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RoyBeer
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User Since
Sep 15 2014, 8:32 AM (365 w, 6 d)

Recent Activity

Tue, Sep 7

RoyBeer added a comment to T160583: 1.14 tripwire exploit feedback.

The fix is removing the ability to cook grenades, it doesnt make sense and it is not realistic in the first place

Tue, Sep 7, 12:48 PM · DayZ

Wed, Sep 1

RoyBeer added a comment to T160333: Can't build upper part of Fence inside houses with low ceiling.

Hello RoyBeer.
Since the fence cannot be built due to the rafters, this is not an issue as it does make sense - the rafters are in the way.
Regards,
Geez

Wed, Sep 1, 10:37 AM · DayZ

Sat, Aug 21

RoyBeer created T160333: Can't build upper part of Fence inside houses with low ceiling.
Sat, Aug 21, 9:56 PM · DayZ

Aug 9 2021

RoyBeer created T160154: Rework Kuru.
Aug 9 2021, 1:20 AM · DayZ

Aug 8 2021

RoyBeer added a comment to T136930: Force feeding human meat too easy, high potential for Kuru trolling.

In real life you'll most likely get kuru from eating the brain, eating other parts is way less harmful. It would be easy to add a script to human meat that gives it, like, a 1 in 10 chance to carry the disease, similar like the Unknown Food Can does with salmonella (iirc?). But I agree, something like a counter that goes up with every kcal of human meat (carrying kuru) would also make sense and could actually make human meat viable for a one-time emergency situation.

Aug 8 2021, 8:31 PM · DayZ
RoyBeer added a comment to T136930: Force feeding human meat too easy, high potential for Kuru trolling.

This is still an on-going issue. Either force-feeding should only be possible in front of someone and when they're tied up/unconscious or there should be a way lesser chance of catching kuru.

Aug 8 2021, 4:32 PM · DayZ

May 6 2021

RoyBeer created T158292: Tranquilizer Darts.
May 6 2021, 10:57 AM · DayZ

Apr 26 2021

RoyBeer added a comment to T158027: [FEEDBACK] 1.12 gunshot audio range adjustments are terrible.

Indeed. Please keep the realism and rather expand upon it. You should be able to make decisions based on realism as much as possible as opposed to learning some "in-game lore" of how different systems perform in the name of balancing.

Apr 26 2021, 11:32 AM · DayZ

Apr 8 2021

RoyBeer added a comment to T157709: Writing on paper.

I heard a reasoning against them would be people leaving harrassing notes, but (just like the ingame text and voice chat) notes could bring so much more value that would outweigh the bad interactions

Apr 8 2021, 8:34 PM · DayZ

Apr 1 2021

RoyBeer added a comment to T157588: Craft armband from flag.

Technically you can by turning the flag into rags and then using a sewing kit on the rags to make a white armband.

Apr 1 2021, 10:23 PM · DayZ
RoyBeer created T157589: Potatoes should have to be cooked instead of being peeled before being edible.
Apr 1 2021, 2:15 PM · DayZ
RoyBeer created T157588: Craft armband from flag.
Apr 1 2021, 2:10 PM · DayZ
RoyBeer created T157587: Not possible to wear motorcycle helmet over ski mask, balaclava or bandana face mask.
Apr 1 2021, 10:33 AM · DayZ

Mar 23 2021

RoyBeer added a comment to T141151: Transceiver VON does not work with 3 or more users at a time..

Late to the party, but The Village was a vanilla and non-modded community server. @Geez

Mar 23 2021, 9:58 PM · DayZ
RoyBeer created T157490: Reduce weight of Handheld Radio and Field Transceiver.
Mar 23 2021, 10:51 AM · DayZ

Mar 22 2021

RoyBeer created T157471: Make it possible to electify Barbed Wire with a Power Generator.
Mar 22 2021, 3:49 PM · DayZ

Mar 16 2021

RoyBeer added a comment to T157373: Unable to place construction lights although there is enough space for it.

There you go

working even though it's way over the floor
not working although it has plenty of space

Mar 16 2021, 12:22 AM · DayZ
RoyBeer updated the task description for T157374: Plugged in Cable reel unplugs when climbing ladder, ends up inaccessible.
Mar 16 2021, 12:20 AM · DayZ

Mar 15 2021

RoyBeer created T157374: Plugged in Cable reel unplugs when climbing ladder, ends up inaccessible.
Mar 15 2021, 12:41 AM · DayZ
RoyBeer created T157373: Unable to place construction lights although there is enough space for it.
Mar 15 2021, 12:37 AM · DayZ

Mar 9 2021

RoyBeer added a comment to T114685: Can hear people talking through the Walky Talky channel despite having no Walky Talky.

This bug is still in. Even removing the batteries doesn't fix it. Only a rejoin does.

This bug is a big security issue because people who are actively using walkie talkies always have to fear their private talk might get broadcasted.

Mar 9 2021, 8:24 AM · DayZ
RoyBeer added a comment to T114685: Can hear people talking through the Walky Talky channel despite having no Walky Talky.

This bug is still in. Even removing the batteries doesn't fix it. Only a rejoin does.

