- User Since
- Dec 24 2013, 10:29 PM (518 w, 4 d)
May 10 2016
I uploaded a few example screenshots here: 0007060
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Related to 0000010
I believe they are different issues, as 3r4th mentioned animals make zed noises (a dev said they were using zombie AI) so for the moment expect some zombie noises even when you run through the wilderness.
And yes, they are aware and they are actively working on the sound system.
I do get paranoid with those can opening and bullet splitting noises plus some wierd/loud environment sounds, specially at night when you can barely hear over the wind.
unimatrx I don't think that's the problem, the whole structure feels too elevated. It's hard to climb into the tower and you often clip through the floor when you try to do so. I recall the entrance floor being around ground level before. That and the fact that the loot is proportionally below tower floor level feels like they just need to move the structures down the Y axis like Bulldozer said.
I think the rest of the castle structures need this as well as I found buried loot inside the Black Mountain castle gates (there's usually a room inside the wall gates). When I tried it in Zub the ground was above the floor making it feel collapsed. I bet there was loot hidden in there as well.