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Night doesn't need to be black and white colouring
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Description

i feel that the picture i posted is absolutely realistic and a reasonable goal to attain for nighttime scenery. this specific location is bright enough that colours would and should stand out that way. while it wouldn't hold true to every location, this location and similar locations should look like that.

while i agree that night time in reality is dark enough that you can't really make out colours well, it's still light enough to see where you're standing and even make out your most immediate surroundings. DayZ nights should be just like that. Very well lit and shaded immediate areas, say 1.5m radius of very good sight around you that progressively gets darker and harder to see as the distance and the darkness increases.

other games are able to pull it off and if the always nighttime servers issues isn't going to be fixed easily (by enabling localization for the region that the server is in) then the nighttime, being the primary way people are forced to play, should be up to par with what a player needs. it's a black mark on the game when you HAVE to boost brightness and gamma just to see where your feet are landing.

i'd LOVE to be able to rely on the flashlight 110% but you just can't. the radius is much too small and the lack of reflection, refraction and ambient lighting coming from the flashlight to light your surroundings makes using the flashlight more tedious than it should be.

night time issues have plagued this game since the mod. they should really be a higher priority than they are. this isn't about making the game easier, it's about making it more reasonable. {F28340}

Details

Legacy ID
1802281254
Severity
None
Resolution
Open
Reproducibility
Always
Category
General
Steps To Reproduce

play the game at night

Additional Information

I feel that black and white makes night time unnecessarily complicated and bland. Night time can easily be more bright and colourful than currently implemented.

Attached is a screenshot that has been recoloured, representing what night time COULD look like instead of a monochrome mess.

Related Objects

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
app0815 added a subscriber: app0815.May 8 2016, 2:16 PM

I can agree with this to a degree. Without light sources it should be a bit more colorful as it is now, but just a bit. With light sources (street lamps etc) even more. As seen in the modified screenshot is too much tho'.

R834 added a comment.Feb 8 2014, 4:02 PM

@Iamimago

The moon does act as a light source. Back in the mod, lots of servers advertised 'full moon nights' because they were the brightest.

The reason that nighttime becomes so incredibly dark is because the ingame renderer removes the sun light source, which is the only one active in the game (except for various lamps).

An easy fix for this would simply be to add the moon as a light very weak light source, as it is in real life. The colors would also be fixed then, if the light from the moon is correct.

Our eyes have 2 type of sensors. That's why we don't see colors at night propertly. In my opinion night must be brighter, but colors must fade.

this screenshot looks like something from a movie where night scenes are actually lit by powerful spotlights that make everything shiny and colourful. I don't think it's a good idea to go this route. True dynamic lights for flashlights however would make it a lot better, but given the scale and nature of the game I'm not even sure it's possible.

xStahl added a comment.Jan 4 2014, 8:34 PM

Bots are popping up in this forum their relentless!
It seems you must put captcha code in the registration to avoid this I think.

Bohemia added a subscriber: Bohemia.May 8 2016, 2:16 PM

OP's picture looks great. The night in ArmA III works really well (moonlit nights are actually quite bright, new moon nights are very dark as they should be), so I am optimistic that there will be some improvements here.

delset added a subscriber: delset.May 8 2016, 2:16 PM
delset added a comment.Jan 5 2014, 7:20 PM

Nighttime lighting is one of the most realistic aspects of the game (black/white because rods in the human eye cannot see color). When I first started playing DayZ, I was blown away by how realistic the nighttime lighting was! Please don't add cartoon coloring at night. If we must add color to make people happy, it should be very muted/dull (not like attached screenshot).

I would rather they spend more development time on making the flashlights have better fill lighting while inside buildings.

Woaaa wtf spam above???

Nightime should be locked to a certain gamma, and not quite as dark. It is not realistic at all, anyone who has been outside, in the middle of nowhere knows it can be extremely dark but that eventually your eyes adjust.

As for colour, I disagree, you can't really see colours when it's very dark.

As much as I like the darkness of night, Day Z is much too dark. You can't even see anything on normal video setting even when you are outside. Some light is still present from the sky, stars and moon. It is much too dark and makes the game almost unplayable.

I have to add that night time sees a lot of players leaving because they are turned off by it. It shouldn't be that way, making it brighter would keep players on the servers and then it would get more interesting.

Really like the picture from OP. Would make me wanna play on Night servers that's for sure. :) Upvoted.

VictorM added a subscriber: VictorM.May 8 2016, 2:16 PM

That picture is so amazing.

I like this

I agree that the flashlights needs work, and it would be cool if your character's eyes slowly adjusted better to the night, but adding unrealistic coloring at night is silly and I see no benefit/need to waste dev time on it.