Mar 9 2021, 1:02 AM · DayZ

Mar 8 2021

RoyBeer created T157253: Walkie-Talkies should not transmit everything you say by default when they are turned on.
Mar 8 2021, 8:04 PM · DayZ

Feb 4 2021

RoyBeer added a comment to T156588: Tying yourself up with rope/duct tape should be removed.

Hey Geez,

Feb 4 2021, 9:36 AM · DayZ

Feb 3 2021

RoyBeer edited Steps To Reproduce on T156588: Tying yourself up with rope/duct tape should be removed.
Feb 3 2021, 9:16 AM · DayZ
RoyBeer updated the task description for T156588: Tying yourself up with rope/duct tape should be removed.
Feb 3 2021, 9:15 AM · DayZ
RoyBeer created T156588: Tying yourself up with rope/duct tape should be removed.
Feb 3 2021, 9:12 AM · DayZ

Dec 31 2020

RoyBeer added a comment to T144808: "Soft Skills" reseting after server restart.

Wish this would get a higher priority. It adds value to staying alive and apart from beards there's currently nothing else that does track a character's progress in a meaningful way.

Dec 31 2020, 12:29 AM · DayZ

Dec 1 2020

RoyBeer created T155485: [Feature Request] Thermos - storing hot liquids.
Dec 1 2020, 11:23 AM · DayZ

Nov 20 2020

RoyBeer added a comment to T152230: 1.08 Open barrel makes repeated sound when raining.

This bug is still persistent on stable 1.10, even when inside buildings/under cover that would otherwise prevent rain from hitting the barrel.

Nov 20 2020, 11:33 AM · DayZ

Nov 19 2020

RoyBeer added a comment to T155118: Aiming down sights + Holding ALT + rapid mouse movement = Random wiggling.

Hello Geez,

Nov 19 2020, 6:11 PM · DayZ
RoyBeer edited Steps To Reproduce on T155118: Aiming down sights + Holding ALT + rapid mouse movement = Random wiggling.
Nov 19 2020, 2:53 PM · DayZ
RoyBeer edited Steps To Reproduce on T155118: Aiming down sights + Holding ALT + rapid mouse movement = Random wiggling.
Nov 19 2020, 2:52 PM · DayZ
RoyBeer created T155118: Aiming down sights + Holding ALT + rapid mouse movement = Random wiggling.
Nov 19 2020, 2:52 PM · DayZ

Nov 18 2020

RoyBeer added a comment to T155061: Add an extra inner clothing slot for t-shirts, shirts and sweaters. So it could be possible to combine heat bonus values and avoid narrow clothing metas..

It also limits the use of raincoats and NBC clothes as they are low insulation and therefore barely useful anywhere off the coast.

Nov 18 2020, 10:08 PM · DayZ
RoyBeer created T155108: Damage received during darkness brightens the screen during the "pain overlay".
Nov 18 2020, 9:31 PM · DayZ

Sep 24 2020

RoyBeer added a comment to T115140: Hand Drill Kit Is Consumed Upon Successful Fireplace Ignition.

I used a hand drill kit to light a Long Torch, yesterday on Experimental servers. It still consumed the kit. @Geez

Sep 24 2020, 1:39 PM · DayZ

Sep 6 2020

RoyBeer created T153599: Sometimes you can place a watchtower but it's base can't be built.
Sep 6 2020, 10:19 AM · DayZ

Oct 16 2019

RoyBeer created T145774: Soft skill resets after using Hacksaw to craft a wooden plank from a wooden log.
Oct 16 2019, 4:22 PM · DayZ

Sep 23 2019

RoyBeer updated the task description for T144990: Trying to build Watchtower part randomly builds another part.
Sep 23 2019, 12:40 PM · DayZ
RoyBeer created T144990: Trying to build Watchtower part randomly builds another part.
Sep 23 2019, 12:38 PM · DayZ

May 10 2016

RoyBeer added a comment to T87203: Night doesn't need to be black and white colouring.

I can't see the screenshot (how do you download the file?), so my post is from my experience and feeling of the game as it is currently.

I can only agree with the people saying that you should have a radius of about 2-3m around you in which you can see almost everything (except of colors - or at least very desaturated), but then your vision should gradually fade into black.

What I find very important though, is that this shouldn't be instantly when you leave a lit place. Your eyes should have to adapt to the darkness, gradually becoming better adjusted to the dark (over, like, the course of 3 minutes) and be rapidly unadjusted again, once someone lights a torch into your face point blank.

This would add multiple aspects of realism to the game:
First it makes the torch more useful. Right now it only gives away your position and it will be even more the issue if darkness was made more navigable. Torches (especially mounted on weaponry) could be used in close-quarter assaults to incapitate a target adjusted to the dark.
Second, while it might be a good idea to light up your base, so noone can enter or move about easily unseen, it also makes you a target, standing literally in a spotlight, for outsiders.

TLDR: Up voted. Vision should adjust to Darkness (to a reasonable amount) over time. Adjustment should be destroyed by bright light.

May 10 2016, 3:27 PM · DayZ