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freerider3434
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User Since
Jul 11 2014, 4:32 PM (282 w, 1 d)

Recent Activity

Fri, Dec 6

freerider3434 added a comment to T139497: Car Despawn.

@Beavis Good to hear someone likeminded.

Fri, Dec 6, 8:59 PM · DayZ
freerider3434 added a comment to T139497: Car Despawn.

@Beavis Yeah thanks, I'm kind of tired though about us having to "shed light" on this subject. I want to hear, that they're working with top priority on this, because it's GAME. FEATURE. BREAKING. and if they're not working on it with top priority, I want to know why.

Fri, Dec 6, 3:58 PM · DayZ

Wed, Dec 4

freerider3434 added a comment to T139497: Car Despawn.

@springby @Geez Hi Geez, can you please update us on the progress of solving this game feature breaking issue? Any communication regarding it would be very much appreciated and quite frankly, appropriate. Thank you.

Wed, Dec 4, 5:19 PM · DayZ

Sun, Nov 24

freerider3434 added a comment to T139497: Car Despawn.

@Beavis Thanks for sharing the observations. If you ask me it's a shame we get to hear so little about the progress regarding this. Even though they are now slowly reintroducing features and in great fashio, which I compliment them for, the game is still pretty barebones in terms of end game goals. There still is base building and getting a car. And one of those is completely broken. I've seen no other game that has these weird physics with the cars jittering and jumping around. The throwing physics on the other hand look phenominally well and smooth. There is a distinct lack of communication regarding this issue and quite frankly it pisses me off and deterrs me from playing the game atm, because after almost 3k hours in this game, I want some reliability and not have my journey ruined due to a car killing me or have my hard earned car just disappear...

Sun, Nov 24, 1:21 PM · DayZ

Sat, Nov 23

freerider3434 added a comment to T139497: Car Despawn.

@springby Yeah, it's a disaster. Game feature breaking issue. I would like for the existing features to be rock solid functional before getting new features in...

Sat, Nov 23, 4:51 PM · DayZ

Thu, Nov 14

freerider3434 added a comment to T143841: 1.05.152326 - NEW bug with classified Loot bleeding/spreading into WRONG BUILDINGS [SCREENSHOTS+DESCRIPTION].

@Geez What is going on with this weird army of advertisement bots flooding the feedback tracker lately? See above.

Thu, Nov 14, 7:48 PM · DayZ

Wed, Nov 13

freerider3434 added a comment to T142876: Player speed/zigzags potential fixes/solutions.

@adam588 I've just received an update, bad news:

Wed, Nov 13, 4:16 PM · DayZ
freerider3434 added a comment to T142876: Player speed/zigzags potential fixes/solutions.

@adam588 Not yet.

Wed, Nov 13, 3:33 PM · DayZ
freerider3434 added a comment to T144332: 1.05.152376 - EMPTY JERRYCAN fully drains STAMINA [24kg].

@Geez Cool, thanks for the update!

Wed, Nov 13, 3:32 PM · DayZ

Nov 6 2019

freerider3434 added a comment to T142876: Player speed/zigzags potential fixes/solutions.

Wed, Nov 6, 11:41 AM - Freerider
"Hi Geez, the year is coming closer to it's end and while alot of great things have happened in terms of DayZ becoming the game it was always meant to be and more, the thing that this ticket was for has not yet been noticably changed or
addressed. Is it still on the list for THIS year. Any update would be highly appreciated :)"

Nov 6 2019, 11:45 AM · DayZ
freerider3434 added a comment to T142876: Player speed/zigzags potential fixes/solutions.

@adam588 I'm going to ask Geez on the ticket he marked as "Custom Policy". Will update here if I receive an answer.

Nov 6 2019, 11:40 AM · DayZ
freerider3434 added a comment to T143841: 1.05.152326 - NEW bug with classified Loot bleeding/spreading into WRONG BUILDINGS [SCREENSHOTS+DESCRIPTION].

I agree. To say the very least it's not very polished/tweaked yet...

Nov 6 2019, 11:38 AM · DayZ

Nov 2 2019

freerider3434 added a comment to T146119: cant loot a player .

@Geez this ticket of mine describs the same issue and has a VIDEO attached https://feedback.bistudio.com/T144679

Nov 2 2019, 1:08 PM · DayZ
freerider3434 added a comment to T146226: can turn head 360 while using rags (experimental).

