This bug hade been existed since arma 2 dayz mod,and their navigation after 0.47 update, still sucks,but better because in arma 2 they slow down because they lining up while chasing .in dayz they clipping through things,beside walls and doors,zombies cliiping into each other and not slowing down,instead of effectively spread to chase,and while they chasing players, they chase in a line in a track,resulting clipping.
Description
Description
Details
Details
- Legacy ID
- 3679666279
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
Steps To Reproduce
1.sprint around town/city to attract at least 2 zombies,though more is good
2.hold the zombies first,jog around evading(this step is just to make sure the zombies are close enough before they start running chasing us)
3.then sprint to escape
4.hold alt and look back using your mouse
5.then you will see zombies lining up and clipping each other,instead of spreading
Additional Information
The zombies seems to be not knowing there's another zombie AI around him at all,they still can guide themselves a little to evade walls and doors,though they still clipping through it a lot. But not the zombies.
Where is the ragdoll physics???