Page MenuHomeFeedback Tracker

[PRIMARY REPORT] Random Zombie and Character action noises
Closed, ResolvedPublic


While playing you will hear random zombie sounds as if they are right behind you, attacking you although there isn't a zombie in sight. It also gets cut off before the sound clip completes everytime. Same goes for the opening of a can sound although you aren't opening anything and nobody around you is.


Legacy ID
Steps To Reproduce

Just walking around

Additional Information

It's allot like the Mod's bug where someone who opened a can 10min prior to meeting you would suddenly start making these sounds once he is near you.

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
j1635 added a subscriber: j1635.May 8 2016, 1:58 PM
j1635 added a comment.Dec 25 2013, 9:19 PM

i constantly hear chain link fence sounds even in the middle of the forest with no fence anywhere

2KY added a subscriber: 2KY.May 8 2016, 1:58 PM
2KY added a comment.Dec 28 2013, 7:14 AM

The random can sounds freak me out a LOOOOT.

iF4G added a subscriber: iF4G.May 8 2016, 1:58 PM
iF4G added a comment.Dec 29 2013, 2:58 PM

I found out that the random zed sound is coming from a rabbit ...

RipLi added a subscriber: RipLi.May 8 2016, 1:58 PM
RipLi added a comment.Dec 31 2013, 3:13 AM

true, sometimes opening cans, zombies away or being near someone drinking heard (and then scare nobody ...

3r4th added a subscriber: 3r4th.May 8 2016, 1:58 PM
3r4th added a comment.Jan 5 2014, 9:13 PM

rabbits do zed sounds :O

From what i noticed those sounds may be tagged as background noises.
And honestly it drives me crazy, Zombie sounds, Metal Gate sounds, Fence sounds everywhere without reason for them.

Mjf6866 added a subscriber: Mjf6866.May 8 2016, 1:58 PM

i too have noticed when i'm in my comfy little hiding place, i faintly hear someone eating (the chomping sound) over and over. occasionally i'll hear bullets being separated or a can opening almost as if someone was right next to me. freaks me out!

Snow added a subscriber: Snow.May 8 2016, 1:58 PM
Snow added a comment.Jan 21 2014, 11:49 PM

Confirmed, getting kinda paranoid because of this.

This gives me an idea! Maybe there could be like guilt so that when someone kills another player they'll start suffering from random sounds that will make the player get nervous. Depending on how much murders you do, the worser the guilt gets, therefore more scary noises appears like a gun reloading or even gunshots nearby. Could make the game really interesting, increasing horror and giving reasons to stop killing on sight! I have a post suggesting this if you wanna check it:

I'm not trying to spam as I'm posting this on a related issue and I'm just hoping people that may think this a good idea will find it's way through this


Sandman added a subscriber: Sandman.May 8 2016, 1:58 PM

I am still occasionally having this problem even in 114008

DrGonzo added a subscriber: DrGonzo.May 8 2016, 1:58 PM

How do I opt out of receiving emails every time someone leaves a note here?

Sorry noob question and I didn't know where else to find the answer.

fyLoX added a subscriber: fyLoX.May 8 2016, 1:58 PM
fyLoX added a comment.Jan 13 2014, 6:23 PM

I believe they are different issues, as 3r4th mentioned animals make zed noises (a dev said they were using zombie AI) so for the moment expect some zombie noises even when you run through the wilderness.

And yes, they are aware and they are actively working on the sound system.

I do get paranoid with those can opening and bullet splitting noises plus some wierd/loud environment sounds, specially at night when you can barely hear over the wind.

The zombie/can sounds were gone for me after the ddos-weekend but I still hear the metal gate/fence sounds a lót.

I believe this is happening when other players sharing your network bubble trigger these sounds.

Is this correct?

This is why players falsely correlate it with towns and not wilderness.

espacially the sound from combining ammo appearing randomly is very disturbing

The sounds seem like they're synced to every client. Example, someone logs in and their gun reloads, not only do they register that sound but you and everyone else on the server does as well.

