Page MenuHomeFeedback Tracker

1.10 Experimental - Foliage/Grass/Trees NOT catching MOONLIGHT on "Hardcore" 1pp
Reviewed, NormalPublic

Description

Hi, as can be seen in the pictures below, Foliage/Grass/Trees do not catch moonlight properly in as they would in reality. Meanwhile buildings and other parts of the landscape are illuminated accurately.

Apart from being unrealistic this issue leads players into a false sense of security as they expect to be hidden, judging by the light around them, when in actuality the player models are illuminated (correctly) which they themselves cannot see as it's 1st person.

The flora is correctly illuminated on 3rd person servers albeit it a little bit too much. I agree it should be toned down for 1st person, but only to a realistic degree and not further as is now.

Details

Severity
Tweak
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
2004 | OS Build 19041.572
Category
Visual-Environment
Steps To Reproduce

-

Additional Information

-

Event Timeline

Geez changed the task status from New to Reviewed.Nov 2 2020, 12:42 PM
Geez added a subscriber: Geez.

Hello freerider3434 and thank you for your feedback.
Unfortunately there is not much we can do about this now.
Regards,
Geez

Hello Geez,

thanks for your reply. The way it works on 3rd person is very nice. This cannot be enabled on 1st person?

Regards,
Freerider

@Geez
Hello Geez, can you please tell me if the topic of night time illumination is being discussed or considered?

You told me there is "not much you can" do. Does that mean the devs want to change something but cannot? And "not much" means they can do something but not what I suggested?

I would be very happy if you replied. If it's a definitive no for the moment thats ok too, but from your statement I'm left a little confused.

Best regards
Freerider

Geez added a comment.Jan 5 2021, 2:49 PM

Hello freerider3434.
There are currently no plans for this and there is not any information that I can currently share.
Regards,
Geez

Hello Geez,

thanks for the reply.

Regards,
Freerider

@Geez Hi Geez, this looks interesting, maybe an exchange with this modder might further tackling the issue of nighttime lighting in DayZ:

https://www.youtube.com/watch?v=aAfun8kACoA

@freerider3434
What you see in the video is easy to do, you can make your own lighting setup with a mod.
you just need to adjust
diffuse[] which is the color that gets overlayed on surfaces that are exposed to the moon
bidirect[] is the color for the faces that are facing away from the moon
groundReflection[] is like a little lightsource that commes from the ground. not very noticable
and ambient[] which is like a color overlay that effects all surfaces... no idea why it is commented to be shadows, cuz it is not effecting shadows in any way

only ambient[] and desiredLuminanceCoef have different values between the night setups in vanilla...
desiredLuminanceCoef is basicaly the brightness of the night

so aslong as there is a moon, you have no problem to tweak your night however you want, even if you want it to be like in the video
but here is a different problem that make Night lighting unrealistic... when the moon is absent.
in real life, you would expect a night with a moon up to be brighter then a night without moon.
you would expect that when the moon is not up, that every surface would be as if it were in a shadow. but that is not the case.
in fact, the night becomes brighter when there is no moon up.

noone realy cares in vanilla because the default setting is so bright at night, you wont even notice a difference
and in vanilla dark setting, it is so dark that the moon also doesnt make a difference

i have a custom setting on my server though and i see the difference and problem

i got some screenshots at home and intend to make a extra ticket about it... maybe they can make a extra setting for desiredLuminanceCoef that would take effect when there is no moon.
or they could apply the shadows at all time when there is no moon up... we will see.

In my opinion, the real problem with DayZ is not the darkest night or the clearest night... but it should be variable according to the sky (clear or cloudy) and the Moon (present or absent). With clear skies and the Moon in the sky, the night should be as clear as normal vanilla. With cloudy skies and no moon, the night should be as dark as in vanilla HC. And with all the variants for situations in between. This is what happens in reality and is missing in DayZ.

@Riddick_2K the Config for Lighting does already make a difference between a sky that is clear or with overcast.
the configuration for a clear sky is for a overcast value of 0 up to 0.35
then it starts a linear transmission into the overcast config from 0.35 up to 0.65
and anything from 0.65 up to 1.0 just has the overcast config at 100%

its just the Moon that has unrealistic differences

In my opinion, the real problem with DayZ is not the darkest night or the clearest night... but it should be variable according to the sky (clear or cloudy) and the Moon (present or absent). With clear skies and the Moon in the sky, the night should be as clear as normal vanilla. With cloudy skies and no moon, the night should be as dark as in vanilla HC. And with all the variants for situations in between. This is what happens in reality and is missing in DayZ.

+1