Also, I find it humorous that you picked a photo showing the beam from an 850 lumen lamp. I am sure you were just trying to show an example of how the flashlights should have better fill lighting, right? I agree that better fill lighting on the flashlights would make night play much more enjoyable.

exa added a subscriber: exa.May 8 2016, 2:16 PM
exa added a comment.Jan 28 2014, 1:34 PM

The image looks pretty nice, it's a game guys do you see HDR IRL ? No because it's not yet possible for a game to look as real so improving night view making it more playable and less "realistic" because the flashlight itself isn't realistic either:
A real flash light http://reviews.mtbr.com/wp-content/uploads/2012/11/Gemini-Xera-Flashlight1.jpg
Dayz SA Flashlight http://i.imgur.com/FqCHiaj.jpg or as I call it the pinhole flashlight

I agree the picture is amazing but to be realistic need a little bit more dark just a little

Well the human eye see's shapes at night and on munless nights no colour. but night needs to be brighter if your eyes adjust. like the old arma system. that was, and still is fine.

It is actually realistic. Our eyes in real life register shades (black, white, and grey) when there is very little light. Though in game things are still black and white even after the sun starts to rise.

TITAN added a subscriber: TITAN.May 8 2016, 2:16 PM
TITAN added a comment.Jan 16 2014, 4:13 AM

I agree with the premise of this thread. Nighttime should never be pitch black. I grew up in the desert and it's quite bright out at night even without a moon. With the moon it's incredibly bright when there is no cloud coverage.

I do think there should be a small blue tint to nighttime, simply for the gamer in me that doesn't want black. However I would love to see something implemented that allowed your character to adjust to lower lighting.

This is exactly what i meant when i was complaining about the pitch dark nights on another reported issue.

emenius added a subscriber: emenius.May 8 2016, 2:16 PM

So, that picture is great, but if there was no moon, it would be pitch black. Clouds can actually increase lighting in some cases, especially over cities. It needs work though.

TripX7 added a subscriber: TripX7.May 8 2016, 2:16 PM

i agree, the white and black is overly exaggerated.

Hopix added a subscriber: Hopix.May 8 2016, 2:16 PM
Hopix added a comment.Apr 17 2014, 1:29 AM

Your image is pointless, it looks realistic in that specific area, given in that image we see moonlight (presumably) and street lights in the immediate area. That image appears realistic, but would look odd in a field when it's cloudy. I believe they should make ambiance and direct light appropriate based on the evniromnent you're near at the time.

Depence on the light you are right. But with only a little bit of light it should be gray because "in the night, all cats are gray" ;-).
The eye is only possible to see in color if enough light is there.if not the rezeptoren in the eye for color dosnt work and only the black white rezeptoren are used

exa added a comment.Apr 17 2014, 9:45 AM

There is a new zombie survival game by sony that in the preview they showed does it right:
http://cdn2.dualshockers.com/wp-content/uploads/2014/04/H1Z1.png

Does what right?
There is no proper night time.
It's either extremely dark or moon bright.
The only reason night is unplayable is because of the lack of light sources that players have access to. (Only gas lamps and cone torches)
Once they have get emissive textures going hopefully we'll be able to see more hand held light sources. Like in the picture you linked. (Burning Torch)

exa added a comment.Apr 17 2014, 2:01 PM

DannyDog: well look at the screenshot you can see with colors around the player but far away you can see like moont bright but further it's much darker

Tjezee added a subscriber: Tjezee.May 8 2016, 2:16 PM

I agree with this 100%, I just switch when the sun sets because my fellow players will use gamma/brightness to see anything at all, and some monitors make it even brighter, on my screen when I tried, it was still pitch black for the most part, but on my friends monitor you could clearly see my outline/even make out the camo i was wearing.

Nights right now are a pain and I strongly dislike it, the picture made by the poster would make the game so much more enjoyable to do at night. Or at the very VERY least increase the flashlights radius so you can actually see something that isn't directly in front of you.

Filipe added a subscriber: Filipe.May 8 2016, 2:16 PM

Couldn´t agree more. The night mode is absulutly unreal (far to dark and without color tones). I would love to play at night if it was like your image. The current night mode, is the reason why most players wont play at night.

P.S.
I´ve just a little thing to point out (no biggie!) in your image, light posts are on, but in a post-apocalyptic world, there wouldn't be any electric power on public lighting sistem.

