoyBeer added a comment to T144808: "Soft Skills" reseting after server restart.

Wish this would get a higher priority. It adds value to staying alive and apart from beards there's currently nothing else that does track a character's progress in a meaningful way.

Thu, Dec 31, 12:29 AM · DayZ

Dec 1 2020

RoyBeer created T155485: [Feature Request] Thermos - storing hot liquids.
Dec 1 2020, 11:23 AM · DayZ

Nov 20 2020

RoyBeer added a comment to T152230: 1.08 Open barrel makes repeated sound when raining.

This bug is still persistent on stable 1.10, even when inside buildings/under cover that would otherwise prevent rain from hitting the barrel.

Nov 20 2020, 11:33 AM · DayZ

Nov 19 2020

RoyBeer added a comment to T155118: Aiming down sights + Holding ALT + rapid mouse movement = Random wiggling.

Hello Geez,

Nov 19 2020, 6:11 PM · DayZ
RoyBeer edited Steps To Reproduce on T155118: Aiming down sights + Holding ALT + rapid mouse movement = Random wiggling.
Nov 19 2020, 2:53 PM · DayZ
RoyBeer edited Steps To Reproduce on T155118: Aiming down sights + Holding ALT + rapid mouse movement = Random wiggling.
Nov 19 2020, 2:52 PM · DayZ
RoyBeer created T155118: Aiming down sights + Holding ALT + rapid mouse movement = Random wiggling.
Nov 19 2020, 2:52 PM · DayZ

Nov 18 2020

RoyBeer added a comment to T155061: Add an extra inner clothing slot for t-shirts, shirts and sweaters. So it could be possible to combine heat bonus values and avoid narrow clothing metas..

It also limits the use of raincoats and NBC clothes as they are low insulation and therefore barely useful anywhere off the coast.

Nov 18 2020, 10:08 PM · DayZ
RoyBeer created T155108: Damage received during darkness brightens the screen during the "pain overlay".
Nov 18 2020, 9:31 PM · DayZ

Sep 24 2020

RoyBeer added a comment to T115140: Hand Drill Kit Is Consumed Upon Successful Fireplace Ignition.

I used a hand drill kit to light a Long Torch, yesterday on Experimental servers. It still consumed the kit. @Geez

Sep 24 2020, 1:39 PM · DayZ

Sep 6 2020

RoyBeer created T153599: Sometimes you can place a watchtower but it's base can't be built.
Sep 6 2020, 10:19 AM · DayZ

Oct 16 2019

RoyBeer created T145774: Soft skill resets after using Hacksaw to craft a wooden plank from a wooden log.
Oct 16 2019, 4:22 PM · DayZ

Sep 23 2019

RoyBeer updated the task description for T144990: Trying to build Watchtower part randomly builds another part.
Sep 23 2019, 12:40 PM · DayZ
RoyBeer created T144990: Trying to build Watchtower part randomly builds another part.
Sep 23 2019, 12:38 PM · DayZ

May 10 2016

RoyBeer added a comment to T87203: Night doesn't need to be black and white colouring.

I can't see the screenshot (how do you download the file?), so my post is from my experience and feeling of the game as it is currently.

I can only agree with the people saying that you should have a radius of about 2-3m around you in which you can see almost everything (except of colors - or at least very desaturated), but then your vision should gradually fade into black.

What I find very important though, is that this shouldn't be instantly when you leave a lit place. Your eyes should have to adapt to the darkness, gradually becoming better adjusted to the dark (over, like, the course of 3 minutes) and be rapidly unadjusted again, once someone lights a torch into your face point blank.

This would add multiple aspects of realism to the game:
First it makes the torch more useful. Right now it only gives away your position and it will be even more the issue if darkness was made more navigable. Torches (especially mounted on weaponry) could be used in close-quarter assaults to incapitate a target adjusted to the dark.
Second, while it might be a good idea to light up your base, so noone can enter or move about easily unseen, it also makes you a target, standing literally in a spotlight, for outsiders.

TLDR: Up voted. Vision should adjust to Darkness (to a reasonable amount) over time. Adjustment should be destroyed by bright light.

May 10 2016, 3:27 PM · DayZ