If someone opens a soda in Cherno, you seem to hear it too. My group has tested this somewhat, we all register the sounds when they happen. If one of us on the East Coast loads some ammo, we all hear it.

That's why its seemingly more common on the experimental build, more people = more people drinking, loading ammo, aggroing zombies, etc. When the servers were running at 100 players the other day, it was constant. There wasn't a period where you didn't hear someone drinking, loading, or whatever.

iv also hurd these plus the noise of bullets being loaded into a clip

I've already heard zombies moaning, reloading, splitting ammo, drinking or eating sounds randomly, but there is no one close enough to you to generate those sounds and sometimes you can't hear players' footsteps or even your own footsteps;

This is definetly not resolved.

I have only recently started experiencing this bug in force. A LOT of random zombie sounds, combining sounds, etc, exactly like the other reports. I don't know why this is marked as "Fixed", it's definetly not.

Thanks for the heads up. Resolution is now at "Open".

What does that mean, "Resolution is now at "Open"."? It's still occuring in the experimental build.

R834 added a subscriber: R834.May 8 2016, 1:58 PM
R834 added a comment.Jul 28 2014, 9:43 PM

The resolution field of this ticket was changed to 'fixed' for a while, but has now been changed back to the default 'open'.

The devs are aware that the bug hasn't been fixed.

Just adding that I am still hearing the random noises... zombies, ammo loading, can opening, and gas station explosions when someone logs in.

Krabbe added a subscriber: Krabbe.May 8 2016, 1:58 PM

since the new stable 0.47 i hear them constantly on packed servers

Also noticing the noise issues since 0.47 on Windows 8.1

I suspect the more people playing on a server, the more the bug occurs because when playing on a empty server I don't get the bug but it starts to occur when the server has 10 players or more

Also I notice since 0.47 that while using the Farming Hoe on a wall, it produces the sound of a gun weapon, not sure but may be related

They posted a bit more informations here about the issue, it is much on a high priority but they don't have the solution right now

arvinzd added a subscriber: arvinzd.May 8 2016, 1:58 PM

Sometimes i still can hear something hit the fence or gate,though no players around neither zombies

the same counts for the "split ammo" sound

crashty added a subscriber: crashty.May 8 2016, 1:58 PM

I feel like its the sound of other players in the server, Its like the game tries to stop the sound but it cant catch it in time or something lol

I think you should increase priority, it's really annoying because it's constant. I think what happens is that when a zombie plays a sound in other parts of the map the game client cant determine distance (or something relative to that) so it sounds like if it were next to it. Sometimes zombies doesn't make any sound.

I´ve heard several users experienced that this bug is happening when noise is near person who currently uses in game speech/talk.

They found out while beeing on the same server but only one has done these actions and the fellowers where able to hear his noise even when they hav been far away.

So these noises must be broadcasted somehow using the "Global chat channel" like server admins can use.

Maybe this hint will help fix this issue.

Still in in 0.48.124737

Egor added a comment.Aug 17 2014, 3:59 PM

This is a rather an unnerving bug, the zombie sounds seem to be getting worst, used to be just chirps,grunts,small sound clips. Now hearing complete zombie sound clips, awareness of player, charging, attacking. Combined with the other sound bugs, my level of paranoia is thru the roof. (note:) stable 0.48, seems to happen on low pop. server after 1hr of play, on high pop. server within 15 min. of play. (time of last server restart does not seem to be a factor.)

One of the phantom sounds is caused by combining or splitting rags. This ammo splitting sound effect can be heard by everyone on the server whenever someone splits or combines rags while holding down direct chat.

I tried this with my friends and they were always able to hear the ammo splitting sound when I held down direct chat. I was in Berezino while they were on Green Mountain. I didn't get to test this in the newest patch yet though. If someone wants to confirm this, that would be great!

I also added a separate ticket with this exact description and steps to reproduce: 0015452.

Can confirm, this have been an issue for me since we started testing the alpha. I often encounter this when im near cities, or other places where i expecte other people to be. When i hear these sounds out in the wilderness - I allmost always can be sure that there are someone near me.