+1

Nov 2 2019, 1:07 PM · DayZ
freerider3434 added a comment to T146211: Floating blaze bullet while going down ladder 1.06.

+1 Goes for MP-133 as well

Nov 2 2019, 1:06 PM · DayZ

Oct 11 2019

freerider3434 updated subscribers of T132522: 0.63.148671 - *INVENTORY* - Slot separation/Quickbar Accessibility.

@Geez I want to report user @Lily Please ban, they are posting suspicious links. Thanks.

Oct 11 2019, 5:14 PM · DayZ

Sep 27 2019

freerider3434 added a comment to T139497: Car Despawn.

@Geez Can you please tell us if the devteam thinks this problem is even fixable at all? Given how long it's been present now, I assume it's on a deeper level codewise. With Livonia announced, chances are there will be a rush of new players, who will work for cars and then witness them miracolously disappear...which, yeah, that's not too good. Please!

Sep 27 2019, 10:06 PM · DayZ

Sep 18 2019

freerider3434 added a comment to T144840: Strange sound after take Hunting knife.

@Geez DUPLICATE of T143745

Sep 18 2019, 11:24 AM · DayZ

Sep 17 2019

freerider3434 added a comment to T144007: 1.05 experimental animation bug makes aiming down sight impossible.

@Geez RESOLVED as of Game Update 1.05.152451 (16.09.2019) [https://forums.dayz.com/topic/246107-stable-update-105/]

Sep 17 2019, 1:34 PM · DayZ

Sep 13 2019

freerider3434 updated subscribers of T144050: Knife makes pistol noises when taken out.

@Geez DUPLICATE of T143745

Sep 13 2019, 12:50 AM · DayZ Xbox

Sep 12 2019

freerider3434 added a comment to T144333: 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS].

@Geez Thank you!

Sep 12 2019, 1:23 PM · DayZ
freerider3434 renamed T144679: 1.05.152380 - BODY INACCESSIBLE/IN WALL/CUTTIING UP BODY WORKAROUND [VIDEO] from 1.05.152380 - BODY INACCESSIBLE/IN WALL/CUTTIING UP BODY WORKAROUND to 1.05.152380 - BODY INACCESSIBLE/IN WALL/CUTTIING UP BODY WORKAROUND [VIDEO].
Sep 12 2019, 1:24 AM · DayZ

Sep 11 2019

freerider3434 created T144679: 1.05.152380 - BODY INACCESSIBLE/IN WALL/CUTTIING UP BODY WORKAROUND [VIDEO].
Sep 11 2019, 10:18 PM · DayZ
freerider3434 updated subscribers of T144478: 1.05.152380 - TACTICAL GLASSES become INACCESSIBLE, after swapping with normally spawned AVIATOR GLASSES (potentially others) [VIDEO].

@Geez I'm not sure as to whether this only occurs in the exact spot seen in the video. Will let you know if I come across the issue again in a different place.

Sep 11 2019, 12:59 PM · DayZ

Sep 9 2019

freerider3434 updated subscribers of T144333: 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS].

@Geez Have you been able to reproduce yet, or do you require more exact information?

Sep 9 2019, 6:30 PM · DayZ

Sep 8 2019

freerider3434 added a comment to T143841: 1.05.152326 - NEW bug with classified Loot bleeding/spreading into WRONG BUILDINGS [SCREENSHOTS+DESCRIPTION].

@Allantheking @BetterDeadThanZed As far as I know Geez is not a developer but works for Bohemia Interactive in the DayZ project for managing the Feedback tracker. Meaning, he is obviously in direct contact with the development team and the information he is forwarding us is coming from them.

Sep 8 2019, 10:32 PM · DayZ

Sep 7 2019

freerider3434 added a comment to T144473: Stamina Sprint lockout does not regain to a sprintable state when overweight..

@EnterThePug Agreed!

Sep 7 2019, 2:31 PM · DayZ

Sep 6 2019

freerider3434 added a comment to T137112: 1.0.150627 - LOOT TABLE/SWARM SPAWNING OF ITEMS.

@AntonivkA What you are describing is the new enlarged zone of classified loot spawning in nearby buildings of intended main buildings. I for one find this very stupid and it makes no sense to me, BUT it's intended. I had reported this issue in this ticket T143841 and gotten the following response

Sep 6 2019, 11:41 PM · DayZ
freerider3434 added a comment to T144476: Higher with HighVoltage towers :D.

