Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- 10.0.19045 Build 19045
- Category
- General
Event Timeline
Comment Actions
@Geez Hey, am I correct in assuming that the issue displayed in this video (recieving stacked car collision damage very fast in a fraction of a second) is resolved by the changes you have made to fix the player audio bug? I'm asking because I'm afraid this ticket might have been mistaken for another one on that issue, due to this tickets title.
Comment Actions
Correct, apologies for our mistake.
Do you have any further information you can share in regards to this issue that would lead us to produce this on our end?
Comment Actions
@Geez It should be possible to reproduce by completing the following steps.
- Turn Steering Wheel all the way to the left
- Go into 1st Gear
- Accelerate the car so it rolls a bit, but is still at a speed where your character won't jump when exiting the car (similar speed to what can be seen in the video)
- Hold "F" to exit the vehicle
- Die of stacked Car collision damage
I assume that the problem here is, that the character has their back turned towards the car and the car hits him as it is moving left. After the character gets hit for the first time, he stumbles backwards into the car instead of forwards away from the car, resulting in the character immediately taking collision damage again, and that cycle continues until the character is dead. But that is just my theory. Good luck testing!
This comment was removed by Geez.