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May 10 2016

arvinzd edited Steps To Reproduce on T101480: Always a Lag/delay when going to the menu,either from desktop or after game.
May 10 2016, 11:54 PM · DayZ
arvinzd edited Steps To Reproduce on T101426: a big gas container in a town,explode without visual only sound.
May 10 2016, 11:53 PM · DayZ
arvinzd edited Steps To Reproduce on T101425: not being able to drag/organize items to my inventory.
May 10 2016, 11:53 PM · DayZ
arvinzd edited Steps To Reproduce on T101424: a bag or clothes or any items that can contain items,will have the items in it gone missing.
May 10 2016, 11:53 PM · DayZ
arvinzd edited Steps To Reproduce on T101423: Dropped items not correctly dropped,they dropped in another room.
May 10 2016, 11:53 PM · DayZ
arvinzd edited Steps To Reproduce on T101396: zombies keep sprinting, even on increasing elevating terrain.
May 10 2016, 11:52 PM · DayZ
arvinzd edited Steps To Reproduce on T101395: (always inconsistent behavior) zombies more attracted to someone standing on a hill than someone in the city/someone shot.
May 10 2016, 11:52 PM · DayZ
arvinzd edited Steps To Reproduce on T101392: When zombies chasing, they're lining up and clipping each other instead of spreading.
May 10 2016, 11:51 PM · DayZ
arvinzd added a comment to T101244: Zombies are running through half of the doors.

I can confirmed that the zombies not only glitch half clipping through doors but also walls,but they know its an obstacles they cant get through in.
I've tried do the steps above, and zombie can't go inside Anymore which is a big improvement than the previous in terms of zombie navigation.

But they can go around outside the house and glitching and clipping only a half but cant chase me

But sometimes they glitch and clipped through The whole door and get inside, unintentionally

May 10 2016, 11:47 PM · DayZ
arvinzd added a comment to T101244: Zombies are running through half of the doors.

I think why there is no more a lot zombiesand very aggroing zombies in this latest update, because they know the.zombie still glitch and have a bad behavior very inconsistent, just look on another AI issue about zombie in this site.

May 10 2016, 11:47 PM · DayZ
arvinzd added a comment to T100673: Exp 0.47 / zombies run through garages.

The nav mesh does improved zombie navigation only a bit now, i think there is still a leak in a building , while in a building,that zombie still can go inside though all doors have been closed,im not sure where is it,but the zombies definitely not going inside. Through doors.they go around the building and get inside through the leak . Example: sometimes the zombies can go inside in a downtown house
I was at cherno

May 10 2016, 11:28 PM · DayZ
arvinzd added a comment to T97294: almost impossible to get through doors and climbing stairs with broken leg.

I still cant get inside most of building,when proning and when I broke my legs

May 10 2016, 9:33 PM · DayZ
arvinzd added a comment to T95566: Some Houses Never Spawn Loot.

I can confirmed

May 10 2016, 8:35 PM · DayZ
arvinzd added a comment to T87203: Night doesn't need to be black and white colouring.

Please fix this night colors first!

The night in dayz is not only unplayable because of its weird concept of night time.
But not enjoyable at all at this point
-Lights are going through the walls
-i can see 1 km ahead in night time,with unrealistic colors
-No moon
-Didnt effect gameplay beside have to use flashlight constantly(no zombies roaming,no sight decrease,we hold flashlight like we holding a gun wtf,it gwe have to use flashlight on combat.stance which only allowed us to walk.)
-We should have been use pistol and flashlight at the same time,my imagination is like how leon in resident evil animation movie holding his flashlight in one hand below other hand which pointing the gun)

May 10 2016, 3:26 PM · DayZ
arvinzd added a comment to T86883: Doors on the floor under you will open.

Just decrease the radius to open/close doors(this will allow opening/closing door animation feature more reachable;) )(this happens also on cars police which have 4 doors that too close to each other so the game will open/close door you didnt intent to open)

(ASAP JUST DECREASE THE RADIUS OF OPENING/CLOSING DOORS)

May 10 2016, 3:06 PM · DayZ
arvinzd added a comment to T86666: Massive FPS drop when looking into city..

Confirmed here intel core i5 3330

Nvidia GTX 660 2gb
 8gb ram ddr3 of course
 1tb+500gb internal hdd
May 10 2016, 2:22 PM · DayZ
arvinzd added a comment to T86571: [PRIMARY REPORT] Random Zombie and Character action noises.

Sometimes i still can hear something hit the fence or gate,though no players around neither zombies

May 10 2016, 1:54 PM · DayZ
arvinzd added a comment to T86495: Zeds clipping through objects [PRIMARY REPORT].

At 0.47 there is improvement with navmesh zombies and everything but only a bit they still can get inside building sometimes.but the weird things is zombies still always can get inside building but not through doors ive been closed, i think theres a "leak" somewhere in the wall, so zombie just need to get around the building and enter the building through the "leak" it's really weird when you r chased by zombie and u know the zed will come to the door u just closed,but he just walk around and pop up inside the building from somewhere else

May 10 2016, 1:16 PM · DayZ
arvinzd added a comment to T86439: Zombies unable to get up stairs.

I think its resolved, i've ever been scout cherno and apartment complex, on top of a factory building whose had 10 floor level,and a crawler zombie following me to the top, not sure on suburban house

May 10 2016, 1:07 PM · DayZ