- User Since
- Sep 15 2014, 8:32 AM (365 w, 6 d)
Tue, Sep 7
Wed, Sep 1
Sat, Aug 21
Aug 9 2021
Aug 8 2021
In real life you'll most likely get kuru from eating the brain, eating other parts is way less harmful. It would be easy to add a script to human meat that gives it, like, a 1 in 10 chance to carry the disease, similar like the Unknown Food Can does with salmonella (iirc?). But I agree, something like a counter that goes up with every kcal of human meat (carrying kuru) would also make sense and could actually make human meat viable for a one-time emergency situation.
This is still an on-going issue. Either force-feeding should only be possible in front of someone and when they're tied up/unconscious or there should be a way lesser chance of catching kuru.
May 6 2021
Apr 26 2021
Indeed. Please keep the realism and rather expand upon it. You should be able to make decisions based on realism as much as possible as opposed to learning some "in-game lore" of how different systems perform in the name of balancing.
Apr 8 2021
Apr 1 2021
Mar 23 2021
Late to the party, but The Village was a vanilla and non-modded community server. @Geez
Mar 22 2021
Mar 16 2021
There you go
not working although it has plenty of space
Mar 15 2021
Mar 9 2021
This bug is still in. Even removing the batteries doesn't fix it. Only a rejoin does.
Mar 8 2021
Feb 4 2021
Feb 3 2021
Dec 31 2020
Wish this would get a higher priority. It adds value to staying alive and apart from beards there's currently nothing else that does track a character's progress in a meaningful way.
Dec 1 2020
Nov 20 2020
This bug is still persistent on stable 1.10, even when inside buildings/under cover that would otherwise prevent rain from hitting the barrel.
Nov 19 2020
Nov 18 2020
It also limits the use of raincoats and NBC clothes as they are low insulation and therefore barely useful anywhere off the coast.
Sep 24 2020
I used a hand drill kit to light a Long Torch, yesterday on Experimental servers. It still consumed the kit. @Geez
Sep 6 2020
Oct 16 2019
Sep 23 2019
May 10 2016
I can't see the screenshot (how do you download the file?), so my post is from my experience and feeling of the game as it is currently.
I can only agree with the people saying that you should have a radius of about 2-3m around you in which you can see almost everything (except of colors - or at least very desaturated), but then your vision should gradually fade into black.
What I find very important though, is that this shouldn't be instantly when you leave a lit place. Your eyes should have to adapt to the darkness, gradually becoming better adjusted to the dark (over, like, the course of 3 minutes) and be rapidly unadjusted again, once someone lights a torch into your face point blank.
This would add multiple aspects of realism to the game:
First it makes the torch more useful. Right now it only gives away your position and it will be even more the issue if darkness was made more navigable. Torches (especially mounted on weaponry) could be used in close-quarter assaults to incapitate a target adjusted to the dark.
Second, while it might be a good idea to light up your base, so noone can enter or move about easily unseen, it also makes you a target, standing literally in a spotlight, for outsiders.
TLDR: Up voted. Vision should adjust to Darkness (to a reasonable amount) over time. Adjustment should be destroyed by bright light.