Page MenuHomeFeedback Tracker

[Suggestion] Overhaul how players speak and listen over the radio transmission
Feedback, NormalPublic

Description

Good day,

I would like to suggest a change to the audio system regarding Handheld Transceiver and Field Transceiver.

Why the change is needed?
In my opinion, transceivers are not fun and encouraging enough to be used in the vanilla experience. There are 3 main problems with them:

  1. As a listener, it is really hard to tell when you hear somebody talking over radio or just next to you. There is no typical radio noise or little distortion of the speaker's voice (only generic hum from the object itself), that could help the player to distinguish between two sources of voice. Of course, the voice volume over radio is lower, but it really depends on the microphone quality of the speaker (also the lower volume does not help, sometimes it's also hard to hear what person is speaking).
  2. There is a problem that you can't speak to people around you, once radio is turned on, because you will expose all the information over the chosen frequency. Turning radio constantly on and off is not fun at all and I think it also drains battery faster.
  3. The other thing is that radio also picks up the voices of everyone around, so it is hard to maintain a conversation.

What could be done to improve the situation?

  • Firstly, we need a new trigger that would enable or disable communication over the radio.

How it could work? Two different keys are needed or one key that reacts differently to single/double tap or pressing down the button. No matter which option, there would be 2 different actions.

First action let us talk over the radio only when we hold that button. In that case our voice is heard around us and over the desired frequency. It would work as a push to talk.
But when we want to speak only locally and not over the radio, we just speak without holding that special key.
Example 1 (radio turned on, speak over radio): I want to speak over radio, I hold down N button and I'm hearable locally and also on the radio.
Example 2 (radio turned on, speak only locally): I want to speak to my friend walking with me, having radio turned on, I just hold the Capslock button and I'm hearable only locally.

Second action let us toggle on and off speaking over radio.
In that scenario, if this option is turned on, everytime we speak with Capslock, we can be heard both locally and over the frequency (this is how it works now) if option is toggled on.

  • Secondly, add distortion of the speaker's voice to make it more immersive and easier to distinguish the voice over radio, from people talking around you.

How to deal with more people speaking over one radio or more people listening to the one radio?
I think that if the radio is in the hands or equipment of a player, only owner of this radio should be able to talk or hear over that device.
If the device would be dropped on the floor turned on, people sitting around it should be able to hear what is being transmitted over it. But I think they shouldn't be able to talk with the device on a ground.

Eventually, it could be possible to add a special interaction to the radio lying on the floor. For example, if turned on radio is on the floor, the player can interact with it by pressing F or mouse button (prompt like "Hold F to speak through this device.) and everyone within specified range around this device would be able to speak through this radio as long as someone is holding that special button (with regular Capslock button). During this action, the player could have an animation of extending his hand forward, as if he were pressing a button responsible for transmitting (similar to animation of pointing out). If player that activates a transmissions moves, then interaction is cancelled. Alternatively, player that activates it wouldn't be able to move while holding down the button.

Visual identification
When player holds down the push to talk button for speaking on radio, there would be a radio icon showing up next to the icon indicating that we are talking.
When player toggles on talking over radio, the radio icon is visible until it's toggled off. When player wants to speak, another icon indicating that we are talking appears.

For reference: There is already a mod for that which gives us an option to talk locally with radio being turned on (both options available, push to talk or toggling on/off constant talk over radio):
https://steamcommunity.com/sharedfiles/filedetails/?id=2580952791

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Operating System Version
22621.2283
Category
Feature Request

Event Timeline

kuzyn created this task.Oct 7 2023, 11:22 PM
kuzyn updated the task description. (Show Details)Oct 7 2023, 11:24 PM

I would personally like to see this implemented as well

For 10 years playing Dayz haven't caught a SINGLE transmission, and I'm trying to take radio every time I see it and always turn it on. Maybe if you implemented it in some sort of quest/mission or else, so ppl if they want to find some top/secret or else loot need to care the radio on and listen to a certain frequency or something. Few years ago on community servers you had to have radio on to get notification that airdrop is dropping here or there, if you didn't have radio - no notifications. PPL won't use radio as a communication item, that aspect is dead, everyone is on discord now, but if you implement it in some quest or mission as I said, not for talking to other players, ppl will have to use it if they want to get the loot in the end of that mission. Anyway, you got the point. As current state of things radion is a rudiment, just an item that can provide white noise, nothing more. You can also check professor Legasov mod on workshop as a reference

