- User Since
- Aug 1 2014, 2:35 PM (418 w, 2 d)
May 10 2016
I can confirmed that the zombies not only glitch half clipping through doors but also walls,but they know its an obstacles they cant get through in.
I've tried do the steps above, and zombie can't go inside Anymore which is a big improvement than the previous in terms of zombie navigation.
But they can go around outside the house and glitching and clipping only a half but cant chase me
But sometimes they glitch and clipped through The whole door and get inside, unintentionally
I think why there is no more a lot zombiesand very aggroing zombies in this latest update, because they know the.zombie still glitch and have a bad behavior very inconsistent, just look on another AI issue about zombie in this site.
The nav mesh does improved zombie navigation only a bit now, i think there is still a leak in a building , while in a building,that zombie still can go inside though all doors have been closed,im not sure where is it,but the zombies definitely not going inside. Through doors.they go around the building and get inside through the leak . Example: sometimes the zombies can go inside in a downtown house
I was at cherno
I still cant get inside most of building,when proning and when I broke my legs
I can confirmed
Please fix this night colors first!
The night in dayz is not only unplayable because of its weird concept of night time.
But not enjoyable at all at this point
-Lights are going through the walls
-i can see 1 km ahead in night time,with unrealistic colors
-Didnt effect gameplay beside have to use flashlight constantly(no zombies roaming,no sight decrease,we hold flashlight like we holding a gun wtf,it gwe have to use flashlight on combat.stance which only allowed us to walk.)
-We should have been use pistol and flashlight at the same time,my imagination is like how leon in resident evil animation movie holding his flashlight in one hand below other hand which pointing the gun)
Just decrease the radius to open/close doors(this will allow opening/closing door animation feature more reachable;) )(this happens also on cars police which have 4 doors that too close to each other so the game will open/close door you didnt intent to open)
(ASAP JUST DECREASE THE RADIUS OF OPENING/CLOSING DOORS)
Confirmed here intel core i5 3330
Nvidia GTX 660 2gb 8gb ram ddr3 of course 1tb+500gb internal hdd
Sometimes i still can hear something hit the fence or gate,though no players around neither zombies
At 0.47 there is improvement with navmesh zombies and everything but only a bit they still can get inside building sometimes.but the weird things is zombies still always can get inside building but not through doors ive been closed, i think theres a "leak" somewhere in the wall, so zombie just need to get around the building and enter the building through the "leak" it's really weird when you r chased by zombie and u know the zed will come to the door u just closed,but he just walk around and pop up inside the building from somewhere else