@gzhegow From what I've seen in the video, I believe it to be highly unlikely that someone is going to be able to shoot from up there, not to mention accurately. The person in the clip could hardly get up there in the first place and not stay very long.

Sep 6 2019, 10:20 AM · DayZ
freerider3434 added a comment to T142596: 1.04.152166 - Weapon in hands CANNOT be looted from dead player body[Inaccessible] Vanilla DayZ!.

@Geez Potentially RESOLVED as of 1.05.152380 [https://forums.dayz.com/topic/246107-stable-update-105/]

Sep 6 2019, 3:13 AM · DayZ
freerider3434 renamed T144419: 1.05.152380 - Sudden POPPING of AMBIENT SOUND/WIND [VIDEOS] from 1.05.152380 - Sudden POPPING of AMBIENT SOUND [VIDEOS] to 1.05.152380 - Sudden POPPING of AMBIENT SOUND/WIND [VIDEOS].
Sep 6 2019, 2:00 AM · DayZ
freerider3434 updated the task description for T144419: 1.05.152380 - Sudden POPPING of AMBIENT SOUND/WIND [VIDEOS].
Sep 6 2019, 1:59 AM · DayZ
freerider3434 added a comment to T115701: Killed a guy in a car. His body then went weird and meant I couldn't get in the car.

@Geez RESOLVED as of Stable Update 1.03.151658 [https://forums.dayz.com/topic/244651-stable-update-103151658/]

Sep 6 2019, 1:44 AM · DayZ
freerider3434 added a comment to T139561: Cant take dead body out of the car....

@Geez RESOLVED as of Stable Update 1.03.151658 [https://forums.dayz.com/topic/244651-stable-update-103151658/]

Sep 6 2019, 1:44 AM · DayZ
freerider3434 added a comment to T135419: dead body stuck in car.

@Geez RESOLVED as of Stable Update 1.03.151658 [https://forums.dayz.com/topic/244651-stable-update-103151658/]

Sep 6 2019, 1:44 AM · DayZ
freerider3434 updated subscribers of T144402: Sarka (Skoda 120) have small box of vicinity.

@Geez DUPLICATE of T144445

Sep 6 2019, 1:41 AM · DayZ
freerider3434 updated subscribers of T141064: car gone.

@Geez DUPLICATE of T139497

Sep 6 2019, 1:28 AM · DayZ PS4
freerider3434 updated subscribers of T141447: Car vanished.

@Geez DUPLICATE of T139497

Sep 6 2019, 1:28 AM · DayZ PS4
freerider3434 updated subscribers of T141665: Missing car.

@Geez DUPLICATE of T139497

Sep 6 2019, 1:28 AM · DayZ PS4
freerider3434 updated subscribers of T142005: Car disappearing after server reset.

@Geez DUPLICATE of T139497

Sep 6 2019, 1:27 AM · DayZ
freerider3434 updated subscribers of T143187: Car is dissapeared.

@Geez DUPLICATE of T139497

Sep 6 2019, 1:26 AM · DayZ PS4
freerider3434 updated subscribers of T143263: Car disappeared after server restart.

@Geez DUPLICATE of T139497

Sep 6 2019, 1:26 AM · DayZ PS4
freerider3434 updated subscribers of T143447: Car vanished full of loot after server crash/kick..

@Geez DUPLICATE of T139497

Sep 6 2019, 1:25 AM · DayZ PS4
freerider3434 updated subscribers of T143478: Car Disappeared Glitch.

@Geez DUPLICATE of T139497

Sep 6 2019, 1:24 AM · DayZ PS4
freerider3434 updated subscribers of T143969: car disappearing.

@Geez DUPLICATE of T139497

Sep 6 2019, 1:23 AM · DayZ PS4
freerider3434 updated subscribers of T144339: My car disappear .

@Geez DUPLICATE of T139497

Sep 6 2019, 1:23 AM · DayZ PS4
freerider3434 updated subscribers of T144358: My car disappear .

@Geez DUPLICATE of T139497

Sep 6 2019, 1:23 AM · DayZ PS4
freerider3434 added a comment to T144469: Car ruined but all parts are pristine.

@Aidandayz97 If a car has crashed, that usually means the engine is destroyed. The engine can currently not be repaired. I agree that some kind of indicator would be very helpful!

