While playing you will hear random zombie sounds as if they are right behind you, attacking you although there isn't a zombie in sight. It also gets cut off before the sound clip completes everytime. Same goes for the opening of a can sound although you aren't opening anything and nobody around you is.
- Legacy ID
Just walking around
It's allot like the Mod's bug where someone who opened a can 10min prior to meeting you would suddenly start making these sounds once he is near you.
i too have noticed when i'm in my comfy little hiding place, i faintly hear someone eating (the chomping sound) over and over. occasionally i'll hear bullets being separated or a can opening almost as if someone was right next to me. freaks me out!
This gives me an idea! Maybe there could be like guilt so that when someone kills another player they'll start suffering from random sounds that will make the player get nervous. Depending on how much murders you do, the worser the guilt gets, therefore more scary noises appears like a gun reloading or even gunshots nearby. Could make the game really interesting, increasing horror and giving reasons to stop killing on sight! I have a post suggesting this if you wanna check it:
I'm not trying to spam as I'm posting this on a related issue and I'm just hoping people that may think this a good idea will find it's way through this
I believe they are different issues, as 3r4th mentioned animals make zed noises (a dev said they were using zombie AI) so for the moment expect some zombie noises even when you run through the wilderness.
And yes, they are aware and they are actively working on the sound system.
I do get paranoid with those can opening and bullet splitting noises plus some wierd/loud environment sounds, specially at night when you can barely hear over the wind.
I believe this is happening when other players sharing your network bubble trigger these sounds.
Is this correct?
This is why players falsely correlate it with towns and not wilderness.
The sounds seem like they're synced to every client. Example, someone logs in and their gun reloads, not only do they register that sound but you and everyone else on the server does as well.
If someone opens a soda in Cherno, you seem to hear it too. My group has tested this somewhat, we all register the sounds when they happen. If one of us on the East Coast loads some ammo, we all hear it.
That's why its seemingly more common on the experimental build, more people = more people drinking, loading ammo, aggroing zombies, etc. When the servers were running at 100 players the other day, it was constant. There wasn't a period where you didn't hear someone drinking, loading, or whatever.
I've already heard zombies moaning, reloading, splitting ammo, drinking or eating sounds randomly, but there is no one close enough to you to generate those sounds and sometimes you can't hear players' footsteps or even your own footsteps;
I have only recently started experiencing this bug in force. A LOT of random zombie sounds, combining sounds, etc, exactly like the other reports. I don't know why this is marked as "Fixed", it's definetly not.
Also noticing the noise issues since 0.47 on Windows 8.1
I suspect the more people playing on a server, the more the bug occurs because when playing on a empty server I don't get the bug but it starts to occur when the server has 10 players or more
Also I notice since 0.47 that while using the Farming Hoe on a wall, it produces the sound of a gun weapon, not sure but may be related
They posted a bit more informations here about the issue, it is much on a high priority but they don't have the solution right now
I think you should increase priority, it's really annoying because it's constant. I think what happens is that when a zombie plays a sound in other parts of the map the game client cant determine distance (or something relative to that) so it sounds like if it were next to it. Sometimes zombies doesn't make any sound.
I´ve heard several users experienced that this bug is happening when noise is near person who currently uses in game speech/talk.
They found out while beeing on the same server but only one has done these actions and the fellowers where able to hear his noise even when they hav been far away.
So these noises must be broadcasted somehow using the "Global chat channel" like server admins can use.
Maybe this hint will help fix this issue.
This is a rather an unnerving bug, the zombie sounds seem to be getting worst, used to be just chirps,grunts,small sound clips. Now hearing complete zombie sound clips, awareness of player, charging, attacking. Combined with the other sound bugs, my level of paranoia is thru the roof. (note:) stable 0.48, seems to happen on low pop. server after 1hr of play, on high pop. server within 15 min. of play. (time of last server restart does not seem to be a factor.)
One of the phantom sounds is caused by combining or splitting rags. This ammo splitting sound effect can be heard by everyone on the server whenever someone splits or combines rags while holding down direct chat.
I tried this with my friends and they were always able to hear the ammo splitting sound when I held down direct chat. I was in Berezino while they were on Green Mountain. I didn't get to test this in the newest patch yet though. If someone wants to confirm this, that would be great!
I also added a separate ticket with this exact description and steps to reproduce: 0015452.
Can confirm, this have been an issue for me since we started testing the alpha. I often encounter this when im near cities, or other places where i expecte other people to be. When i hear these sounds out in the wilderness - I allmost always can be sure that there are someone near me.
Can confirm still the 'can opening' sounds (Build 0.50.125144)
EDIT: And "munching" sound....and the sound effect of ammo being loaded or opening an ammo box/packet -??!
This happens regularly on experimental servers (3rd person) I play on. Servers are always busy (49-50 players). One time I did notice a player was near me, but the majority of the time I'm at rather isolated locations and the sound bugs still reeling them off, as if RIGHT BESIDE YOU, and nobody is there. Unsettling to say the least.
This seems somehow related to the network feature bubble DayZ use.
Its the same as gun sounds, wich cannot be heard.
Its like the server thinks a gun is "sleeping" and a bug causes it not to wake up when fired so the sound can be deployed to thers around you.
I agree the foot steps, Can opening, drinking, ammo splitting noises are so bad. When you play an avoidance/survival it's very difficult to use sounds for location and distance when it's like right on top of you but no one is around.
I've had it happen a few times.
I know animals (not sure if still do) used to made zombie groans.
The weird "Cut off zombie sound" might be a zombie stuck underneth the map geometry somehow. Could be related to the "invisible zombie" glitch. (They might not be invisible, but just underneth the map and attacking the player's feet.)
I can confirm in the current stable build I've heard pop cans opening and the item splitting sound.
can confirm, was hearing drinking and opening a can of pipsi around me.
I jumped up and started to look around in the forest, I swear someone was beside me lol.
Gave me a good wakeup call.
So yes tonight I can confirm I heard the pop opening up, and being drank. I didn't drink this myself at any time. So it wasn't a delay of a can opening up from me.
In 0.57 we got a lot of random sounds: stacking, bandaging, opening cans, eating, vomiting and reloading.
Zombie sounds on the other side seem to come from zombies or very fresh zombie corpses only.