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When zombies chasing, they're lining up and clipping each other instead of spreading
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Description

This bug hade been existed since arma 2 dayz mod,and their navigation after 0.47 update, still sucks,but better because in arma 2 they slow down because they lining up while chasing .in dayz they clipping through things,beside walls and doors,zombies cliiping into each other and not slowing down,instead of effectively spread to chase,and while they chasing players, they chase in a line in a track,resulting clipping.

Details

Legacy ID
3679666279
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce

1.sprint around town/city to attract at least 2 zombies,though more is good
2.hold the zombies first,jog around evading(this step is just to make sure the zombies are close enough before they start running chasing us)
3.then sprint to escape
4.hold alt and look back using your mouse
5.then you will see zombies lining up and clipping each other,instead of spreading

Additional Information

The zombies seems to be not knowing there's another zombie AI around him at all,they still can guide themselves a little to evade walls and doors,though they still clipping through it a lot. But not the zombies.
Where is the ragdoll physics???

Event Timeline

arvinzd edited Steps To Reproduce. (Show Details)Aug 2 2014, 1:31 AM
arvinzd edited Additional Information. (Show Details)
arvinzd set Category to category:aibehavior.
arvinzd set Reproducibility to Always.
arvinzd set Severity to None.
arvinzd set Resolution to Open.
arvinzd set Legacy ID to 3679666279.May 8 2016, 7:18 PM