Sep 6 2019, 1:21 AM · DayZ PS4
freerider3434 updated the task description for T144478: 1.05.152380 - TACTICAL GLASSES become INACCESSIBLE, after swapping with normally spawned AVIATOR GLASSES (potentially others) [VIDEO].
Sep 6 2019, 1:13 AM · DayZ
freerider3434 created T144478: 1.05.152380 - TACTICAL GLASSES become INACCESSIBLE, after swapping with normally spawned AVIATOR GLASSES (potentially others) [VIDEO].
Sep 6 2019, 1:05 AM · DayZ
freerider3434 added a comment to T139838: 1.03.151552 - Pristine car (Gunter 2) despawning when you leave them.

@Geez DUPLICATE of T139497

Sep 6 2019, 12:33 AM · DayZ
freerider3434 updated subscribers of T141319: Car despawned .

@Geez DUPLICATE of T139497

Sep 6 2019, 12:32 AM · DayZ PS4
freerider3434 updated subscribers of T143073: Cars despawn after manually server restart.

@Geez DUPLICATE of T139497

Sep 6 2019, 12:32 AM · DayZ Xbox
freerider3434 added a comment to T118826: Finalized car despawned without a server reboot.

@Geez DUPLICATE of T139497

Sep 6 2019, 12:32 AM · DayZ
freerider3434 added a comment to T118149: despawn assembled cars.

@Geez DUPLICATE of T139497

Sep 6 2019, 12:32 AM · DayZ
freerider3434 added a comment to T144474: Cars despawn.

@Geez DUPLICATE of T139497

Sep 6 2019, 12:31 AM · DayZ
freerider3434 updated subscribers of T144474: Cars despawn.

@Geez DUPLICATE of T139497

Sep 6 2019, 12:31 AM · DayZ
freerider3434 updated subscribers of T143880: Cars despawn after server restart.

@Geez DUPLICATE of T139497

Sep 6 2019, 12:31 AM · DayZ Xbox
freerider3434 added a comment to T141491: My car just despawned.

@Geez DUPLICATE of T139497

Sep 6 2019, 12:31 AM · DayZ PS4
freerider3434 updated subscribers of T135915: Car despawn.

@Geez DUPLICATE of T139497

Sep 6 2019, 12:31 AM · DayZ Xbox
freerider3434 added a comment to T144476: Higher with HighVoltage towers :D.

Yo mate, I get it, it's a bug, but it certainly ain't "major" :D

Sep 6 2019, 12:27 AM · DayZ
freerider3434 added a comment to T139676: Usage of count_in_hoarder="1" in military grade items.

@Jammet How can you be so sure?

Sep 6 2019, 12:26 AM · DayZ
freerider3434 added a comment to T144316: Amphibia now attracting all zombies.

@Geez I have tested this, here's a clip. It appears as though the zombies run to where the bullets land. You can see that the zombie that can be heard on the left side, does react to the initial noise of the shot but doesn't come for me. However some zeds are walking to and around the spot the bullet landed.

Sep 6 2019, 12:24 AM · DayZ

Sep 5 2019

freerider3434 updated subscribers of T139676: Usage of count_in_hoarder="1" in military grade items.

@Jammet I was very surprised to find the latest Stable 1.05 has all the common assualt rifles flagged with count_in_cargo="1" and count_in_hoarder="1". @Geez Does this indeed mean what we think? Items that are flagged like this are being counted into the nominal value, leading to no new guns spawned as long as the sum of stashed weapons matches the nominal value?

Sep 5 2019, 8:14 PM · DayZ
freerider3434 added a comment to T137112: 1.0.150627 - LOOT TABLE/SWARM SPAWNING OF ITEMS.

@Geez This might be exactly what the designers have in mind, but I figure there needs to be some sort of check/max amount of one item spawning in a specific zone/town, so that when an item goes below it's "min" value and is being "restocked" to it's "nominal" value, the second system can check if there is an item of that type already in the zone and if no it can place it there and check again. Items could be refilled to the nominal value and be held and queued so they don't spawn where someone loot cycles but actually in a place where item cleanup removes items that have passed their "lifetime" value.

Sep 5 2019, 6:52 PM · DayZ
freerider3434 updated subscribers of T142716: spawning items in waves.

@Geez as @Hunterz mentioned DUPLICATE of T137112

Sep 5 2019, 6:37 PM · DayZ
freerider3434 added a comment to T143841: 1.05.152326 - NEW bug with classified Loot bleeding/spreading into WRONG BUILDINGS [SCREENSHOTS+DESCRIPTION].