JerseyD911 added a comment.EditedOct 8 2023, 1:18 PM

@kuzyn your idea is good, but it's very local. Yes, it will definitelyimprove radio, but without major change nobody will use it

kuzyn added a comment.EditedOct 8 2023, 1:38 PM

For 10 years playing Dayz haven't caught a SINGLE transmission, and I'm trying to take radio every time I see it and always turn it on. Maybe if you implemented it in some sort of quest/mission or else, so ppl if they want to find some top/secret or else loot need to care the radio on and listen to a certain frequency or something. Few years ago on community servers you had to have radio on to get notification that airdrop is dropping here or there, if you didn't have radio - no notifications. PPL won't use radio as a communication item, that aspect is dead, everyone is on discord now, but if you implement it in some quest or mission as I said, not for talking to other players, ppl will have to use it if they want to get the loot in the end of that mission. Anyway, you got the point. As current state of things radion is a rudiment, just an item that can provide white noise, nothing more. You can also check professor Legasov mod on workshop as a reference

I'm not playing on official servers for months right now, but yes, I know how it works that almost no one uses the radio and I think that those changes are a step forward to make it more fun and convenient to use. Also, as always with some changes/new addings, people are just curious to try it out. So once it would be updated and announced for example in the trailer, more people will be willing to use it.

On community servers that I play on, basically almost everyone uses the radio. It just depends on the community (and if it is a modded server, there is always a mod that I linked in the ticket).

Geez changed the task status from New to Feedback.Oct 9 2023, 10:11 AM

While your suggestions are interesting, they don't really change the core problem with the radio. The biggest reason that noone uses the radio is because noone uses it (obviously). People might try it once and drop it after they don't get a response after a few hours.

This is because:

  1. The limited range. There should be white noise when communicating with someone far away, but they need to be audible wherever they are.
  2. The limited availability. There was a time right around the release of .63/1.0 experimental, where everybody spawned with a radio + battery. I had so much fun meeting people at NWAF and having conversations on the radio back then. Also, the battery lifespan is too short if you want to keep it on 24/7.

I think they'd have to make the radio have a map-wide range (and have the big backpack radio have no white noise or something), and remove the battery requirement first.

RoyBeer added a subscriber: RoyBeer.EditedNov 30 2023, 5:18 AM

While your suggestions are interesting, they don't really change the core problem with the radio. The biggest reason that noone uses the radio is because noone uses it (obviously). People might try it once and drop it after they don't get a response after a few hours.

This is because:

  1. The limited range. There should be white noise when communicating with someone far away, but they need to be audible wherever they are.
  2. The limited availability. There was a time right around the release of .63/1.0 experimental, where everybody spawned with a radio + battery. I had so much fun meeting people at NWAF and having conversations on the radio back then. Also, the battery lifespan is too short if you want to keep it on 24/7.

    I think they'd have to make the radio have a map-wide range (and have the big backpack radio have no white noise or something), and remove the battery requirement first.

No, your suggestions are making everything worse. You are supposed to use the field transceiver for increased range and talking to people over the whole map. You are supposed to use the mobile transceiver for local communication inside i.e. an assault squad. And you DON'T WANT the whole other map listening on your very intimate conversation. That would be turning mobile transceivers utterly useless. In fact, it would turn the mobile transceiver into a two-way baby monitor.

The original suggestions of this ticket are the way to go. They are changes that have been necessary since the mobile transceivers were introduced and I cannot fathom them still being not implemented. Come on guys. Have you ever used a walkie talkie in real life?

Obviously they are a niche item for niche servers and scenarios and situations that call upon their use. But that's no reason to a) treat them stepmotherly and b) misinterpret their function and turn them into a plaything that appeals only to the uniniated masses

Finally, some movement under the radio theme.

if you get them a walki talki? the users has enough of batteries and this are not good for me ...
but you can make radios in buildings without car batteries .. so every one can use the radios to send messages or spam music ...

Right now on vanilla radio is the safest way to transfer the info, because nobody use it ;)