I agree too. Night time is currently unplayable without boosting gamma to maximum and this result in a pure grey level game. Flashlight cone is really too small, gaz lamp is fine but we can't use them with handgun. Strange because personnaly I've two hands and I totaly can pick two objects, a flashlight and a gun. And looses accuraccy is totaly ok when holding a weapon one handed.
I found something interesting :
http://i.imgur.com/iOzEnQr.jpg
http://i.imgur.com/mBziYT5.jpg
I have an unrelated question : how can I see attached file? :/

Night is dark for a reason. Modifying the game to be able to walk around in nighttime just like daytime would make day/night transition useless.

DayZ is a very atmospheric and realistic game. You're supposed to find yourself lost in the night and unable to see 2 meters ahead of your nose -- that's the beauty of it. Keep the DayZ night as it is now.

I agree that we shouldn't be able to change gamma to make night vision. But honestly Dayz night time is a joke : horizon and far away objects are more bright than surrounding, should be the opposite to match real life.
Plus lighting, especially flashlight have a light radius to small to be usable outside at more than 5m and inside at less than 2m due to the proximity of walls.
No indirect illumination at all, but it should change on Infusion engine right?
Will be great to have more than 4 fake lights at the same time :)

metisou added a subscriber: metisou.May 8 2016, 2:16 PM

Yes, the atmosphere to the game is very important, if you are in the wilderness I can understand the game being a very stark color, so in places where light is not visible that would be great. However achieving colors in the photo above is not beyond fantasy in real life. Star lit nights and full moons provide a lot of light and the brain fills in the rest. Your brain tells your eyes, "Ok, this color is green." And so your eyes see it as such. That's why it is sometimes difficult to discern the color of an object you have not seen before when it's dark out, but even so this is a game and nights should be scary and beautiful at the same time. If you prefer to be Batman you can stay in the wilderness or hide in dark corners while looking outside menacingly with your Payday masks and an axe. At any rate, the lights in the city/town would not be on and so much color would be lost, but a version between the current night and that picture would be a good balance of color and grey.

I just would say that a video game is like a movie. If you watch a night scene in a movie and you cannot see anything, that scene sucks.
I'm not talking about seeing a sniper at 800m in night time, but just being able to see your 5m surrounding that fade progressively to mimic your eyes's adaptation to darkness. And yes, the pictures are fantasist, like Batman movies =)

boydy73 added a subscriber: boydy73.May 8 2016, 2:16 PM

Nope, leave it as is, you need an artificial light source or fire to see colours at night.

arvinzd added a subscriber: arvinzd.May 8 2016, 2:16 PM

Please fix this night colors first!

The night in dayz is not only unplayable because of its weird concept of night time.
But not enjoyable at all at this point
-Lights are going through the walls
-i can see 1 km ahead in night time,with unrealistic colors
-No moon
-Didnt effect gameplay beside have to use flashlight constantly(no zombies roaming,no sight decrease,we hold flashlight like we holding a gun wtf,it gwe have to use flashlight on combat.stance which only allowed us to walk.)
-We should have been use pistol and flashlight at the same time,my imagination is like how leon in resident evil animation movie holding his flashlight in one hand below other hand which pointing the gun)

@arvinzd : you point 2 things I totally agree with you but that currently not fixable.

  • The lighting cannot be improved now because of the renderer of the engine. The lights are really poor and shadows casting almost nonexistent. I don't think Bohemia will change it until they move on DX11 instead of DX9 with Infusion. Only the daylight effects are great, lens flare, bokeh etc. And even that is not perfect : if you look at the sun while moving, you will notice that it's not stable and shakes.
  • The ability of using 2 objects with our hands is not supported by the engine either, but maybe I'm wrong. It's true that this ability became the standard of video game since a few years. You obviously know Bioshock, Skyrim or maybe The Forest. All of those use an ambidextrous system that allow us to use single-handed items by hand or two-handed items for riffle or big melee weapon.

The current system is too rigid to play at night, not enjoyable. You have a flashlight, a zombie sees you, you take your gun/melee out, your flashlight is turned off, you cannot see zombie anymore without tweaking the gamma near cheat.

For now the only things that can be done is redo the flashlight behavior :

  • don't hold it like a pistol, allowing us to run AND see toward us and not just our feet (I think that already done in 0.48 with new running system with object raised).
  • being able to use it like a melee (like in Rust) with strength between fists and hammer.

I personally love the way that the image looks! If night time looked like that I would play it so much more hopefully when dynamic lighting is added we can have this plus flashlights that actually reflect off of surfaces.

ventrue added a subscriber: ventrue.May 8 2016, 2:16 PM

I love the idea and I love the photoshopped screenshot.

Obviously, how much colour, where exactly and under what lighting conditions needs to be tested, as it's probably a bit different for everybody's eyes. I would say, based on my experience, that there needs to be much less colour than in the image, but that there IS some colour remaining in a bright, moonlit night. And from there, it's a pretty seamless transition to black and white and finally to just black.