@Geez Okaaaaay...Thank you.

Sep 5 2019, 6:36 PM · DayZ
freerider3434 added a comment to T139171: Unconscious state tweaks with infected.

@Geez Thanks for the info!

Sep 5 2019, 6:35 PM · DayZ
freerider3434 added a comment to T144332: 1.05.152376 - EMPTY JERRYCAN fully drains STAMINA [24kg].

@Geez Thanks!

Sep 5 2019, 6:33 PM · DayZ
freerider3434 added a comment to T144443: Item Weight not properly updating.

@Geez @DrDeSync Since this is a very brief description, I'm unsure as to wether this relates to my ticket, regarding the weight of the Jerrycan not updating accordingly to the amount of liquid inside of it. If it turns out to be the reported issue, it can of course be closed as a duplicate. --> T144332

Sep 5 2019, 1:47 PM · DayZ
freerider3434 added a comment to T144444: Are there ever going to be CAR RADIOS/CD PLAYER? :) [VIDEO].

@Geez Thank you :)

Sep 5 2019, 1:40 PM · DayZ
freerider3434 updated subscribers of T144438: Bug Sound.

@Geez DUPLICATE of T143868

Sep 5 2019, 5:49 AM · DayZ
freerider3434 changed Severity from severity:major to severity:tweak on T144419: 1.05.152380 - Sudden POPPING of AMBIENT SOUND/WIND [VIDEOS].
Sep 5 2019, 5:25 AM · DayZ
freerider3434 created T144445: 1.05.152380 - SARKA120 INVENTORY MISPOSITIONED [VIDEO].
Sep 5 2019, 5:22 AM · DayZ
freerider3434 created T144444: Are there ever going to be CAR RADIOS/CD PLAYER? :) [VIDEO].
Sep 5 2019, 5:19 AM · DayZ
freerider3434 edited Steps To Reproduce on T144396: 1.05.152380 - Sarka (possibly other cars) Head- and Rearlight Covers and Lightbulbs not illuminated when closing doors [SCREENSHOTS].
Sep 5 2019, 5:18 AM · DayZ
freerider3434 renamed T144396: 1.05.152380 - Sarka (possibly other cars) Head- and Rearlight Covers and Lightbulbs not illuminated when closing doors [SCREENSHOTS] from 1.05.152380 - Sarka (possibly other cars) Head- and Rearlight Covers and Lightbulbs not illuminated [SCREENSHOTS] to 1.05.152380 - Sarka (possibly other cars) Head- and Rearlight Covers and Lightbulbs not illuminated when closing doors [SCREENSHOTS].
Sep 5 2019, 5:18 AM · DayZ
freerider3434 renamed T144419: 1.05.152380 - Sudden POPPING of AMBIENT SOUND/WIND [VIDEOS] from 1.05.152380 - Sudden POPPING of AMBIENT SOUND [VIDEO] to 1.05.152380 - Sudden POPPING of AMBIENT SOUND [VIDEOS].
Sep 5 2019, 4:54 AM · DayZ
freerider3434 changed Category from category:particles to category:visualweapons on T144333: 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS].
Sep 5 2019, 4:31 AM · DayZ
freerider3434 changed Category from category:stamina to category:config on T144332: 1.05.152376 - EMPTY JERRYCAN fully drains STAMINA [24kg].
Sep 5 2019, 4:30 AM · DayZ
freerider3434 changed Category from category:other to category:sound on T144417: 1.05.152380 - FLIES can still be heard after DECAYED BODY has DESPAWNED [VIDEO].
Sep 5 2019, 4:28 AM · DayZ
freerider3434 changed Category from category:other to category:sound on T144419: 1.05.152380 - Sudden POPPING of AMBIENT SOUND/WIND [VIDEOS].
Sep 5 2019, 4:28 AM · DayZ
freerider3434 updated subscribers of T144387: Broken Knife Sound /w Sheathe.

@Geez DUPLICATE of T143868

Sep 5 2019, 4:27 AM · DayZ
freerider3434 updated subscribers of T143884: Hunting Knife makes Pistol Loading sound when being stowed in Assault Boots.

@Geez DUPLICATE of T143868

Sep 5 2019, 4:27 AM · DayZ
freerider3434 added a comment to T144437: Vaulting and jumping not responding (With full stamina).

