i feel that the picture i posted is absolutely realistic and a reasonable goal to attain for nighttime scenery. this specific location is bright enough that colours would and should stand out that way. while it wouldn't hold true to every location, this location and similar locations should look like that.
while i agree that night time in reality is dark enough that you can't really make out colours well, it's still light enough to see where you're standing and even make out your most immediate surroundings. DayZ nights should be just like that. Very well lit and shaded immediate areas, say 1.5m radius of very good sight around you that progressively gets darker and harder to see as the distance and the darkness increases.
other games are able to pull it off and if the always nighttime servers issues isn't going to be fixed easily (by enabling localization for the region that the server is in) then the nighttime, being the primary way people are forced to play, should be up to par with what a player needs. it's a black mark on the game when you HAVE to boost brightness and gamma just to see where your feet are landing.
i'd LOVE to be able to rely on the flashlight 110% but you just can't. the radius is much too small and the lack of reflection, refraction and ambient lighting coming from the flashlight to light your surroundings makes using the flashlight more tedious than it should be.
night time issues have plagued this game since the mod. they should really be a higher priority than they are. this isn't about making the game easier, it's about making it more reasonable. {F28340}