RoyBeer added a subscriber: RoyBeer.May 8 2016, 2:16 PM

I can't see the screenshot (how do you download the file?), so my post is from my experience and feeling of the game as it is currently.

I can only agree with the people saying that you should have a radius of about 2-3m around you in which you can see almost everything (except of colors - or at least very desaturated), but then your vision should gradually fade into black.

What I find very important though, is that this shouldn't be instantly when you leave a lit place. Your eyes should have to adapt to the darkness, gradually becoming better adjusted to the dark (over, like, the course of 3 minutes) and be rapidly unadjusted again, once someone lights a torch into your face point blank.

This would add multiple aspects of realism to the game:
First it makes the torch more useful. Right now it only gives away your position and it will be even more the issue if darkness was made more navigable. Torches (especially mounted on weaponry) could be used in close-quarter assaults to incapitate a target adjusted to the dark.
Second, while it might be a good idea to light up your base, so noone can enter or move about easily unseen, it also makes you a target, standing literally in a spotlight, for outsiders.

TLDR: Up voted. Vision should adjust to Darkness (to a reasonable amount) over time. Adjustment should be destroyed by bright light.

For the most part, night in any video game should disregard any realism; because night-time needs to be playable. As of now, Most players don't even play on night servers.

cs_wolf added a subscriber: cs_wolf.May 8 2016, 2:16 PM
mist3r added a subscriber: mist3r.May 8 2016, 2:16 PM

I just noticed, if you play in window mode, you can't change the gamma option, actually, you can change it, but it has no effect^^, I wish this bug would be implemented also on Full Screen XD

I can't look at the upload?

Anyone asking for a change to nighttime needs to spend some time outdoors away from an area with a lot of light pollution and see what they can see. They have already made concessions for nighttime and the engine changes will allow some other changes to take place. You do not see in color in low light conditions nor should the game have color in low light conditions.

I disagree. The game is physiologically accurate: below a certain level of light, the color-sensing cells of the retina (cones) cannot detect color, and the rods, which only sense light / dark take over. It is not just a case of all colors being darker - your eyes stop being able to distinguish colors.

I can agree with your disagree. Night without any light can be pitch black and colorless. I have no problem with that but in that case, make the light usable with indirect illumination because if your point is "in REALITY you can't see in night" my point is "in REALITY I see perfectly in dark with my phone light". There is a bridge between reality and game design.

demoore added a subscriber: demoore.May 8 2016, 2:16 PM

I know for many people realism is the aim. But this is a game. It's not fun to walk around in the dark. With a little more color it would improve the gaming experience. If you don't think this is an issue than why are there permanent day time servers?

vfxtodd added a subscriber: vfxtodd.May 8 2016, 2:16 PM

What's wrong with black and white? It's closer to the truth then you're choosing to admit. If it really was "realistic" you would hardly see at all. Certainly not well enough to survive safely.

Please don't change night time lighting. It's what is playable.

Spaels added a subscriber: Spaels.May 8 2016, 2:16 PM

I play in the evening when 90% of the servers night time, and day time servers or with great ping or private, and I'm tired from black and white world like in 90s with monochrome monitor =)))

cabbage added a subscriber: cabbage.May 8 2016, 2:16 PM

88 replies deep....and still no sign of Godwin's Law ;)

I totally support this

Good old issue.

GUYS when nigh time is so dark all that happens is massive gamma hacking and or no one plays, everyone just leaves the server and goes to another even on small private hives, make nighttime play fun and deep, the focus on realism in this aspect at least does not lead to great game play unless there is a lot of depth for nighttime play regarding multiple light sources/ new lighting system in the new renderer ect. Without those things current night play is pretty shit.

Color

/ˈkələr/

noun
noun: colour; noun: color; plural noun: colors

  1. the property possessed by an object of producing different sensations on the eye as a result of the way the object reflects or emits LIGHT.

Good Game.

@anniesboobs night in 1.07 is it what that you need?

Lex added a subscriber: Lex.EditedFeb 2 2020, 4:19 PM

Need a bright night in the lunar period. Make the moon as a source of light in the night sky. The method of lighting - from the brightness of the sky on the horizon does not reproduce (can not be compared) as lighting from the moon. The moon has a very weak light intensity. Light from the horizon and light from the moon - These are two different effects and shades.
Need a bright night in the lunar period. Make the moon as a source of light in the night sky. This video is from the Arm3 editor, demonstrating the intensity of moonlight.
In DayZ, there is no moonlight. Or the light of the moon is not intense enough. Regardless of whether there is a moon in the DayZ sky or no moon in the DayZ sky - the colors of the lighting do not change.