@ParanoiaLP Have you noticed the issue in Vanilla DayZ, meaning on OFFICIAL servers? And are you sure you've had full stamina? Climbing a high wall takes half your stamina bar. If you have less, you won't be able to climb high walls

Sep 5 2019, 4:23 AM · DayZ

Sep 4 2019

freerider3434 added a comment to T142876: Player speed/zigzags potential fixes/solutions.

@Lex @Allantheking @EnterThePug @mofokrazi @jamielou.007
Here's how the game SCUM did it. Kind of nice I think.

Sep 4 2019, 9:30 PM · DayZ
freerider3434 added a comment to T144415: Make bandages stop bleeding 2x the speed of rags.

+1

Sep 4 2019, 9:17 PM · DayZ
freerider3434 added a comment to T136511: Full-auto gun shot audio NOT registering | (BUG w/ EDEN sound engine!).

@Geez RESOLVED as of

Sep 4 2019, 9:15 PM · DayZ
freerider3434 created T144422: 1.05.152380 - LADA (potentially others) Windshield and fixed side windows STOP RENDERING at about 20m [VIDEO+GRAPHIC SETTINGS].
Sep 4 2019, 9:08 PM · DayZ
freerider3434 renamed T144333: 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS] from 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL to 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS].
Sep 4 2019, 9:02 PM · DayZ
freerider3434 renamed T144417: 1.05.152380 - FLIES can still be heard after DECAYED BODY has DESPAWNED [VIDEO] from 1.05.152380 - FLIES can still be heard after DECAYED BODY has DESPAWNED to 1.05.152380 - FLIES can still be heard after DECAYED BODY has DESPAWNED [VIDEO].
Sep 4 2019, 9:02 PM · DayZ
freerider3434 created T144419: 1.05.152380 - Sudden POPPING of AMBIENT SOUND/WIND [VIDEOS].
Sep 4 2019, 9:02 PM · DayZ
freerider3434 updated subscribers of T144394: Render distance on some items.

@Geez I can confirm this for the Sarka Trunk door only. It has the same problem when attached to the actual vehicle as well.

Sep 4 2019, 8:27 PM · DayZ
freerider3434 created T144417: 1.05.152380 - FLIES can still be heard after DECAYED BODY has DESPAWNED [VIDEO].
Sep 4 2019, 8:17 PM · DayZ
freerider3434 added a comment to T144396: 1.05.152380 - Sarka (possibly other cars) Head- and Rearlight Covers and Lightbulbs not illuminated when closing doors [SCREENSHOTS].

@Geez Cool, thanks!

Sep 4 2019, 1:16 PM · DayZ
freerider3434 added a comment to T142876: Player speed/zigzags potential fixes/solutions.

@jamielou.007 I agree

Sep 4 2019, 1:16 PM · DayZ
freerider3434 updated the task description for T144396: 1.05.152380 - Sarka (possibly other cars) Head- and Rearlight Covers and Lightbulbs not illuminated when closing doors [SCREENSHOTS].
Sep 4 2019, 5:20 AM · DayZ
freerider3434 added a comment to T143841: 1.05.152326 - NEW bug with classified Loot bleeding/spreading into WRONG BUILDINGS [SCREENSHOTS+DESCRIPTION].

@EnterThePug I now have seen it again around the hospital in Severograd. The civilian multiple story buildings had almost exclusively medical items, mostly medical clothing. It's stupid in my opinion and I cannot imagine it being intended. @Geez wasn't here today, but maybe he'll be back tomorrow, so he can maybe let us know what's going on.

Sep 4 2019, 4:34 AM · DayZ
freerider3434 created T144396: 1.05.152380 - Sarka (possibly other cars) Head- and Rearlight Covers and Lightbulbs not illuminated when closing doors [SCREENSHOTS].
Sep 4 2019, 4:21 AM · DayZ
freerider3434 added a comment to T143841: 1.05.152326 - NEW bug with classified Loot bleeding/spreading into WRONG BUILDINGS [SCREENSHOTS+DESCRIPTION].

@EnterThePug For some reason I haven't been able to observe this loot behaviour in the stable 1.05 patch so far. Of course it's nice to have more military loot in the military zones but I think achieving that by spawning loot in buildings that often times don't make any logical sense containing them isn't the right way to go about it, provided that was even their intention. In that case adding more military buildings or upping the number of possible loot-spawn-points in already existent buildings would be alot more logical imo.

Sep 4 2019, 12:30 AM · DayZ