I confirm. On high-pop servers I keep hearing these a lot. Oddly, I hear only zombie noises and ammo-combining noises.

Celvir added a subscriber: Celvir.May 8 2016, 1:58 PM

This problem happens to me no matter the server im on, when it first started i was at a airstrip soo i flipped the hell out and emptied a clip at a door i left open...

Can confirm still the 'can opening' sounds (Build 0.50.125144)

EDIT: And "munching" sound....and the sound effect of ammo being loaded or opening an ammo box/packet -??!

This happens regularly on experimental servers (3rd person) I play on. Servers are always busy (49-50 players). One time I did notice a player was near me, but the majority of the time I'm at rather isolated locations and the sound bugs still reeling them off, as if RIGHT BESIDE YOU, and nobody is there. Unsettling to say the least.

mist3r added a subscriber: mist3r.May 8 2016, 1:58 PM
mist3r added a comment.Nov 6 2014, 8:53 AM

Strange I'm pretty sure in .49 the sound bugs were nearly fixed, just sometimes some noises, but it was okey... Now on .50 it became worse :-/

dayzru added a subscriber: dayzru.May 8 2016, 1:58 PM

The random sounds are still there. I'm playing a lot on experimental and these sounds are messing up the gameplay, as well as some other major bugs.

Jalapan added a subscriber: Jalapan.May 8 2016, 1:58 PM

This seems somehow related to the network feature bubble DayZ use.
Its the same as gun sounds, wich cannot be heard.
Its like the server thinks a gun is "sleeping" and a bug causes it not to wake up when fired so the sound can be deployed to thers around you.

This is really annoying. After a whole year this seemingly small bug is still not fixed.

I guess cattle prods and other useless stuff was more important.....

Marto added a subscriber: Marto.May 8 2016, 1:58 PM
Marto added a comment.Dec 7 2014, 4:12 AM

I agree the foot steps, Can opening, drinking, ammo splitting noises are so bad. When you play an avoidance/survival it's very difficult to use sounds for location and distance when it's like right on top of you but no one is around.

Daerst added a subscriber: Daerst.May 8 2016, 1:58 PM

Still there in 0.51...

Can confirm this too

Agree to this, it makes Gameplay confusingly tense, causing a light paranoid Feeling for no Reason.

Still there in 0.52 too...tawit tawoo

J-Rod added a subscriber: J-Rod.May 8 2016, 1:58 PM
J-Rod added a comment.Jan 17 2015, 3:11 PM

Still happening, frequently. Incredibly annoying bug. W7, 64 bit, 8GB RAM.
Ammo shuffles, eating and drinking sounds, occasional zombies, gates in the middle of nowhere and tents zipping are the ones I've noticed recently.

I've had it happen a few times.

I know animals (not sure if still do) used to made zombie groans.

The weird "Cut off zombie sound" might be a zombie stuck underneth the map geometry somehow. Could be related to the "invisible zombie" glitch. (They might not be invisible, but just underneth the map and attacking the player's feet.)

I can confirm in the current stable build I've heard pop cans opening and the item splitting sound.

can confirm, was hearing drinking and opening a can of pipsi around me.

I jumped up and started to look around in the forest, I swear someone was beside me lol.

Gave me a good wakeup call.

So yes tonight I can confirm I heard the pop opening up, and being drank. I didn't drink this myself at any time. So it wasn't a delay of a can opening up from me.

amask added a subscriber: amask.May 8 2016, 1:58 PM
amask added a comment.Feb 28 2015, 4:18 PM

I heard many random sounds but for zombies'sound that dosn't happened to me, it's an invisble zombie(or maybe unrderground,he can cause dammages) or a zombie stuck in wall.

I hear random sounds all the time

In 0.57 we got a lot of random sounds: stacking, bandaging, opening cans, eating, vomiting and reloading.

Zombie sounds on the other side seem to come from zombies or very fresh zombie corpses only.

Geez added a comment.Jul 7 2015, 10:08 AM

Hello PXXL.
The issue has been fixed internally and should be fixed on Steam soon.